Title: Analyzing server hardware
1(Skill 1)
Analyzing Server and Workstation Hardware
- Analyzing server hardware
- Check the minimum and recommended requirements of
the target operating system (Table 1-1) - Future planning
- Make sure servers can meet any additional demands
you may design into the infrastructure - Make sure servers will scale to meet future needs
based on anticipated growth during the targeted
server life cycle
2(Skill 1)
Analyzing Server and Workstation Hardware (2)
- Analyzing client workstations
- Check the minimum and recommended requirements of
the target operating system (Table 1-2) - Make sure client computers can support necessary
operating system upgrades
3(Skill 1)
Analyzing Server and Workstation Hardware (3)
- Analyze load under which computers will be placed
- Analyze performance logs over a one- to two-week
interval (baseline) - Note key bottlenecks
- Examine the current level of service
- Interview key personnel to determine if level of
service is adequate
4(Skill 1)
Analyzing Server and Workstation Hardware (4)
- Performing a pilot upgrade
- Use the hardware and software you are planning to
recommend - Track the performance levels over a reasonable
period of time - Make sure the recommended hardware specifications
meet the desired performance level
5(Skill 1)
Figure 1-2 Calculating processor capacity
6(Skill 2)
Examining Software Requirements
- Verify the operating system is compatible with
existing software - If business-critical or custom software is in
use, you may need to contact outside vendors or
programmers - Make sure the minimum hardware requirements for
software packages are met - Verify all software licensing requirements are
met - When designing an end-to-end solution, licensing
requirements can significantly impact projects
budget
7(Skill 2)
Figure 1-3 Steps for examining software
requirements
8(Skill 3)
Examining Current Network Hardware
- Make sure network hardware meets the demands of
the new design - Standard types of hardware
- Hubs
- Multistation access units (MAUs)
- Wireless access points (WAPs)
- Layer 2 switches and bridges
- Routers and Layer 3 switches
9(Skill 3)
Examining Current Network Hardware (2)
- Hubs (also known as multiport repeaters)
- Typically used in Ethernet networks
- Provide only one collision domain
- Have been rendered nearly obsolete by Layer 2
switches
10(Skill 3)
Examining Current Network Hardware (3)
- Multistation access units (MAUs)
- Connection devices for Token Ring networks
- Function is very similar to that of a hub
11(Skill 3)
Examining Current Network Hardware (4)
- Wireless access points (WAPs)
- Essentially hubs for wireless LANs (WLANs)
- Capabilities
- Provide a connection point to a wired network
- Expand the range of a wireless network
- In some instances, provide security
12(Skill 3)
Examining Current Network Hardware (5)
- Layer 2 switches and bridges
- Filter packets based on the media access control
(MAC) address and forward them out of the
appropriate ports - Main difference between a Layer 2 switch and a
bridge is in the number of ports - Bridges typically only have two ports
- Switches have more than two
- Typically provide a collision domain for each port
13(Skill 3)
Examining Current Network Hardware (6)
- Layer 3 switches and routers
- Divide the network into broadcast domains
- Primary difference between Layer 3 switch and
router is simply in classification
14(Skill 3)
Examining Current Network Hardware (8)
- Performance factors
- For hubs and MAUs, the primary concern is
available bandwidth - For full duplex networks, make sure the bandwidth
will not be exceeded in the new design - For half-duplex networks, make sure no more than
40 to 50 of total the bandwidth will be exceeded
in the new design
15(Skill 3)
Examining Current Network Hardware (9)
- Performance factors
- Estimating bandwidth requirements
- Examine current bandwidth usage
- Determine the amount of headroom left
- Examine services and features to be included in
the new design - Determine how much additional bandwidth each
requires - In most networks, there will be considerable load
placed upon the network during peak periods
16(Skill 3)
Examining Current Network Hardware (12)
- Performance factors for Layer 2 switches and
bridging devices - Packets per second (PPS) limit
- Typically the best indicator of a switchs
potential performance - Defines the maximum rate the entire switching
fabric can support - Low-end switches typically have a PPS rating of
100,000 to 1 million - High-end switches typically have a PPS rating of
10 million or more
17(Skill 3)
Examining Current Network Hardware (13)
- Performance factors for Layer 2 switches and
bridging devices - Media access control (MAC) address limit
- If a switch is not capable of supporting the
number of MAC addresses available in the
broadcast domain, flooding occurs - Low-end switches typically have a MAC address
limit of 512 to 2,000 addresses - High-end switches typically have a MAC address
limit of 16,000 or more addresses
18(Skill 3)
Examining Current Network Hardware (14)
- Performance factors for Layer 2 switches and
bridging devices - General considerations
- Make sure the switch can adequately handle
traffic being sent to it during peak periods - Use a third-party Simple Network Management
Protocol (SNMP) suite if possible - Estimate a switchs potential maximum performance
by multiplying the PPS by the average packet size
(in bits) on the network
19(Skill 3)
Examining Current Network Hardware (15)
- Performance factors for Layer 3 devices
- Performance analysis is similar to the analysis
for Layer 2 switches - Make sure the processor and RAM are adequate to
meet needs of design - An increase in the number of packets that must be
routed increases processor load - An increase in the number of subnets in the
routers routing table increases RAM requirements
20(Skill 3)
Figure 1-4 Network hardware
21(Skill 3)
Figure 1-6 Standard recommendations for
increasing network security
22(Skill 4)
Examining the Current Protocol Requirements and
Routing Infrastructure (2)
- Transmission Control Protocol/Internet Protocol
(TCP/IP) - Most common suite in use
- Robust, scalable, routable, and
vendor-independent - Active Directory relies on TCP/IP, which means in
most cases, you will be designing for TCP/IP
networks
23(Skill 4)
Examining the Current Protocol Requirements and
Routing Infrastructure (3)
- Internetwork Packet Exchange/Sequenced Packet
Exchange (IPX/SPX) - Used with Novell NetWare line of network
operating systems - Robust, scalable, and routable
- NetWare 5 and later is capable of using TCP/IP
for network communications, but older versions
require IPX/SPX support
24(Skill 4)
Examining the Current Protocol Requirements and
Routing Infrastructure (4)
- Internetwork Packet Exchange/Sequenced Packet
Exchange (IPX/SPX) - If integrating or migrating a NetWare network to
Active Directory - Convert the entire network to TCP/IP if possible
- If not possible, operate the two protocol suites
on a single network or use a gateway service such
as Gateway Services for NetWare (GSNW) to provide
access to legacy Novell systems
25(Skill 4)
Examining the Current Protocol Requirements and
Routing Infrastructure (5)
- NetBIOS Extended User Interface (NetBEUI)
- Most commonly associated with older Microsoft
operating systems - Rarely used in large, modern networks
- Not robust, scalable, or routable
- Migrate these networks to TCP/IP
- If not possible, you can run both TCP/IP and
NetBEUI simultaneously, but it will impact
network traffic considerably
26(Skill 4)
Examining the Current Protocol Requirements and
Routing Infrastructure (8)
- Routing topologies
- Star
- Ring
- Hybrid mesh
- Full mesh
27(Skill 4)
Examining the Current Protocol Requirements and
Routing Infrastructure (9)
- Star topology
- Also known as hub-and-spoke
- Most common type
- Advantages reduction in complexity and cost
- Disadvantages emphasizes a single point of
failure and lacks redundancy
28(Skill 4)
Examining the Current Protocol Requirements and
Routing Infrastructure (10)
- Ring topology
- Not particularly common
- Advantages no single point of failure, not
particularly complex - Disadvantage additional number of links present
adds additional cost
29(Skill 4)
Examining the Current Protocol Requirements and
Routing Infrastructure (11)
- Hybrid mesh topology
- Common for large organizations and Internet
service providers (ISPs) - Does not fit all requirements of the full mesh
topology, but provides additional redundancy - Costs scale according to level of redundancy
chosen
30(Skill 4)
Examining the Current Protocol Requirements and
Routing Infrastructure (12)
- Full mesh topology
- Also known as true mesh
- Each router has an individual connection to every
other router - Number of links required can be very high
- Rare due to the cost and complexity involved in
implementation
31(Skill 4)
Examining the Current Protocol Requirements and
Routing Infrastructure (13)
- Routing protocols
- Designed to automatically locate and utilize
secondary paths when a primary path fails - Only required if a network has redundant paths
if it does not, use static routing - Routing protocols provided in Windows Server 2003
and Windows 2000 Server - Routing Information Protocol (RIP) versions 1 and
2 - Open Shortest Path First (OSPF)
32(Skill 4)
Examining the Current Protocol Requirements and
Routing Infrastructure (14)
- Routing Information Protocol (RIP) version 1
- Advertises the entire routing table at periodic
intervals (30 seconds by default) to all
configured interfaces - Inefficient from a bandwidth perspective
- Does not provide high level of scalability
- Hop count (only metric used) limited to 15 hops
- Does not support
- Password protection of routing updates
- Variable Length Subnet Mask (VLSM)
- Classless Interdomain Routing (CIDR)
33(Skill 4)
Examining the Current Protocol Requirements and
Routing Infrastructure (15)
- Routing Information Protocol (RIP) version 2
- Improved version of RIP version 1
- Added support
- Password protection of routing updates
- Multicasting of updates
- Variable Length Subnet Mask (VLSM)
- Classless Interdomain Routing (CIDR)
- Retains inefficient update mechanism and limited
scalability
34(Skill 4)
Examining the Current Protocol Requirements and
Routing Infrastructure (16)
- Open Shortest Path First (OSPF)
- Highly bandwidth efficient and scalable
- Advertises only when initially booted and when
the state of a link changes - Creates map of network, enabling it to easily and
efficiently chose best path - Uses link speed as its metric, which makes path
selection more accurate - Almost always recommended over RIP version 1 or 2
35(Skill 4)
Examining the Current Protocol Requirements and
Routing Infrastructure (17)
- OSPF supports
- Password protection of routing updates
- Multicasting of updates
- Variable Length Subnet Mask (VLSM)
- Classless Interdomain Routing (CIDR)
- OSPF limitations
- More complex than RIP and uses more processor and
RAM resources on router - Cannot be used over demand-dial routing
connections
36(Skill 4)
Figure 1-8 Using a gateway to connect to NetWare
systems