Title: SMST'10206A Screen Studies 1
1SMST.102-06A Screen Studies 1 Lecture 6 the
illusion of the Moving Image Additional
Reading Kress, G. and van Leeuwen, T. (2001)
Reading Images The Grammar of Visual Design,
London and New York Routledge, 119-154. Barry,
A.M.S. (1997) Visual Intelligence Perception,
Image, and Manipulation in Visual Communication,
New York State University of New York Press,
107-140. Screening Princess Mononoke (1999)
Dir. Hayao Miyazaki
2- This lecture will look at
- Context a The process of identification.
- Context b The still image and its
deconstruction. - Framing conventions emotion and information.
- The significance of aspect ratios composition in
depth, planes of focus.
3The changes of light and the seasons bring out
nuances that even the best photographs often fail
to catch, and the teams onsite drawings and
observations were essential in giving the forest
of the movie its sense of reality. McCarthy, H.
(1999), Hayao Miyazaki Master of Japanese
Animation, Stone Bridge Press, USA. p. 187
4Yakushima
5Shirakami
6Princess Mononoke
7Princess Mononoke
8Princess Mononoke
9USD5,600
10The Illusion of the Moving Image In the
Classical Hollywood System, the single audience
requirement is to see what has happened, but not
to notice technically how it has happened. This
is the fundamental aim of the cinematographer.
11Verisimilitude Verisimilitude is the viewers
experience of a film as real or believable. It is
that process of engaging with a film as though
you are experiencing the events of the story,
inside the world of the film.
12- Classic Narrative Conventions
- ? set-up
- ? inciting incident
- ? complications
- ? climax
- ? resolution/closure
- 3 act structure
- conflict resolution
- events organised by a logic of cause and effect
13Verisimilitude is achieved by Cinematic Techniques
14While our experience of the films version of
reality may be directed through cinematic
techniques, these in turn start with the empty
frame, the anime cel or the still photograph.
15The Empty Frame
16Unbalanced Shots and Equilibrium
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18Design Basics
19The Colour Wheel
20Colour Harmony
21Simultaneous Contrast
22Perspective
23Framing Conventions
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26Aspect Ratios
27Focus
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