Title: Adobe Photoshop 7'0 Design Professional
1(No Transcript)
2Chapter Summary
- Introduction
- Basic stages of a multimedia project
- Planning and Costing
- Design and Production
- Testing
- Delivery
3Introduction
- Multimedia development is project-based process
- Well-developed plan for multimedia product will
save - Time
- Money
- Multiple modifications
- Rule of thumb for development is 80 planning and
20 production
4Basic stages of a multimedia project
1. Planning and Costing
2. Design and Production
3. Testing
4. Delivery
5Basic stages of a multimedia project
- 1. Planning and Costing
- The needs of a project are analyzed by outlining
its messages and objectives. - To determine objectives/purposes
- How will users be using this product?
- What will users gain from this product?
- What types of features will be most useful to the
users?
6Basic stages of a multimedia project
- 1. Planning and Costing (contd)
- Target audience
- Consider the audience
- Tailor product to meet users needs and wants
- Users like to feel in control give users
opportunity to choose or create their own
experience - A plan that outlines the required multimedia
expertise is prepared.
7Basic stages of a multimedia project
- 1. Planning and Costing (contd)
- A graphic template, the structure, and
organizational/navigational system are developed. - A time estimate, a manpower estimate and a budget
are prepared. - Time, money, and people are the three elements
that can vary in project estimates.
8Basic stages of a multimedia project
- 1. Planning and Costing (contd)
- Gantt charts are used to illustrate project
schedules. - Microsoft Project includes many project
management tools.
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10Basic stages of a multimedia project
- 2. Design and production
- Ensures your product effectively achieves purpose
for intended audience - Shared vision client and multimedia team clarify
the purpose and identify target audience - The planned tasks are performed to create a
finished product.
11Basic stages of a multimedia project
- 2. Design and production (contd)
- The product is revised, based on the continuous
feedback received from the client. - Designing the structure
- Storyboard
- Organizational/Navigation Map
- Designing the user interface (will be discussed
in Ch.3) - GUI (Graphical User Interface)
12Storyboards
- Diagrams of the layout of each page
- Describe the content and sequence of each page
- Specify how text, graphics, animation, multimedia
elements are positioned on each screen - Design changes here save money on development
13Storyboards
14Explore Organizational Structure
- Organizational structure the way in which
information is organized - Hierarchical
- Nonlinear
- Linear
- Data-base driven
15Hierarchical Organizational Structure
- Top-down approach
- Sets and subsets of information form a hierarchy
- Information is chunked down
- Can be broad and shallow or deep and narrow
16Hierarchical Organizational Structure
17Nonlinear Organizational Structure
- No prescribed or sequential path
- Links fromone discretepiece of informationto
another
18Linear Organizational Structure
- Organizes information sequentially
- Traditional method of navigation with a set
sequence - Examples training sites, online slide shows
19Database-Driven Organizational Structure
- Increasingly popular
- Large volume of short bits of information
- Sites that use internal search engines use
databases - Common examples are library, research, and
e-commerce sites
20Database-Driven Organizational Structure
Data
Containers
Any web site that includes an internal search
engine uses a database-driven organizational
structure.
21Basic stages of a multimedia project
- 3. Testing
- It is important to test and review a project to
ensure that - It is bug-free, accurate, and operationally and
visually on target. - The client's requirements have been met.
- The reputation of the developer/company is not
damaged by a premature or erroneous release.
22Basic stages of a multimedia project
- 3. Testing (contd)
- Software developers use alpha testing and beta
testing to describe the level of product
development. - Final release or final version is usually called
the gold master.
23Basic stages of a multimedia project
- 3. Testing (contd)
- Alpha testing
- An alpha release is the first working draft of a
project and is only for internal circulation. - Alpha testing is usually done in-house by team
members. - Alpha releases are expected to have problems or
to be incomplete.
24Basic stages of a multimedia project
- 3. Testing (contd)
- Beta testing
- Beta testing is done with a wider array of
testers. - Beta testers should be representative of real
users and who were not involved with the actual
production. - Beta level bugs are typically less virulent than
alpha bugs. - Managing beta test feedback is critical.
25Basic stages of a multimedia project
- 4. Delivery
- The final project is packaged and delivered to
the end user. - Delivering the project on a CD/DVD-ROM is the
most popular method among multimedia developers. - Multimedia can also be delivered on the World
Wide Web by hosting the pages on a Web server.
26Reference
- Part of this slide set is referenced, prepared
or/and extracted from the following book - Multimedia For The Web Revealed, Calleen Coorough
Jim Shuiman, Thomson Learning, 2006,
ISBN1-4188-3953-1 - This set of slides is for teaching purpose only.