Title: Java I/O
1Lecture 6
- Java I/O
- Exceptions
- Basic Swing
2Java I/O classes
- Flexible and somewhat slick, but a bit of a mess
3Java classes for doing i/o
- Includes file i/o, memory i/o, socket i/o,
inter-process (pipes), etc. - All stored in package java.io
- Excellent example of OO design
- Very general and scaleable
- Unfortunately, also obfuscates simple tasks.
- How to proceed
- Understand basic design
- Create some libraries to do common tasks
4InputStream/OutputStream
- Start by studying the java.io.InputStream and
java.io.OutputStream API - These are base class for performing all binary
i/o - Note that these classes are abstract each with a
single abstract method - abstract int read()
- abstract void write(int)
- Concrete subclasses must provide implementation
of read/write that can get/put a single byte
to/from the relevant source
5Concrete subclasses of InputStream/OutputStream
- Since InputStream/OutputStream are abstract, they
cannot be used to create objects (of course, they
can be used for typing). - A very common non-abstract subclass is
FileOutputStream/FileInputStream. - These can be used in a simple way to do the most
basic byte-based file io
6Example with FileInputStream
/ class example DataInput1.java / / assumes
each char is one byte -- dangerous import
java.io.FileInputStream public class
DataInput1 public static void main(String
args) throws Exception String file
args0 int input
FileInputStream fin new FileInputStream(file)
while ( (input fin.read()) ! -1)
System.out.print((char) input)
7Example with FileOutputStream
/ class example DataOutput1.java / / assumes
each char is a single byte / import
java.io.FileOutputStream public class
DataOutput1 public static void main(String
args) throws Exception String file
args0 String output "Hello World"
FileOutputStream fout new
FileOutputStream(file) char
outputAsChars output.toCharArray()
for (int i 0 i lt outputAsChars.length i)
fout.write(outputAsCharsi)
8Higher-level functionality
- FileInputStream and FileOuputStream allow you to
do pretty much any file i/o at a very low level. - However, this is too low-level for Java.
- Java provides many more libraries to read/write
higher-level constructs - characters
- Strings
- native datatypes
- arrays
- arbitrary objects (serialization)
9Decorator Pattern
- These capabilities are added using a design
called the Decorator Pattern.
10Purpose of Decorator
- Best way to think of this is as follows
- There are two important issues when constructing
an i/o library - Where the i/o is going (file, etc).
- How the data is represented (String, native type,
etc.) - Rather than create a class for each combination,
Decorator classes allow you to mix and match,
augment functionality of base classes. - This is a bit confusing but is very flexible.
- Decotators can also add other capabilities, such
as peek ahead, push back, write line number, etc.
11Java i/o decorators
- All Java i/o decorator classes inherit from
FilterInputStream and FilterOutputStream - Look at the api for these classes and note a few
things - They wrap instances of InputStream/OutputStream
respectively. - They inherit from InputStream/OutputStream
respectively - This is an odd inheritence hierarchy but is
necessary to ensure that the FilterStreams
support the same interface as the underlying
class.
12More on Filter Streams
- Easiest way to think of the filter streams as
wrapping an underlying class which they augment
the functionality of. - Consider the respective constructors
- FilterInputStream(InputStream in)
- FilterOutputStream(OutputStream out)
- In each case, the FilterStreams use an underlying
presumably simpler inputstream and augment its
functionality.
13Some FilterStream examples to clarify this
- Perhaps most common FilterInputStream is
DataInputStream. - Study the API and be sure you understand the
inheritance hierarchy - DataInputStream stores an InputStream and uses
this to do higher-level i/o - readInt, readDouble, etc.
- DataOutputStream is analogous
14Example of DataInputStream
/ DataInputStream2 example in course examples
/ import java.io.DataOutputStream import
java.io.FileOutputStream public class
DataOutput2 public static void main(String
args) throws Exception String file
args0 double data
1.1,1.2,1.3,1.4,1.5 DataOutputStream
dout new DataOutputStream (new
FileOutputStream(file)) for (int i 0
i lt data.length i)
dout.writeDouble(datai)
dout.close()
15Example of DataInputStream
/ DataOutput2 example in course examples
/ import java.io.DataInputStream import
java.io.FileInputStream import
java.io.EOFException public class DataInput2
public static void main(String args) throws
Exception String file args0
DataInputStream din new DataInputStream(new
FileInputStream(file)) double data
/ need an exception to know when end of file
is hit / try while (true)
data din.readDouble()
System.out.println(data)
catch (EOFException eofe)
din.close()
16BufferedInputStream/BufferedOutputStream
- Another common set of decorator classes is
BufferedInputStream and BufferedOutputStream. - These augment the functionality of the underlying
stream by providing system buffering for
higher-performance i/o - They also add support for the mark method.
- Examples on next slide ...
17BufferedInputStream Example
import java.io. / public class DataInput3
public static void main(String args) throws
Exception String file args0
DataInputStream din new DataInputStream
(new BufferedInputStream (new
FileInputStream(file))) double data
/ need an exception to know when end of file
is hit / try while (true)
data din.readDouble()
System.out.println(data)
catch (EOFException eofe)
din.close()
18BufferedOutputStream example
import java.io.BufferedOutputStream import
java.io.DataOutputStream import
java.io.FileOutputStream public class
DataOutput3 public static void
main(String args) throws Exception
String file args0 double data
1.1,1.2,1.3,1.4,1.5 DataOutputStream
dout new DataOutputStream (new
BufferedOutputStream (new
FileOutputStream(file))) for (int i
0 i lt data.length i)
dout.writeDouble(datai)
dout.close()
19Other output streams
- FileOutputStream is probably the most common.
- However, note that we could replace
FileOutputStream with other Outputstream in these
examples. - In this case, the same decorated or undecorated
data will be sent to some other device. - Good example of this is thread communicatoin,
memory i/o, and socket i/o (using Socket class).
20Character-based i/o
- Reader and Writer classes
21Reader/Writer
- Java maintains a second class hierarchy for
performing higher-level character-based i/o. - The two base classes in this case are
- java.io.Reader
- java.io.Writer
- Study the API for these classes.
- Very similar to InputStream/OutputStream
- Here Ill show how to do some common i/o tasks as
examples
22Atypical FileWriter Example
/ example Writer1.java in course examples / /
using a simple FileWriter for String-based i/o
/ import java.io.FileWriter public class
Writer1 public static void main(String
args) throws Exception String file
args0 String output "Hello World!"
FileWriter fw new FileWriter(file)
fw.write(output) fw.close()
23Reading lines from stdin
import java.io.BufferedReader import
java.io.InputStreamReader public class Reader1
public static void main(String args) throws
Exception / convert System.in, which is
an InputStream, to a Reader by
wrapping in InputStreamReader, then
wrap everything in BufferedReader /
String input BufferedReader bin new
BufferedReader (new
InputStreamReader (System.in))
while ( (input bin.readLine()) ! null)
System.out.println("you typed "
input)
24Reading by line from file
import java.io.BufferedReader /Reader2.java
/ import java.io.InputStreamReader import
java.io.FileInputStream public class Reader2
public static void main(String args) throws
Exception / convert a FileInputStream,
which is an InputStream, to a Reader
by wrapping in InputStreamReader, then
wrap everything in BufferedReader and call
the readLine method to get a line at a time
/ String input String
file args0 BufferedReader bin new
BufferedReader (new
InputStreamReader (new
FileInputStream(file))) while ( (input
bin.readLine()) ! null)
System.out.println(input)
25Exercise
- Study the jdk API for GZIPOutputStream and
GZIPInputStream. Write a program that reads and
writes gzip files.
26Serialization
- Objects can be written to streams also. This
process is known as serialization. - This is a huge convenience compared with having
to marshal and unmarshal ivs. - But the issue is even deeper how are methods
represented, objects that contain objects as
ivs, etc. - Java takes care of all of this with a very nice
serialization interface.
27Serialization classes
- Relevant classes
- java.io.ObjectInputStream
- java.io.ObjectOutputStream
- Note that these required an underlying
Input/OutputStream to do their work. - For a class to be serializable, it also must
implement the Serializable interface (no
methods). - Finally, a class-scope variable can be declared
as transient, meaning that it is ignored during
serialization.
28Serialization Example
/ simple example of Serialization -- writing an
object directly to an OutputStream without
having to marshal and unmarshal / import
java.io. public class Serialization public
static void main(String args) throws
Exception String flag args0 String
file args1 Currency c new
Currency("US Dollar", "USD, 10, 5)
Currency d if (flag.equals("-w"))
ObjectOutputStream out
new ObjectOutputStream(new FileOutputStream(new
File(file))) out.writeObject(c)
else if (flag.equals("-r"))
ObjectInputStream in new
ObjectInputStream(new FileInputStream(new
File(file))) System.out.println("Read
ing serialized object") d
(Currency) in.readObject()
29Related Topics
- java.io.File class
- Very nice. Many methods for portably manipulating
files - java.io.Socket class
- Provides Input/OutputStreams for communication
across ports of different computers - PrintWriter class (e.g. println method)
- Writing zip files, jar files, etc.
30Suggested Readings
- Eckels detailed section on i/o
- Patterns in Java, A Catalog of Reusable Design
Patterns Illustratred with UML, Mark Grand, Wiley
Press. - Design Patterns, Elements of Reusable
Object-Oriented Software, Gamma et al.
31Java Exceptions
32Intro to Exceptions
- What are exceptions?
- Events that occur during the execution of a
program that interrupt the normal flow of
control. - One technique for handling Exceptions is to use
return statements in method calls. - This is fine, but java provides a much more
general and flexible formalism that forces
programmers to consider exceptional cases.
33Exception Class hierarchy
Object
- must handle
- may handle
- too serious to catch
Throwable
Error
Exception
RuntimeException
many
NullPointerException
IndexOutOfBounds
34Exception Handling Basics
- Three parts to Exception handling
- 1. claiming exception
- 2. throwing exception
- 3. catching exception
- A method has the option of throwing one or more
exceptions when specified conditions occur. This
exception must be claimed by the method. Another
method calling this method must either catch or
rethrow the exception. (unless it is a
RuntimeException)
35Claiming Exceptions
- Method declaration must specify every exception
that the method potentially throws - MethodDeclaration throws Exception1,
Exception2, ..., ExceptionN - Exceptions themselves are concrete subclasses of
Throwable and must be defined and locatable in
regular way.
36Throwing Exception
- To throw an Exception, use the throw keyword
followed by an instance of the Exception class - void foo() throws SomeException
- if (whatever) ...
- else throw new SomeException(...)
- Well talk about passing data via the Exception
constructor soon. - Note that if a method foo has a throw clause
within it, that the Exception that is thrown (or
one of its superclasses) must be claimed after
the signature.
37Catching Exceptions
- The third piece of the picture is catching
exceptions. - This is what you will do with most commonly,
since many of javas library methods are defined
to throw one or more runtime exception. - Catching exceptions
- When a method is called that throws and Exception
e.g SomeException, it must be called in a
try-catch block - try
- foo()
-
- catch(SomeException se)...
38Catching Exceptions, cont.
- Note that if a method throws an Exception that is
NOT a RuntimeException, you must do one of two
things - try-catch it (often called handling it)
- rethrow it
- In the latter case, responsibility then moves up
the calling chain to handle it, and so on all the
way up to main.
39More on try-catch
The general form of the try-catch structure is
try / any number of lines of code
that call any number of methods with any
thrown Exceptions / catch(Exception1
e1) / do anything you want here
e.g. change value and try again. print
error and quit print stacktrace
/ catch (Exception2 e2) / any number
of exceptions can be handled ... /
40Example1
import java.io. public class Exception1
public static void main(String args)
InputStream f try f new
FileInputStream("foo.txt")
catch(FileNotFoundException fnfe)
System.out.println(fnfe.getMessage())
41Example2
import java.io. public class Exception2
public static void main(String args)
InputStream fin try fin new
FileInputStream("foo.txt") int input
fin.read() catch(FileNotFoundExce
ption fnfe) System.out.println(fnfe.g
etMessage()) catch(IOException
ioe) System.out.println(ioe.getMessag
e())
42import java.io. public class Exception2
public static void main(String args)
InputStream fin try fin new
FileInputStream("foo.txt") int input
fin.read()
catch(FileNotFoundException fnfe)
System.out.println(fnfe.getMessage())
catch(IOException ioe)
System.out.println(ioe.getMessage())
43Recommendations
- Do not use Exceptions to handle normal conditions
in the program that can be checked with if
statements. For example - to find the end of an array
- to check if an object is null
- See other commented examples in course notes.
44Creating your own Exceptions
- You can follow this procedure exactly when
creating your own Exception. - Create a class that subclasses Exception (or
RuntimeException). - You may also add functionality so that a relevant
message is stored when the error is thrown, and
any other customized functionality you choose. - See Exception5.java example
45Overview of Swing
46Miscellaneous tidbits
47Creating user interfaces in Java
- Three steps for simple GUI
- Determine what components that you would like
your form to contain. Examples are buttons,
checkboxes, text areas, graphics panels, etc. - Determine how you would like these panels to
layout on your form. This is the domain of layout
managers. - Write the event handlers for the GUI.
48Creating a GUI application
- Must create a JFrame and call the show() method.
This is normally done by creating a class that
extends JFrame as
class MyFrame extends JFrame MyFrame()
setSize(300,300) //sets the pixel size
main() MyFrame frame new MyFrame()
frame.show()
49Swing Components
50Swing components, cont.
- Each component is a Java class with a fairly
extensive inheritency hierarchy
Object
Component
Container
JComponent
Window
JPanel
Frame
JFrame
51Using Swing Components
- Very simple, just create object from appropriate
class examples - JButton but new JButton()
- JTextField text new JTextField()
- JTextArea text new JTextArea()
- JLabel lab new JLabel()
- Many more classes. Dont need to know every one
to get started. - See ch. 9 Hortsmann
52Adding components
- Once a component is created, it can be added to a
container by calling the containers add method
Container cp getContentPane() cp.add(new
JButton(cancel)) cp.add(new JButton(go)) Ho
w these are laid out is determined by the layout
manager.
53Laying out components
- Not so difficult but takes a little practice
- Do not use absolute positioning not very
portable, does not resize well, etc. - Use layout managers basically tells form how to
align components when theyre added. - Each Container has a layout manager associated
with it. - A JPanel is a Container to have different
layout managers associated with different parts
of a form, tile with JPanels and set the desired
layout manager for each JPanel, then add
components directly to panels.
54Layout Managers
- Java comes with 7 or 8. Most common and easiest
to use are - FlowLayout
- BorderLayout
- GridLayout
- Using just these three it is possible to attain
fairly precise layout for most simple
applications.
55Setting layout managers
- Very easy to associate a layout manager with a
component. Simply call the setLayout method on
the Container -
JPanel p1 new JPanel() p1.setLayout(new
FlowLayout(FlowLayout.LEFT)) JPanel p2 new
JPanel() p2.setLayout(new BorderLayout()) As
Components are added to the container, the layout
manager determines their size and positioning.
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59Event handling
60What are events?
- All components can listen for one or more events.
- Typical examples are
- Mouse movements
- Mouse clicks
- Hitting any key
- Hitting return key
- etc.
- Telling the GUI what to do when a particular
event occurs is the role of the event handler.
61ActionEvent
- In Java, most components have a special event
called an ActionEvent. - This is loosely speaking the most common or
canonical event for that component. - A good example is a click for a button.
- To have any component listen for ActionEvents,
you must register the component with an
ActionListener. e.g. - button.addActionListener(new MyAL())
62Delegation, cont.
- This is referred to as the Delegation Model.
- When you register an ActionListener with a
component, you must pass it the class which will
handle the event that is, do the work when the
event is triggered. - For an ActionEvent, this class must implement the
ActionListener interface. - This is simple a way of guaranteeing that the
actionPerformed method is defined.
63actionPerformed
- The actionPerformed method has the following
signature - void actionPerformed(ActionEvent)
- The object of type ActionEvent passed to the
event handler is used to query information about
the event. - Some common methods are
- getSource()
- object reference to component generating event
- getActionCommand()
- some text associated with event (text on button,
etc).
64actionPerformed, cont.
- These methods are particularly useful when using
one eventhandler for multiple components.
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71Graphics Programming
72Using Graphics object
- Use JPanels
- They have a surface on which you can draw.
- They are containers and thus can hold other
components - How to draw on a Jpanel
Class MyPanel extends JPanel public void
paintComponent(Graphics g) //use Graphics
methods to draw
73Drawing on a JPanel
- How does this work?
- Framework calls paintComponent automatically
whenever the application needs to be redrawn. - Can force this yourself, but do not call
paintComponent directly. - Instead, call repaint(), which will cause
paintComponent to be called for all components.
74Graphics object method
- Framework hand over an object that implements the
abstract class Graphics. - Contains functions for drawing shapes to panel.
- Simplest Example
Class HelloWorld extends Jpanel public void
paintComponent(Graphics g)
g.drawString(Hello World, 50,50)
75More Graphics Object Methods
- Many more methods. Consult API as always.
- Typical examples
- drawOval
- drawCircle
- drawImage
- drawPolyLine
- fillArc
76Graphics2D Object
- Much more sophisticated rendering capabilites.
- To access, use same technique and then downcast
Graphics object to Graphics2D object (latter is
subclass of former). - See Graphics2D API for additional methods
- See DrawTest.java and
77Colors
- Use Color class
- 13 standard colors stored as static variables
- Color.red, Color.blue, Color.yellow, etc.
- To specify rbg value, create Color object
- new Color(int red, int green, int blue)
- Use setPaint(Color) method of Graphics object to
specify a Color. - Also setBackground(Color) method
- Useful brighter() and darker() methods for Color
objects
78Filling shapes
- Can fill the interior of any closed shape.
- Use fill() method.
- See FillTest.java
79Drawing images
- Very fun
- Supports standard GIF images.
- Example
- Toolkit tk getDefaultToolkit()
- Image img tk.getImage(foo.gif)
- drawImage(img, 0, 0, null)
80Drawing images
- Very fun
- Supports standard GIF images.
- Example
- Toolkit tk getDefaultToolkit()
- Image img tk.getImage(foo.gif)
- drawImage(img, 0, 0, null)
81Odds and Ends
- Timing, system commands, toString and .equals
82Timing Java code
- Simplest is to use static method in System class
double currentTimeMillis() - Example
- public static void main (String args)
- double begin System.CurrentTimeMillis()
- doWork()
- double end System.CurrentTimeMillis
() - double time (end
begin)/(1000.60) - System.out.println(Total time
minutes time) -
83Spawning an OS process
- Very simple but a little different
architecturally - Every java program keeps a single copy of a class
Runtime which allows the user to interact with
the OS - This is obtained with a static method call
(Singleton pattern) and returns a Process
object - Runtime rt Runtime.getRuntime()
- Process p rt.exec(ls .java)
- InputStream in p.getInputStream()
- //question how to wrap in a reader??
84Overriding equals method
- A method boolean equals(Object) also exists in
the object class. - This method by default determines whether two
Objects point to the same memory location - SomeObject o1, o2
- o1 new SomeObject() o2 o1
- if (o1.equals(o2)) // yes, same loc in mem
- This is not very useful in general. Good idea to
override with more useful comparison metric
85.equals, cont.
- Very good example is String class.
- .equals is overriden for String class to actually
do a character by character comparison. - Thus, two String which occupy different memory
but have the same contents are considered equal. - Note that using always does a memory
comparison! Very import!!