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Analyzing server hardware

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Title: Analyzing server hardware


1
(Skill 1)
Analyzing Server and Workstation Hardware
  • Analyzing server hardware
  • Check the minimum and recommended requirements of
    the target operating system (Table 1-1)
  • Future planning
  • Make sure servers can meet any additional demands
    you may design into the infrastructure
  • Make sure servers will scale to meet future needs
    based on anticipated growth during the targeted
    server life cycle

2
(Skill 1)
Analyzing Server and Workstation Hardware (2)
  • Analyzing client workstations
  • Check the minimum and recommended requirements of
    the target operating system (Table 1-2)
  • Make sure client computers can support necessary
    operating system upgrades

3
(Skill 1)
Analyzing Server and Workstation Hardware (3)
  • Analyze load under which computers will be placed
  • Analyze performance logs over a one- to two-week
    interval (baseline)
  • Note key bottlenecks
  • Examine the current level of service
  • Interview key personnel to determine if level of
    service is adequate

4
(Skill 1)
Analyzing Server and Workstation Hardware (4)
  • Performing a pilot upgrade
  • Use the hardware and software you are planning to
    recommend
  • Track the performance levels over a reasonable
    period of time
  • Make sure the recommended hardware specifications
    meet the desired performance level

5
(Skill 1)
Figure 1-2 Calculating processor capacity
6
(Skill 2)
Examining Software Requirements
  • Verify the operating system is compatible with
    existing software
  • If business-critical or custom software is in
    use, you may need to contact outside vendors or
    programmers
  • Make sure the minimum hardware requirements for
    software packages are met
  • Verify all software licensing requirements are
    met
  • When designing an end-to-end solution, licensing
    requirements can significantly impact projects
    budget

7
(Skill 2)
Figure 1-3 Steps for examining software
requirements
8
(Skill 3)
Examining Current Network Hardware
  • Make sure network hardware meets the demands of
    the new design
  • Standard types of hardware
  • Hubs
  • Multistation access units (MAUs)
  • Wireless access points (WAPs)
  • Layer 2 switches and bridges
  • Routers and Layer 3 switches

9
(Skill 3)
Examining Current Network Hardware (2)
  • Hubs (also known as multiport repeaters)
  • Typically used in Ethernet networks
  • Provide only one collision domain
  • Have been rendered nearly obsolete by Layer 2
    switches

10
(Skill 3)
Examining Current Network Hardware (3)
  • Multistation access units (MAUs)
  • Connection devices for Token Ring networks
  • Function is very similar to that of a hub

11
(Skill 3)
Examining Current Network Hardware (4)
  • Wireless access points (WAPs)
  • Essentially hubs for wireless LANs (WLANs)
  • Capabilities
  • Provide a connection point to a wired network
  • Expand the range of a wireless network
  • In some instances, provide security

12
(Skill 3)
Examining Current Network Hardware (5)
  • Layer 2 switches and bridges
  • Filter packets based on the media access control
    (MAC) address and forward them out of the
    appropriate ports
  • Main difference between a Layer 2 switch and a
    bridge is in the number of ports
  • Bridges typically only have two ports
  • Switches have more than two
  • Typically provide a collision domain for each port

13
(Skill 3)
Examining Current Network Hardware (6)
  • Layer 3 switches and routers
  • Divide the network into broadcast domains
  • Primary difference between Layer 3 switch and
    router is simply in classification

14
(Skill 3)
Examining Current Network Hardware (8)
  • Performance factors
  • For hubs and MAUs, the primary concern is
    available bandwidth
  • For full duplex networks, make sure the bandwidth
    will not be exceeded in the new design
  • For half-duplex networks, make sure no more than
    40 to 50 of total the bandwidth will be exceeded
    in the new design

15
(Skill 3)
Examining Current Network Hardware (9)
  • Performance factors
  • Estimating bandwidth requirements
  • Examine current bandwidth usage
  • Determine the amount of headroom left
  • Examine services and features to be included in
    the new design
  • Determine how much additional bandwidth each
    requires
  • In most networks, there will be considerable load
    placed upon the network during peak periods

16
(Skill 3)
Examining Current Network Hardware (12)
  • Performance factors for Layer 2 switches and
    bridging devices
  • Packets per second (PPS) limit
  • Typically the best indicator of a switchs
    potential performance
  • Defines the maximum rate the entire switching
    fabric can support
  • Low-end switches typically have a PPS rating of
    100,000 to 1 million
  • High-end switches typically have a PPS rating of
    10 million or more

17
(Skill 3)
Examining Current Network Hardware (13)
  • Performance factors for Layer 2 switches and
    bridging devices
  • Media access control (MAC) address limit
  • If a switch is not capable of supporting the
    number of MAC addresses available in the
    broadcast domain, flooding occurs
  • Low-end switches typically have a MAC address
    limit of 512 to 2,000 addresses
  • High-end switches typically have a MAC address
    limit of 16,000 or more addresses

18
(Skill 3)
Examining Current Network Hardware (14)
  • Performance factors for Layer 2 switches and
    bridging devices
  • General considerations
  • Make sure the switch can adequately handle
    traffic being sent to it during peak periods
  • Use a third-party Simple Network Management
    Protocol (SNMP) suite if possible
  • Estimate a switchs potential maximum performance
    by multiplying the PPS by the average packet size
    (in bits) on the network

19
(Skill 3)
Examining Current Network Hardware (15)
  • Performance factors for Layer 3 devices
  • Performance analysis is similar to the analysis
    for Layer 2 switches
  • Make sure the processor and RAM are adequate to
    meet needs of design
  • An increase in the number of packets that must be
    routed increases processor load
  • An increase in the number of subnets in the
    routers routing table increases RAM requirements

20
(Skill 3)
Figure 1-4 Network hardware
21
(Skill 3)
Figure 1-6 Standard recommendations for
increasing network security
22
(Skill 4)
Examining the Current Protocol Requirements and
Routing Infrastructure (2)
  • Transmission Control Protocol/Internet Protocol
    (TCP/IP)
  • Most common suite in use
  • Robust, scalable, routable, and
    vendor-independent
  • Active Directory relies on TCP/IP, which means in
    most cases, you will be designing for TCP/IP
    networks

23
(Skill 4)
Examining the Current Protocol Requirements and
Routing Infrastructure (3)
  • Internetwork Packet Exchange/Sequenced Packet
    Exchange (IPX/SPX)
  • Used with Novell NetWare line of network
    operating systems
  • Robust, scalable, and routable
  • NetWare 5 and later is capable of using TCP/IP
    for network communications, but older versions
    require IPX/SPX support

24
(Skill 4)
Examining the Current Protocol Requirements and
Routing Infrastructure (4)
  • Internetwork Packet Exchange/Sequenced Packet
    Exchange (IPX/SPX)
  • If integrating or migrating a NetWare network to
    Active Directory
  • Convert the entire network to TCP/IP if possible
  • If not possible, operate the two protocol suites
    on a single network or use a gateway service such
    as Gateway Services for NetWare (GSNW) to provide
    access to legacy Novell systems

25
(Skill 4)
Examining the Current Protocol Requirements and
Routing Infrastructure (5)
  • NetBIOS Extended User Interface (NetBEUI)
  • Most commonly associated with older Microsoft
    operating systems
  • Rarely used in large, modern networks
  • Not robust, scalable, or routable
  • Migrate these networks to TCP/IP
  • If not possible, you can run both TCP/IP and
    NetBEUI simultaneously, but it will impact
    network traffic considerably

26
(Skill 4)
Examining the Current Protocol Requirements and
Routing Infrastructure (8)
  • Routing topologies
  • Star
  • Ring
  • Hybrid mesh
  • Full mesh

27
(Skill 4)
Examining the Current Protocol Requirements and
Routing Infrastructure (9)
  • Star topology
  • Also known as hub-and-spoke
  • Most common type
  • Advantages reduction in complexity and cost
  • Disadvantages emphasizes a single point of
    failure and lacks redundancy

28
(Skill 4)
Examining the Current Protocol Requirements and
Routing Infrastructure (10)
  • Ring topology
  • Not particularly common
  • Advantages no single point of failure, not
    particularly complex
  • Disadvantage additional number of links present
    adds additional cost

29
(Skill 4)
Examining the Current Protocol Requirements and
Routing Infrastructure (11)
  • Hybrid mesh topology
  • Common for large organizations and Internet
    service providers (ISPs)
  • Does not fit all requirements of the full mesh
    topology, but provides additional redundancy
  • Costs scale according to level of redundancy
    chosen

30
(Skill 4)
Examining the Current Protocol Requirements and
Routing Infrastructure (12)
  • Full mesh topology
  • Also known as true mesh
  • Each router has an individual connection to every
    other router
  • Number of links required can be very high
  • Rare due to the cost and complexity involved in
    implementation

31
(Skill 4)
Examining the Current Protocol Requirements and
Routing Infrastructure (13)
  • Routing protocols
  • Designed to automatically locate and utilize
    secondary paths when a primary path fails
  • Only required if a network has redundant paths
    if it does not, use static routing
  • Routing protocols provided in Windows Server 2003
    and Windows 2000 Server
  • Routing Information Protocol (RIP) versions 1 and
    2
  • Open Shortest Path First (OSPF)

32
(Skill 4)
Examining the Current Protocol Requirements and
Routing Infrastructure (14)
  • Routing Information Protocol (RIP) version 1
  • Advertises the entire routing table at periodic
    intervals (30 seconds by default) to all
    configured interfaces
  • Inefficient from a bandwidth perspective
  • Does not provide high level of scalability
  • Hop count (only metric used) limited to 15 hops
  • Does not support
  • Password protection of routing updates
  • Variable Length Subnet Mask (VLSM)
  • Classless Interdomain Routing (CIDR)

33
(Skill 4)
Examining the Current Protocol Requirements and
Routing Infrastructure (15)
  • Routing Information Protocol (RIP) version 2
  • Improved version of RIP version 1
  • Added support
  • Password protection of routing updates
  • Multicasting of updates
  • Variable Length Subnet Mask (VLSM)
  • Classless Interdomain Routing (CIDR)
  • Retains inefficient update mechanism and limited
    scalability

34
(Skill 4)
Examining the Current Protocol Requirements and
Routing Infrastructure (16)
  • Open Shortest Path First (OSPF)
  • Highly bandwidth efficient and scalable
  • Advertises only when initially booted and when
    the state of a link changes
  • Creates map of network, enabling it to easily and
    efficiently chose best path
  • Uses link speed as its metric, which makes path
    selection more accurate
  • Almost always recommended over RIP version 1 or 2

35
(Skill 4)
Examining the Current Protocol Requirements and
Routing Infrastructure (17)
  • OSPF supports
  • Password protection of routing updates
  • Multicasting of updates
  • Variable Length Subnet Mask (VLSM)
  • Classless Interdomain Routing (CIDR)
  • OSPF limitations
  • More complex than RIP and uses more processor and
    RAM resources on router
  • Cannot be used over demand-dial routing
    connections

36
(Skill 4)
Figure 1-8 Using a gateway to connect to NetWare
systems
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