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Active Inquiry The Probability of a Genetics Creature

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Title: Active Inquiry The Probability of a Genetics Creature


1
Active InquiryThe Probability of a Genetics
Creature
  • Maria Sabetta
  • Roger Williams University
  • msabetta711_at_hawks.rwu.edu

2
Developer Page
  • Developer Materials
  • Lesson Overview
  • Targeted Standards
  • Formative Assessment
  • Lesson Organization
  • Opening the Lesson
  • Developing the Lesson
  • Closing the Lesson
  • Materials, Resources, Credits
  • Student Materials
  • Introduction
  • Learning Goals
  • Assessment
  • Student Worksheet

3
Lesson Overview
  • This lesson is designed to help students make
    connections between probability and genetics
    using punnett squares. Students will work
    individually and in a group to create parent
    creatures as well as a probable offspring.
    Students will present their products to the class
    as well as write a summary paper using
    probability to justify their results.
  • This lesson would be most effective at the end of
    a genetics unit to help students review terms,
    definitions and applications.

4
Targeted Standards
  • RI Mathematics as Problem Solving-
  • Students will engage in problem solving to
    construct their own understanding, so that by the
    end of grade 10 they will
  • Apply integrated technological and
    non-technological problem-solving strategies to
    solve problems.
  • RI Math Content Standards-
  • Statistics and Probability
  • -Through problem solving situations, all
    students will construct their own understanding
    so that by the end of grade 10 they will
  • Apply the laws of chance to predict and
    communicate probable events
  • MA Science State Standards
  • Biology High School Level
  • 3. Genetics
  • 3.6 Use a punnett square to determine
    the probabilities for genotype and phenotype
    combinations in monohybrid crosses

5
Formative Assessment
  • Students will be assessed formally and
    informally
  • Informally- Students progress and group work
    will be monitored throughout the project for on
    task behavior.
  • Formally- Student will produce a final paper and
    small presentation. Students final creature
    project will be graded based on the criteria in
    the rubric provided.

6
Opening the Lesson
  • The lesson will be opened with a whole class
    discussion on heredity. Students will already
    have learned about genetics and heredity, so this
    serves as a quick review. The teacher will pick
    two students with easily discernible opposite
    traits (ex. brown hair and blonde hair). The
    teacher will guide the class on the board through
    a punnett square to determine the students
    offsprings probable outcomes. Note The
    probability of this cross should be explained
    carefully, to help the students with their task.
  • 5-10 minutes

7
Developing the Lesson
  • Students will be given their assignment sheet
    that will guide them into picking a creature.
    Students individually will pick traits and their
    corresponding genotypes for a creature of their
    choice.
  • Students will then individually draw their
    creature, being as creative as necessary since
    this drawing will be part of the final
    presentation.
  • Students will then seek a mate in the class.
  • Once the two students creatures have mated, the
    group is responsible for doing a punnett square
    for each trait their parent creatures have to
    determine what the offspring will look like.
  • The team will then draw the offspring after
    choosing from the possible outcomes.
  • The team then writes a summary report about their
    offspring. In order to describe the offspring,
    students must describe how it came to be using
    the parents genotypes as well as the
    probabilities found through the punnett squares.
  • 1 whole class period plus 20 wrap up minutes the
    next class.

8
Closing the Lesson
  • The teams will then present their parent and
    offspring creatures to the rest of the class,
    giving a brief overview of what they found as
    they made their offspring creature.
  • The rest of the second class period ( 40
    minutes).

9
Materials, Resources, Credits
  • Students will need access to plain white paper,
    construction paper, scissors, markers and
    crayons.
  • Students assignment sheets will contain a list
    of web pages they can visit if they forget how to
    do the probability and genetics portion
  • Genetic Terms and Monohybrid Crosses
  • Inheritance Explanation Video
  • Probability and Genetics
  • Gender Determination
  • Sources
  • Next Generation Tools CD
  • Standards locator

10
Student Materials
  • Introduction
  • Learning Goals
  • Assessment
  • Student Worksheet

11
Introduction
  • Your mission is to create a creature by choosing
    phenotypes and genotypes. You will draw your
    creature, and then pick a mate in the class. Once
    your two creatures mate, it is up to the team to
    discover the phenotype and genotype possibilities
    of your baby creature using punnett squares. Once
    youve decided your baby, youll write a summary
    paper and present your creature family to the
    class.

12
Learning Goals
  • At the end of this activity, youll be able to
  • Use a Punnett square to determine the probability
    of genotypes and phenotypes.
  • Use probability to explain the possible outcomes
    of a monohybrid cross.
  • Use the websites and other resources available to
    you to solve problems.

13
Assessment
  • You will be assessed on your group work, your
    final paper and your class presentation.

14
Student Worksheet
  • Genetics Creatures
  • Your mission is to create a creature by choosing
    phenotypes and genotypes. You will draw your
    creature, and then pick a mate in the class. Once
    your two creatures mate, it is up to the team to
    discover the phenotype and genotype possibilities
    of your baby creature using punnett squares. Once
    youve decided your baby, youll write a summary
    paper and present your creature family to the
    class.
  • Directions
  •  
  • Using the given chart below, determine the
    phenotype and genotype of your creature.
  • Create a creature or human individually. You must
    have a physical creature to show during the
    presentation. You may be as creative as you like
    with the supplies given.
  •  Pair up (mate) with someone else and create a
    punnett square for each genotype of your parent
    creatures.
  •  Use these punnett square results to create a
    baby creature. Choose from the probable outcomes
    of your parent crosses to determine the babys
    characteristics.
  •  Write a summary paper on your baby creature. You
    must explain why your baby looks
    (genotype/phenotype) the way it does. Use the
    parents characteristics and the probability
    found in your punnett squares as your reasoning.
  •  Your group will present your family of creatures
    to the class. Show the class your parents and
    your baby, and give a brief summary of what you
    discovered during this project.

15
Student Worksheet (continued)
  • Determining your Creature
  • Use the following chart to determine your
    creatures characteristics. Your creature can
    be human, or you can be more creative and make
    some sort of creature with the characteristics
    given. Remember, there are two genotype
    possibilities for dominant characteristics and
    you must pick one.
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