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Types of Learning

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Puzzle box-- cats. Operant Conditioning. B.F. Skinner. Skinner Box ... Similar, but 3 IV conditions live model filmed model cartoon model ... – PowerPoint PPT presentation

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Title: Types of Learning


1
Types of Learning
  • Habituation simple type progressive decrease in
    response.
  • Classical conditioning classic S-R connective
    associations.
  • Operant conditioning associations between
    response and reinforcement.
  • Observational learning see and (may) do
    Reinforcement secondary to learning.

2
Learning
  • Alteration in behavior/understanding as result
    of an encountered experience.
  • Excludes effects due to factors such as fatigue,
    drugs, maturation, disease, injury.

3
Habituation
  • Is a decrease in R (response) to a stimulus that
    is repeatedly presented.
  • A two step process
  • Orienting response attention is directed toward
    the object.
  • Habituate a decrease in the orienting response.

4
Classical (Pavlovian) Conditioning
  • Basic-- Unconditioned Response (reflex).
  • UCS-- unconditioned stimulus (natural).
  • UCR-- unconditioned response (elicited) by UCS).
  • UCS----------------gtUCR.

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Classical Conditioning
  • Conditioned Response-- pair a neutral stimulus
    with UCS.
  • CS UCS? UCR
  • Repeat pairing n times.
  • CS?CR
  • It is now a learned response.

9
Associated Phenomena(Applies to Operant
Conditioning As Well)
  • Extinction
  • Spontaneous Recovery
  • Stimulus Generalization
  • Stimulus Discrimination additional learning

10
Arrangement Effects Acquisition
  • Delayed UCS------------------gtUCR
    CS------------------------
  • Trace UCS ----------gtUCR CS-------
  • Simultaneous UCS------------------gtUCR CS
    ------------------
  • Backward UCS------ CS
    ----------gtUCR

11
Operant Conditioning
  • First identified by Thorndike in law of effect--
    responses which produce satisfying results
    strengthen stimulus-response (S-R) connections.
  • Puzzle box-- cats.

12
Operant Conditioning
  • B.F. Skinner
  • Skinner Box
  • Operant-- an emitted response R S(box)
    R-----gt reinforcer R
  • repeat n times
  • S--------gtR (learned behavior)

13
Reinforcement-- a Stimulus Which Increases
Probability of Response
  • Constant/continuousbehavior reinforced for every
    correct response
  • Leads to rapid acquisition
  • Partial/intermittent
  • Variation in reinforcement for each correct
    response
  • Leads to increased resistance to extinction

14
Partial/Intermittent
  • Ratio-- based on number of responses
  • Interval- based on time between responses
  • Ratio or interval either schedule can be fixed
    or variable
  • Fixed-- constant pattern
  • Variable-- irregular pattern

15
Reinforcement behavior is determined by its
consequences
  • Positive reinforcement
  • when added (by that R), strengthens occurrence
    of R.
  • Negative reinforcement
  • when removed (by that R), strengthens the
    occurrence of R

16
Both have effect of increasing occurrence of R
  • Positive
  • Praise
  • Money
  • Tokens (token economy)
  • candy/food
  • Negative
  • Withdrawal of shock nagging anxiety

17
Punishment
  • -- Elimination of R (outcome of R is
    unfavorable).
  • Transient effect.
  • Produces anxiety, stress, dislike of punishing.
  • Effects less predictable.

18
Reinforcement vs. Punishment
  • Reinforcement acquisition.
  • Punishment elimination.
  • The behavior results in
  • Positive add or introduce element.
  • Negative element is withdrawn.

19
Reinforcement vs. Punishment
  • Reinforcement behavior produces ST desirable.
  • Punishment behavior produces ST undesirable.
  • - Reinforcement behavior produces ST desirable.
  • - Punishment behavior produces ST undesirable.

20
Reinforcement vs. Punishment
  • Positive
  • Rein increased probability acquisition.
  • Pun decreased probability of repetition.
  • Negative
  • Rein increased probability acquisition.
  • Pun decreased probability of repetition.

21
Observational Learning
  • Model (acting) observer learned R.
  • Occurs w/o reinforcement. Reinforcement may
    facilitate performance (not learning).
  • Bobo doll aggressive behavior.
  • Some watched, others did not Later were
    frustrated in same room.

22
Observational Learning
  • Results
  • Similar, but 3 IV conditions live
    model filmed model cartoon model
  • DVs amount aggressive behavior specificity of R

23
Processes
  • Attention
  • Retention
  • Motor reproduction
  • Motivation

24
Reciprocal Determinism
  • Interaction cause-effect model of behavior
  • P (beliefs, motives, disposition)
  • E (rewards, structure)
  • B (behavior of P)
  • Each interact with the other to produce behavior
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