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The IV

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Prioritization of game features, Win conditions, and technical capabilities ... Darts. Authoring. Evolutionary Capabilities. Limitations of the current system ... – PowerPoint PPT presentation

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Title: The IV


1
The IVV Perspective
  • Ryan McAlinden
  • Team 5 LCO ARB
  • October 20

2
How the Game Industry Does It
  • Well, they really dont
  • Why?
  • What they do instead
  • Design it
  • Define features, capabilities gameplay
    storyboarding
  • Prototype it
  • Take a feature and get it working in real
    software
  • Develop it
  • Test and Ship it
  • So are we in trouble?
  • No, but this is unchartered territory

3
My Main Issues
  • Laurels
  • Prioritization of game features, Win conditions,
    and technical capabilities
  • Mapping of game capabilities with technology
  • Thorough initial analysis of game industry
    capabilities
  • Complete list of technical features/capabilities
  • Use of filters
  • Darts
  • Authoring
  • Evolutionary Capabilities
  • Limitations of the current system
  • Use of qualitative terms less, most, best
  • Too much paper
  • not enough prototyping

4
Suggestions
  • Align the Technical and General Capabilities
    using a standardized format

Settings
Video/audio
Scenario (case study)
Authoring
characters
level
Load/Save
Game Launch
Main Menu
Play
Scene 1
Scene n
Game exit
Level/map
(Inter)actions
Game Play features
characters
UI/HUD
Game Play features
UI/HUD
5
Suggestions (contd)
  • Define the architecture that satisfies technical
    component interactions
  • Asset creation and management should be included
  • Include an Authoring section
  • Scripting
  • World Editor
  • Customizable runtime features
  • Stronger emphasis on Evolutionary capabilities
    and technology
  • Where is the engine company heading?
  • PROTOTYPE, PROTOTYPE, PROTOTYPE!!
  • Play games
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