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Space Time

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Pretty classic stuff. Time & Plot ... Books and movies don't have to have a linear narrative... But these are unchanging stories. ... – PowerPoint PPT presentation

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Title: Space Time


1
SpaceTimeInteractivity
  • Week 11
  • Juli Griffo
  • Ben Hansford

2
What is time?
  • Space-Time
  • Time is an observed phenomena
  • Gravity

3
How do these affect each other?
  • A mathematical model that puts space and time
    together in one continuum (in physics)
  • Do these go together in media?

4
Time/Space/Narrativity
  • Okay, math science aside
  • Theres a model of representation for media.
    Pretty classic stuff.

5
Time Plot
  • There are two parts to the traditional idea of
    time structure in narrative
  • Discourse-time and plot-time.
  • And for more traditional media these make sense.

6
First, lets get these two down
  • 1. Discourse-time
  • The time in which the story is received
  • (This involves the order in which the same
    events are being told in)
  • (The time it takes to peruse the discourse)

7
Pick your Favorite Movie or Book.
  • The story is unchanging. No matter what you do,
    you cant cut up the film or rip up your book and
    actually change the story-time in these
    narratives.
  • Maybe you shouldnt try this at home

8
The Smaller Argument
  • When reading a book, you are going to have
    slightly different discourse time than other
    readers. If you pause a movie and get up and
    make popcorn, again, it changes it a little but
    this changes the experience in a physical space.
    Does this really impact the way in which you are
    receiving the story?

9
Simple way to make this argument end
  • But, you guys probably still can be willing to
    accept that little differences like this are not
    really what discourse time is supposed to
    encompass. Thats more about audience reception
    than time of the narrative.

10
Non-changing.
  • Your favorite movie is still your favorite movie
    with a set time for the narrative to be told. A
    90 minute movie is always a 90 minute movie.
  • A 300 page book is still a 300 page book.

11
Still following the Double Time Structure?
  • 2. Plot-time
  • The time within the story itself
  • (This is the order in which events happen in
    the story)
  • (Story-Time - The duration of the purported
    events of the narrative)

12
But why?
  • Books and movies dont have to have a linear
    narrative
  • But these are unchanging stories.
  • What does interactivity do to this narrative-time
    relation?

13
Examples
  • Lets look at some examples for time in less
    traditional narratives.
  • Interactive Media.
  • How about Changeables? _

14
Prince of Persia Trailer
  • Link it.

15
The Gameplay in Prince of Persia
  • Use game's plot-time to your advantage, creating
    a "clone" of yourself that passes through
    separate time (but same space) to complete quest.

16
For all these examples
  • Keep these questions in mind.
  • Will the discourse time ever be the same for
    each user and playthrough?
  • What about the story time?
  • Does the narrative change entirely?

17
Forza Motorsport 3
  • Racing Simulation Game
  • In single player mode, the player is now (in FM3)
    able to rewind the race.
  • If you crash, no worries, rewind to where youre
    comfy and do it again.

18
Like this
Rewind It Up.
19
CtrlZ for Gaming?
  • Undo it up.
  • Undo directly causes branching in any endeaver.

20
Storytelling
  • Branching Narrative
  • Essentially, narratives that are changing.
  • Embedded Narrative
  • Traditional media. 300 page book. 90 minute
    movie.

21
The Misadventures of P.B. Winterbottom
  • Trailer Information
  • Static level puzzle game where necessary to use
    multiple (temporal) versions of self to complete
    puzzle.

22
Game Space Awareness.
  • If you warp the space in a game, youre also
    warping the plot-time and not just the discourse
    time.

23
Moving Around in the Narrative Space
  • Teleporters. Half-Life and Halo (and others)
    have portals/teleporters that allow the user to
    traverse space instantly to pop up elsewhere in
    space. You change the game space by NOT existing
    on the terrain you just covered.

24
Portal The Flash Version
  • Game
  • This is based on the real Portal the one
    originally included in Half-Life. (Later, Orange
    Box)
  • Puzzle-based static level game in which your gun
    shoots an Open Portal and an Exit Portal. Use
    this to solve puzzles and move to next level.

25
Time Fcuk.
  • First, hehehehehehhehe!
  • Second, a quote from the site, A game about not
    being able to succeed in this world without
    seeing it from the perspective of another world.
  • Third, link it up for play!

26
Coming around in a Circle.
  • Interactive media long ago surpassed the limited
    definitions of discourse time and plot time
    reserved for traditional narrative media.
    Branching narratives imitated the agency and
    variability of our real world dynamics. However
    now interactive media has gone beyond imitating
    real-world physics by allowing meta and in-game
    time ( space) manipulations that demand an
    updated model for time in narratives.
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