Web based and Computer supported Collaborative Learning CSCL PowerPoint PPT Presentation

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Title: Web based and Computer supported Collaborative Learning CSCL


1
Web based and Computer supported Collaborative
Learning (CSCL)
  • By David Trepess
  • email cmrdwt_at_soc.staffs.ac.uk

2
Structure
  • Background - what is CSCW?
  • Elements of groupware systems
  • Available technology
  • Why is distributed learning necessary?
  • Advantages and disadvantages of distributed
    learning
  • Introduction to distributed learning applications

3
What is CSCW?
  • Definition
  • The use of computers to support the collaboration
    of several users
  • Groupware
  • Tools which facilitate collaboration
  • Types of group working - Time/ space matrix
  • Co-located/ Remote, Synchronous/ Asynchronous
  • Functions supported by groupware
  • Computer mediated communication
  • Meeting and decision support systems
  • Shared applications and artefacts

4
Cooperative work framework
Feed through
Dix et al. (1997)
5
Important issues in CSCW
  • Awareness
  • Context
  • Social context
  • Situational context
  • Elements of groupware applications
  • Issues of interactive situations
  • Issues of interactive social protocol
  • Human error

6
Awareness - part 1
  • Social awareness
  • What should I expect from other members of this
    group?
  • How will I interact with this group?
  • What role will I take in this group?
  • What role will the other members of the group
    assume?
  • Task awareness
  • What do I know about this topic and the structure
    of the task?
  • What do other know about this topic and task?
  • What steps must we take to complete the task?
  • How will the outcome be evaluated?
  • What tools/ materials are needed to complete the
    task? What is available?
  • How much time is required? How much time is
    available?

7
Awareness - part 2
  • Concept awareness
  • How does this task fit into what I already know
    about the concept?
  • What else do I need to find out about this topic?
  • Do I need to revise any of my current ideas in
    light of this information?
  • Can I create a hypothesis from my current
    knowledge to predict the task outcome?
  • Workspace awareness
  • What are the other members of the group doing to
    complete the task?
  • Where are they?
  • What are they doing?
  • What have they already done?
  • What will they do next?
  • How can I help other students to complete the
    project?
  • Gutwin et al (1995)

8
Context
  • Social context
  • Structure - looks at the cultural and social
    norms in the task environment
  • History - how cultural norms change over time
  • Action - outcomes of an evaluation of the current
    situation
  • Situational context
  • Opportunities - arise through observations of
    certain environmental states
  • Interests - levels of priority
  • Goals - Goals are created through the
    relationship between opportunities and interests
  • Mantovani (1996)

9
Elements of groupware
  • People
  • Name, appearance, status, role etc.
  • Artifacts
  • Objects produced/ consumed during interaction
  • Tasks and activities
  • Goals, tasks/ scenarios, activities and
    operations
  • Interactive situations
  • Relationship of participants to themselves, time
    and space
  • Interactive protocols
  • The allowable sequence of exchanges of signals
    and information

10
Issues of interactive situations
Dependency
tight
Time
Timing
synchronous
planned
loose
spontaneous
asynchronous
same
large
Size
small
different
Location
Salvador et al. (1996)
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Issues of interactive social protocol
Contention resolution
lo threshold
Meeting style
Floor control
unidirectional
maximum
hi threshold
multidirectional
minimum
large
informal
Size
small
Formality of address
formal
Salvador et al. (1996)
12
Human error in CSCW
(a) social conflicts, (b) planning conflicts and
(c) interaction conflicts
Trepess et al. (1998)
13
Available technology
  • Email
  • Internet relay chat
  • News/ discussion groups
  • Video facilities
  • Audio facilities
  • Shared workspaces
  • Workflow systems
  • Web Pages
  • Virtual reality

14
Distributed learning
  • Why is distributed learning necessary?
  • To reach people who can not get to physical
    learning location,
  • To increase the numbers of students that can be
    taught,
  • Students have contact with experts worldwide,
  • To reduce the physical contact time between
    students and tutors.

15
Pros and cons of distributed learning
  • Opinions of students
  • Lack of quality control on the Web Vs refereed
    journal articles
  • Provides superficial, descriptive information,
    rather than in-depth theory
  • Useful for obtaining an overview or for summaries
    particularly when starting to research an area
  • Experts in a field become accessible through
    their home pages and information obtained from
    world authorities through e-mail
  • Find "ground-breaking"/ "cutting edge" research
    and theory that has not yet been published
  • No problem of 1000 students competing for a few
    books, and even fewer lecturers.
  • (Thatcher et. al. 1997)

16
Further opinions
  • Quotations from focus groups
  • "we would be doomed"
  • "teachers would become obsolete"
  • "we would become a computer terminal"
  • "in a virtual classroom you are more likely to
    judge a person on their ability"
  • (Thatcher et. al. 1997)

17
Lotus Learning space
  • Basic introduction - What it proposes to offer
  • Designed for the development and distribution of
    CSCL material,
  • To provide a learning team centered approach to
    learning,
  • Supports collaboration and facilitates group
    interaction
  • Provides a learner centered approach to learning
  • Provides a sense of community
  • Provides a structured way to learn
  • (Lotus Institute)
  • It may accomplish all these objectives to some
    degree but to what extent and what is missing?

18
Classroom 2000
  • Concept
  • Tools to allow integration, capture and access to
    support university lecture courses
  • Components
  • Lecture conventional lecture takes place
  • Computer based whiteboard (ZenPad)
  • Pre-prepared lecture notes
  • Blank whiteboard
  • Notes placed on web
  • Review by student using text and real audio
    technology

19
TeamWave
  • Based upon a room metaphor
  • Provides anytime communication
  • Access to many shared tools
  • Awareness support
  • Supports textual communication
  • can utilise NetMeetings audio and video
    conferencing
  • Persistent repository

20
Points to consider
  • How much will lecturers have to change their
    teaching style with the introduction of CSCL?
  • How important are the issues of synchronisity in
    distributed learning environments?
  • How easy is it to form a relationship with a
    person using groupware software?
  • How can Classroom 2000 concept be adapted to
    distance learning?
  • How do we assess a students work?
  • What is the implication of CSCL in Schools and
    collages?
  • What sort of communication channels are
    appropriate?
  • Is there a threat that the globalisation of
    education will mean the downgrading of educators'
    skills, particularly in developing countries?

21
Further reading
  • Abowd et al. 1998, Investigating the capture,
    integration and access problem of ubiquitous
    computing in an educational setting. Proceedings
    of CHI 98, May.
  • Lotus Institute White Paper, Distributed
    learning Approaches, Technologies and Solutions
  • Cockburn, Greenberg, 1994 Making Contact Getting
    the group communicating with groupware, Internal
    paper University of Calgary.
  • Dix, A. J. (1994). Computer-Supported
    Co-operative Work - A Framework. In Design
    Issues in CSCW. Eds. Rosenburg, D. and
    Hutchison, C. Springer Verlag, pg 9-26.
  • Grudin, J. and Palen, L., 1995. Why Groupware
    Succeeds Discretion or Mandate? Proc. ECSCW'95,
    263-278. Dordrecht, The Netherlands Kluwer.
  • Gutwin et. al. 1995, Support for workspace
    awareness in educational groupware. CSCL 95
    Proceedings.
  • Gutwin, C. and Greenberg, S. (1998). Design for
    individuals, design for groups Tradeoffs between
    power and workspace awareness. Report 98-621-12,
    Department of Computer Science, University of
    Calgary, Calgary, Alberta Canada.

22
Further reading (cont.)
  • Mantovani, G. (1996). Social Context in HCI A
    new framework for mental models, co-operation,
    and collaboration. Cognitive Science Vol. 20.
  • McKendree et al. 1997 The vicarious Learner
    investigating the benefits of observing peer
    dialogues. CAL 97 Exeter, UK
  • Salvador et. al. 1996 The Denver Model for
    Groupware Design. SIGCHI, Vol.28 No.1, January
    1996
  • TeamWave Software Ltd. Collaborative Education
    with TeamWave Workplace. June 25, 1998
  • Thatcher et al. 1997. The WWW as a tool in
    teaching Organisational Behavior. On-line
    version http//www.soc.staffs.ac.uk/cmrdwt/obco
    n/obcon2.htm International Organisational
    Behavior Conference. Graduate School of Business,
    University of Cape Town, December 1997
  • Trepess, D. and Stockman, A. (1998) A
    classification and analysis of erroneous actions
    in computer supported co-operative work
    environment. Appearing in special edition of
    Interacting With Computers on human error
    (December or January edition).
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