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Thoughtful Interaction Design

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Signwave Auto-illustrator. Map. Motivation. Immediate ... Designer as a glass box. Design is an exact science; methods should provide 'how to' knowledge ... – PowerPoint PPT presentation

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Title: Thoughtful Interaction Design


1
Thoughtful Interaction Design
  • Victor Kaptelinin
  • November 22, 2006

2
IT-artifacts and their use qualities
(brukskvaliteter)
  • Use-oriented qualities (in ID, typically
    technical performance and structural features)
  • Most qualities are not visible
  • Flexibility? Economic viability? Aesthetic
    adequacy?
  • A strong awareness and tools-for-thought
    (tankeverktyg) are essential
  • Examples
  • Groups of use qualities of digital artifacts

3
Groups of use qualities of digital artifacts
  • Users motivation (motiv)
  • Immediate sensation of interacting (omedelbara
    upplevelsen)
  • Social outcomes of interaction (sociala utfall)
  • Structural features (strukturella egenskaper)
  • Users reflection (användarens reflektion)

4
Examples (different IT-artifacts genres)
  • ATM
  • Micromedia Director
  • Feather
  • Interactive visualization
  • Tetris
  • Signwave Auto-illustrator

5
Map
  • Motivation
  • Immediate experience
  • Social outcomes
  • Structural qualities
  • Users reflection (creation of meaning)

6
Motivation
  • Playability
  • Seductivity
  • Anticipation
  • Relevance and usefulness

7
Immediate experience
  • Pliability
  • Control/Autonomy
  • Immersion
  • Fluency

8
Social outcomes
  • Social action space
  • Personal connectedness
  • Identity

9
Structural qualities
  • Transparency
  • Efficiency
  • Elegance

10
Reflection/ Meaning making
  • Ambiguity
  • Parafunctionality
  • Surprise

11
Integration of qualities
  • Dynamic gestalt
  • Character

12
Thoughtful design
  • IT -- a material without qualities
  • The nature of the design process
  • The role of methods
  • Society and technology
  • Being thoughtful

13
Methods and perspectives on the designer
  • Designer as a black box
  • Design is an art methods should stimulate
    creativity
  • Designer as a glass box
  • Design is an exact science methods should
    provide how to knowledge
  • Designer as a self-organizing system
  • Design is an art that can be improved by how
    to knowledge

14
The designer
  • A sense of quality (känsla för kvalitet)
  • Develop language (utvekla språk)
  • Reflective thinking (reflektivt tänkande)
  • Retrospective reflection (retrospektiv
    reflektion)
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