Title: VANTAAN KULTTUURIKAUPUNKI TIEDOTUSTILAISUUS
1Engaging 14 - 19 year olds in science discovery
centres May 29, 2008, 1615
Teenagers in focus at Heureka
Matti Rossi Director of Learning Heureka, the
Finnish Science Centre
2YOUNG FINNS AMONG THE WORLD TOP IN LEARNING
OUTCOME
- The PISA programme (within OECD) assesses the
knowledge and skills of 15-year-old students - Young Finns were among top in mathematical,
science and reading literacy and in
problem-solving according to the OECD PISA 2003
and 2006 assessments - Why?- Equal opportunities for education
irrespective of domicile or economic situation-
Highly qualified, autonomous teachers-
Successful national curriculum- Variable
teaching methods- Many ways to encounter
different learners with their different needs
3YOUNG FINNS AMONG THE WORLD TOP IN LEARNING
OUTCOME
- Analysing the PISA results
- THE FINNISH SUCCESS IN PISA AND SOME REASONS
BEHIND IT. Jouni Välijärvi, Pekka Kupari, Pirjo
Linnakylä, Pasi Reinikainen, Sari Sulkunen, Jukka
Törnroos, Inga Arffman, 2007 - Positive impact on learning results
- Demonstrations given by teachers
- Actual real-life examples
- News media as a source of information
- Internet as a source of information
- Integrative topics environmental issues
- Teachers ability to give a summary of important
themes - Early science education
4New Learning Centre at Heureka
- We support the Finnish schools in science and
technology education - We test new learning practises and produce
didactic materials for teachers - We give additional training to teachers on all
school levels
5Heureka-visit is a great learning experience!
6New paradigm in learning the learning
environment concept
- Five views into learning environmentsPhysicalSo
cialTechnologicalLocalDidactic
7Learning environments
- PhysicalPlanning and design of learning spaces
8Learning environments
- Social and psychologicalSocial interaction that
creates a climate of mutual respect, co-operation
and opennes - Learning is an enjoyable experience
9Learning environments
- TechnologicalDigital, modern,
mobileWeb-based, virtual
10Learning environments
- LocalCity, countryside, museum, café,
campsOut-of-the-school experience
11Learning environments
- DidacticalStimuli and triggers for
learningStudy materials (image, text, sound),
use of senses (hearing, sight, smell, touch)
12Create a dazzling learning environment!
- Use their toolsLet them playLet them go outLet
them argue
13Learning environment and teenagers
- Broad and interesting topics
- New technology
- Social interaction
- Discussion and debate
- Access (social internet)
14(No Transcript)
15The Amazing Rally
- Climate protection
- Mobile game at Heurekas Media room and
exhibition area - Web materials and result summary on the internet
for downloading at school
16The Amazing Rally
17The Amazing Rally
18The Amazing Rally
- Social game on a mobile platform
- Clarifies the energy consumption and carbon
release by different vehicles - Your own choices affect the climate!
- Media Room discussion on results on a SmartBoard
- Engine and fuel technology
- Study materials Future car and fuel
- After-visit tasks on the internet calculate your
carbon release
19The Amazing Rally School version
20Whats next Liikkeelle! Get Moving!
- Project funded by the Finnish National Board of
Education - Use the local environment as a learning
experience - New tools mobile phones, navigation, free
digital map service for school use - Mobile data collection in a playful environment
- Transfer the data and discuss the results
21Summary
- Make the learning environment appealing to
teenagers tools, topics, discussion - Build the programs to fit the national
educational tasks help the teachers in
difficult topics - Encourage discussion, participation and social
networking on the internet
22Kiitos! Thank you!