Does my bum look big in this? - PowerPoint PPT Presentation

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Does my bum look big in this?

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... Basic demonstration of avatar creation. Create an avatar collectively for a ... members showcase their activities, from initial avatar creation to activities. ... – PowerPoint PPT presentation

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Title: Does my bum look big in this?


1
Does my bum look big in this? Super
Diversity, Representations and Realities using
  • Caroline Ukoumunne
  • Mark Webb
  • University of Greenwich

2
Project Aims
  • To further develop the work that explored the
    relationship between gender, race and sexuality
    and other social divisions.
  • For students and tutors to create, use
    Representations (Avatars) and experiences in
    Second Life to inform shared critical
    understandings of Reality in first lives.
  • For tasks to be geared to pedagogical
    intervention utilising a virtual environment.
  • To explore how SL can be fun, challenging and
    educational linked to the training and practice.

3
Diversity
  • The concept of diversity encompasses acceptance
    and respect.
  • It means understanding that each individual is
    unique, and recognizing our individual
    differences. 
  • These can be along the dimensions of race,
    ethnicity, gender, sexual orientation,
    socio-economic status, age, physical abilities,
    religious beliefs, political beliefs, or other
    ideologies. 
  • It is the exploration of these differences in a
    safe, positive, and nurturing environment.
  • It is about understanding each other and moving
    beyond simple tolerance to embracing and
    celebrating the rich dimensions of diversity
    contained within each individual.

4
Project Themes
Representations
Reality
5
Mykeida Andretti
6
Zelia Blackheart
7
Programme of Work
  • SESSION 1 Set up the project. Outline and
    discuss aims and objectives and how it fits in
    with Fieldwork Practice.
  • SESSION 2 Introduction to Second Life. Overview
    of creating avatar and showcase of popular
    activities. Technical requirements explained.
  • SESSION 3 Orientation and basic Second Life
    skills. Access and technical issues discussed.
    Creating an account and logging on.
  • SESSION 4 Basic demonstration of avatar
    creation. Create an avatar collectively for a
    member of the group. Discuss practice.
  • SESSION 5 Create avatars individually/in small
    groups. Take photographs of individuals with
    their avatars.
  • SESSION 6 Look at photographs of members and
    their avatars and discuss image. Introduction
    to an activity dance. Group demonstration of how
    to make an avatar dance in different ways.
    Demonstration of how to travel to dance venues
    and animate the avatar. Individual practice.
  • SESSION 7 Discuss experiences of dancing and
    socializing in Second Life. Three group members
    show the group what they did. Benefits and
    approach to undertaking this activity with a
    young person.
  • SESSION 8 Select another common Second Life
    activity and discuss why and how it might be
    developed for future use in practice.
  • SESSIONS 9 Evaluation /Presentations Group
    members showcase their activities, from initial
    avatar creation to activities. Summary and
    feedback. Discuss is Second Life a viable and
    useful medium for exploring issues of
    representation and reality?
  • SESSION 10 Evaluation /Presentations Group
    members showcase their activities, from initial
    avatar creation to activities. Summary and
    feedback. Discuss is Second Life a viable and
    useful medium for exploring issues of
    representation and reality?

8
A Few Avatars
9
Evaluation
  • Overview of Project
  • The students ages range from 18- 50, and they are
    drawn from a wide range of cultural and ethnic
    backgrounds that reflects the diversity of the
    Youth and community student intake.
  • The diversity of the student group is matched by
    the wide range of IT abilities.
  • More group work was required than first expected
    about SL and individuals perceptions, ideas,
    fears and concerns were evident.
  • A middle-aged black woman expressed enthusiasm
    about producing an avatar that was white and
    female. A young female student expressed an
    interest in creating an avatar with a disability.
  • The project team also reflects the diversity of
    the students.
  • Students were willing and open-minded in
    selecting their choice of avatars and this
    willingness to embrace a range of identities that
    reflect questions of gender, race, class,
    disability and sexuality.
  • Difficulties
  • The project has taken longer to set up than
    anticipated mainly due getting to grips with the
    technical problems and possible difficulties
    participants might face when undertaking tasks.
  • We have had to pace any development of
    integrating Second Life work to the existing
    Equality and Diversity course (Year 1) and the
    relevant online support /guidance in anticipation
    of the range of IT skills, abilities and
    confidence of all students.
  • We have therefore allocated more time to test
    tasks (ie creating avatars, undertaking simple
    tasks.) The testing or undertaking has involved
    ensuring the challenges are fun, challenging
    educational and inclusive.
  • Youth and Community students are on placements in
    addition to their degree work and online times
    have to be allocated according to these time
    constraints.
  • We have discussed the ethics of participation in
    SL that are linked specifically to the project
    and students will be expected to sign a contract
    that lays out agreed ground rules and codes of
    conduct for the project.

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