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WEB USABILITY

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Cognitive Walkthroughs. Formal Usability Inspections. Pluralistic Walkthroughs. Feature Inspection. Consistency Inspection. Standards Inspection ... – PowerPoint PPT presentation

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Title: WEB USABILITY


1
WEB USABILITY
  • Group 2
  • Asan, Günalp
  • Durdak, Yavuz
  • Eken,Nazli
  • Erdogdu ,Özen

2
USABILITY
  • ISO official definition
  • The effectiveness, efficiency, and satisfaction
    with which specified users achieve specified
    goals in particular environments.

3
  • Nielsen was able to conclude
  • "On the Web, if a site is difficult to use, most
    people will leave."

4
What is Web Usability?
  • Web site usability is not just about making sure
    everything on the site works, but how quickly and
    easily visitors are able to make use of the site

5
General issues that impact web usability
  • Speed
  • Searching
  • Personalization
  • Navigation
  • ..etc..
  • Advertising
  • Animation
  • Graphics
  • Linking
  • Multimedia

6
Computer Networks and ISDN systems 29(1997)
Usability studies and designing navigational
aids for the WWWD.Bachiochi
7
  • This paper describes
  • how usability testing was used to validate
    design recommendations.
  • The results show a need for navigational aids
    that are related to the particular Website and
    located beneath the Browser buttons.

8
TEST
  • A series of questions related to the Website(45
    pages).
  • Time to locate and answer each question was
    recorded.
  • Resultsevalutors wanted navigation buttons fixed
    at the top, scrolling to button locations is not
    wanted, home is a very important concept, users
    do not read blocks of text, react to links, The
    Local Navigation buttons were very confusing.

9
  • - To efficiently find information, users should
    not have to
  • make more than 4 page changes,
  • take longer than 60 seconds to find
    information.

10

Critical factors for the aesthetic fidelity of
web pages empirical studies with professional
webdesigners and users -Su-e Park, Dongsung
Choi, Jinwoo Kim- HCI Lab, Yonsei University
Interacting with Computers 16 (2004) 351376
11
The main goal
  • to identify critical factors that are closely
    related to the aesthetic fidelity of web pages,
    which is defined as the degree to which users
    feel the target impressions intended by
    designers.

12
Studies conducted
  • exploratory study with web users
  • experiment with professional web designers
  • online survey with web users

13
Three candidate factors
  • reliability of aesthetic dimensions
  • variability of user perceptions
  • appropriateness of visual design.

14
Result
15
Improving Web interaction on small displaysMatt
Jones _1, Gary Marsden 1, Norliza Mohd-Nasir 1,
Kevin Boone 1, George Buchanan 1Interaction
Design Centre, School of Computing Science,
Middlesex University, London, UK
  • A study into the usability impact of small
    displays for retrieval tasks

16
  • Objectives
  • To quantify the effect of small display space on
    Web-based task completion
  • To gain qualitative impressions on how reduced
    displays might affect the ways users approach
    Web-based information retrieval

17
  • The Experiment
  • The volunteers were asked to use Web based
    information system to complete two tasks
  • One group accessed the site using a browser with
    large screen
  • The other group used the same site with the
    small screen

18
  • Results
  • The success rates in completing the tasks by the
    two user groups were compared.
  • (The overall probability of a question being
    answered correctly .)
  • The large screen group answered twice as many
    questions correctly than the small screen group

19
  • Design Lessons
  • Provide direct access
  • Structure information to provide focused
    navigation
  • Reduce scrolling

20
The effect of text and background colour on
visual search of Web pagesJonathan Ling, Paul
van SchaikPsychology Section, School of Social
Sciences, University of Teesside, Middlesbrough
TS1 3BA, UK
  • The effect of the combination of text and
    background color on visual search performance and
    subjective preference

21
  • The Experiment
  • The independent variable colour combination of
    text colour and background colour in navigation
    frames.
  • The dependent variables
  • four performance measures (number of hits, number
    of correct rejections, reaction time for hits,
    reaction time for correct rejections)
  • two subjective measures (an aggregate rating of
    display quality and an overall preference rating)

22
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24
  • Analysis of variance (ANOVA) was used to assess
    the effect of colour in terms of differences in
    mean scores
  • Correlation was employed to assess the
    association between performance measures

25
  • Results
  • Colour combination had an effect on both
    accuracy (hits and correct rejections) and speed
    (reaction time for hits and correct rejections)
    of visual search.
  • Combination had an effect on preference and
    perceived display quality.

26
The effects of screen ratio and order on
information retrieval in web pagesPaul van
Schaik, Jonathan LingPsychology Section, School
of Social Sciences, University of Teesside,
Middlesbrough, TS1 3BA, UK
  • Typical Web pages divide the screen into a menu
    area for navigation and a content area to display
    information.
  • The Golden Section can be applied to decide on
    the proportion of these two areas on the screen
    when designing this type of page

27
Screen ratio Percentages of screen width
occupied by the navigation area (on the left) and
the content area (on the right)
28
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29
  • The Experiment
  • Participants were asked questions based on
    information available on the web sites.
  • Answers to the questions were one (for half of
    the questions) or two (for other half of the
    questions) links away from the home page.
  • Two sets of rating questions (to rate their
    satisfaction with display quality in terms of the
    width of the navigation area, content area e.t.c)
    were also presented to participants.

30
  • Results
  • Analysis of variance (ANOVA)
  • and simple effect tests were conducted to test
    the effects of screen ratio and order on outcome
    measures.
  • An effect of screen ratio on task performance
    (both speed and efficiency) and subjective
    measures (display quality and preferred screen
  • width) was found.

31
Pushing back Evaluating a New Behavior for the
Back and Forward Buttons in Web Browsers
  • Back and Forward Buttons are CRUCIAL for web
    usability!

32
Pushing back Evaluating a New Behavior for the
Back and Forward Buttons in Web Browsers
  • This article discusses compares the temporal
    approach to stack-based behavior of Back
    Forward buttons.
  • Temporal Maintains a
    complete
  • Back Forward list of
    previously
  • Buttons visited
    pages

33
Stack-based Classical, only
you can Back Forward visit the
last previous Buttons
back and forward
pages
Pushing back Evaluating a New Behavior for the
Back and Forward Buttons in Web Browsers
34
Effects of Training and Representational
Characteristics in Icon Design
  • ICONS The components mostly
    attracting human perception
  • And predominantly designed artistic!!

35
Effects of Training and Representational
Characteristics in Icon Design
  • This article addresses and issues of what should
    be depicted, given the function it should
    represent,
  • And, how training affects users when using an
    iconic interface

36
Concepts for Improved Visualization of Web Link
Attributes
  • Links on Internet may bring the Multiplier Effect
    to reach information!!
  • Links The key for Internet
    surfing, if truly designed for
    users

37
Concepts for Improved Visualization of Web Link
Attributes
  • Current web browsers make it hard to predict what
    will happen if a link is followed users get
    different info. then expected, a new un related
    window may be opened, a download starts or the
    destination objective is not available!!!

38
Concepts for Improved Visualization of Web Link
Attributes
  • But it is usually possible to obtain hyperlink
    info.!!
  • In this paper several types of Web hyperlink
    info. are listed,
  • Potential methods to present these facts are
    compared
  • A prototype implementation of the proposed
    concept is presented

39
Improving Web Usability with the Link Lens
  • Again we consider an article about world wide web
    links
  • A number of factors may influence Web Users
    choice of links to follow

40
Improving Web Usability with the Link Lens
  • How do users deal with the problem of having to
    make decisions when the information about the
    links is insufficient??
  • This paper conducts an investigation of how users
    make link selections

41
Improving Web Usability with the Link Lens
  • An enhanced link user interface designed to make
    such decisions easier productive for all users
    offered

42
A Psychological Investigation of Long Retrieval
Times on the World Wide Web
  • With the rapid uptake of the WWW, even those
    pages classed as the best of the web are not
    immune to large download latencies

43
A Psychological Investigation of Long Retrieval
Times on the World Wide Web
  • This paper investigates whether the latency
    between requesting a page and receiving it
    influence user perceptions of the page
  • Interestingly, pages retrieved faster were found
    more interesting than their slower counterparts

44
Web Site UsabilityMARK PEARROW
45
What is Usability?
  • the practice of designing products so that
    users can perform required use, operation,
    service, and supportive tasks with a minimum of
    stress and a maximum of efficiency. (Woodson,
    1981)

46
Benefits of usability
  • Improved system design means happier clients
  • Happier clients mean positive perception of your
    organization
  • More successful transactions means higher
    performance
  • Reduced training costs

47
Costs of poor design
  • Negative perception of organization
  • Failed transactions
  • When a web based system fails to fill a clients
    need they pursue other costlier alternatives
    (phone support, phone ordering, etc.)

48
UCD The Philosophy
  • User Centered Design means designing the system
    to help the user
  • UCD means getting feedback from real users early
    and often throughout design process

49
3 Principles of UCD
  • Early focus on users and tasks
  • Empirical measurement of product usage
  • Iterative design whereby a product is designed,
    modified, and tested repeatedly

50
UCD Methodology
  • Comprehensive usability plan
  • Randomly selected, representative participants
  • Integrating participant feedback throughout
    entire design lifecycle
  • Commitment to usability at every level of your
    organization

51
Goals of UCD
  • Ease of learning
  • Recall
  • Productivity
  • Minimal error rates
  • High user satisfaction

52
UCD Questions
  • What do you want the product to do for you?
  • In what sort of environment will you be using the
    product?
  • What are your priorities when using the software?
    For example, which functions will you use most
    often?
  • How are you doing these tasks today?
  • What do you like and dislike about the way you've
    been getting your tasks done?

53
Designer-centered Design
  • Very common, usually fails
  • Designers are not users, and systems designed for
    the designers are not useable by users

54
Distinct user categories
  • Many types of users may use your design
  • Pay attention to these subclasses of users and
    identify their unique traits
  • Use a matrix design to equally represent all of
    the groups

55
Human Factors Cultural Differences
  • The Web is Worldwide
  • Meanings of icons, sayings, gestures, etc. arent
    usually global
  • A check mark is the symbol for negation
  • The color red indicates happiness
  • The symbol for OK is lewd
  • References to literary characters dont fly
  • many other differences

56
Understanding the User
  • How do your users work?
  • task analysis, interviews, observation
  • How do your users interact with current
    applications/traditional tools?
  • Field study allows you to understand current
    workflow

57
Top Web User Complaints
Source http//www.cc.gatech.edu/gvu/user_surveys/
survey-1998-10/graphs/use/q11.htm
58
Usability Toolbox
  • Inquiry
  • Inspection
  • Testing

59
Inquiry
  • Contextual Inquiry
  • Ethnographic Study / Field
  • Observation
  • Interviews and Focus Groups
  • Surveys
  • Questionnaires
  • Journaled Sessions
  • Self-reporting Logs
  • Screen Snapshots

60
Inspection
  • Heuristic evaluation
  • Cognitive Walkthroughs
  • Formal Usability Inspections
  • Pluralistic Walkthroughs
  • Feature Inspection
  • Consistency Inspection
  • Standards Inspection
  • Guideline checklists

61
Testing
  • General concepts
  • Thinking Aloud protocol
  • Co-discovery method
  • Question asking protocol
  • Performance measurement

62
Feedback
  • Clear and consistent feedback is crucial for
    usable systems
  • A lack of feedback can result in errors, multiple
    form submissions, or being lost
  • Make system status visible at all times

63
Principles for well-designed sites
  • Simplicity (Parsimony)
  • Support
  • Familiarity
  • Obviousness
  • Encouragement
  • Satisfaction
  • Availability
  • Safety
  • Versatility
  • Personalization
  • Affinity

64
Top Ten Mistakes of Web Sites
  • Breaking/Slowing down Back button
  • Opening new browser windows
  • Non-standard GUI use
  • Lack of Biographies
  • Lack of archives
  • Moving pages to new URLs
  • Headlines that make no sense out of context
  • Jumping on latest buzzword
  • Slow server response time
  • Anything that looks like advertising

From http//www.useit.com/alertbox/990530.html
65
Top Web User Complaints
Source http//www.cc.gatech.edu/gvu/user_surveys/
survey-1998-10/graphs/use/q11.htm
66
  • THANK YOU.
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