Title: Don Brutzman
1VRML and large-scale networking
VRML Consortium Summit 7-8 NOV 97
- Don Brutzman
- Naval Postgraduate School
- brutzman_at_nps.navy.mil
2Presentation overview
- This is my trimmed-down presentation on VRML
Java Networking - New points relevant to our summit are highlighted
in green throughout - Summary conclusions
- dont fix VRML 97, it works
- large-scale virtual environments now possible
- network research/experimentation in progress
3VRML Overview 2
- Large-scale internetworked 3D worlds are now
possible - Scaling up is both technical challenge and
people challenge - VRML is what weve been waiting for!
- Stable and compliant browsers are still biggest
need - BUT recent release of CosmoPlayer 2
appears to fix that. Thank you, thank you, thank
you!
4VRML Overview 3
- Dynamic 3D scene description language with
behaviors and animation - Rich set of graphics primitives gives
common-denominator file format - Well documented, ISO standard
- 20 year history of fracture and incompatibility
in 3D graphics means we have every reason to
fail. - We can continue to defy those odds.
5VRML Overview 4
- Web-capable similar to HTML authors can
insert/add objects to scene (Inline node) or
replace entire scene (Anchor node) - Interpolator animation and interaction
- Script nodes for Java and JavaScript
- Any kind of animation is possible
- First law of engineering if it aint broke,
dont fix it
6VRML Overview 5
- Open technology, developed by working group,
ISO standardization - VRML Repository OUT OF DATE
- http//www.sdsc.edu/vrml
- VRML Consortium page SUCKS (long after a great
setup by Rikk Carey) http//www.vrml.org how
about volunteers for web page? - Working groups losing juice?
7Java
- Numerous desirable attributes for the LSVE
application domain - cross-platform, portable code
- recompilation not required
- network support
- VRML compatibility
- minor problems exist, can work around
- serious programming, examples help
8Integrating Java VRML 1
- Class libraries specified for Java-VRML
interface - Script nodes encapsulate Java objects embeddable
in the VRML scene - ROUTEs link Java object fields/eventIns/eventOu
ts to 3D node fields - it works
9Integrating Java VRML 2
- Java objects can query (and interact with)
browser as well as Web - createVRMLFromString method enables Java
objects to generate arbitrary VRML geometry - a good fit
10Integrating Java VRML 3
- See Annex C of VRML Specification for Java
Script Authoring Interface (JSAI) - External Authoring Interface (EAI) is draft work
in progress which provides alternate
Java-VRML-browser methodology - Cosmo Player still has me so pissed off
11General entity solution
VRML
rendering computation data sharing
Java
network
12Four key network components for LSVEs
rationale for vrtp
- Light-weight interactions
- Short state/event messages via multicast
- Network pointers
- URLs to information resources
- Heavy-weight objects
- reliable client-server response
- Real-time streams - audio, video etc.
13IEEE standard DIS protocol
- Large-scale multicast applications Web
- Truly many-many communications
- Single entity bandwidth ranges from 230..15,000
bps (bits per second) - Latency jitter compensated by timestamps
dead reckoning - Example behavior/interaction protocol
14DIS-Java-VRML
- Networking is the key hardware bottleneck, not 3D
graphics rendering - We think we can create virtual worlds
- open standards
- portable and scalable
- physics-based
- easy as building a web page
15Java used for DIS library
- Can be used to animate VRML scenes via Script
nodes - Multicast capable (using JDK 1.1)
- Available Netscape, Internet Explorer
- Portability across platforms enables scaling up
to many users - Initial performance is adequate
- (just-in-time Java gets 80 C speed)
16DIS-Java-VRML Data Flow
intended message its pretty simple
17Goals DIS-Java-VRML WG
- Complete freely available Java/C
implementations of DIS protocol - Easily stolen examples
- Produce recommended practices for mapping
between DIS VRML - Utilities record/playback, viewers etc.
- Math libraries and physics libraries
18DIS-Java-VRML WG admin
- following the usual keys to success
- (which not all working groups have done)
- Open membership
- www.stl.nps.navy.mil/dis-java-vrml
- Meeting 21 November
- Archived mail list
- VRML Consortium
- www.vrml.org
19DIS Testing
- Build testbed lab at NPS
- 5-10 Linux boxes, masters student
- Round-the-clock exercises
- statistics, toolset development
- Low bandwidth going global on MBone
- Emphasis on end-user results
- Other sites welcome to collaborate
- slowww but steady progress
20Test results crucial
- Determine pertinent parameters and corresponding
values/distributions - Large-Scale Multicast Applications (LSMA) IETF
working group requirements - IRTF Reliable Multicast RG
- Walk-before-run exercise complexity
- Build awareness what LSMAs look like
21Internet-wide VRML animation
Putting physically realistic entities (meaning
real physics, Fma) all interacting together
on a live 3D Web
22Dial-a-behavior protocol
- We are building a DIS-like data protocol,
modifiable on-the-fly, that will allow rapid
development of network communications tuned for
applications - large-scale multicast
- Public domain software written in Java
- Virtual Reality Modeling Language (VRML)
compatible and scalable
23Why dial-a-behavior protocol
- DIS entity state protocols hard to modify due to
hard-coding, slow standards process - Entity interaction protocols are a crucial
network capability that need better testing - Formal grammars and agents can provide a rapid
modify/test/revise methodology - Support testing and experimental results!
24protocol-redefinition architecture driven by
application needs
Protocol Definition Interface
25large-scale virtual environments
- LSVEs are now possible
- interactive 3D graphics using VRML
- fully internetworked (need a vrtp)
- extendible in every direction
- scales with the World Wide Web
- that means as easy as building a home page
- details details http//www.stl.nps.navy.mil/brut
zman/vrml/breakthroughs.html
26multicast networking crucial
- many-many communications, blah blah
- still pretty complicated, slowly improving
- filter packets at network interface card
- Global MBone works, also built in IPv6
- partition network traffic (Macedonia)
- spatial, temporal, functional, your choice
- exploiting reality to better use network
- experimentation testing are essential
27use client/server or peer-peer?
- troublesome cul de sac many conversations
always seem to end up here - must we choose only one?
- client/server browsers, http, object request
- peer-peer DIS PDU, other MBone streams
- realization networking is not bipolar, rather a
spectrum of functionality. Use all of it well.
28why not use the full spectrum?
peer peer
client server
audio video DIS behaviors
http web browser multi-user worlds
29examples in midspectrum
peer peer
client server
audio video DIS behaviors
http web browser multi-user worlds
group-cached http servers (NCSA)
reliable multicast
30what does desktop look like?
- client
- looking at someone elses world
- server
- showing others your world
- peer
- scalable many-many behavior interactions
- everything just works
31what else is on desktop?
- client
- looking at someone elses world
- server
- showing others your world
- peer
- scalable many-many behavior interactions
- everything just works means that network
monitor capabilities are needed nobody! does
this yet (even net gods)
32so where does virtual reality transfer protocol
(vrtp) live?
HTML
http
vrtp
VRML 2.0
33vrtp IS NOT...
- possible using just http
- yet another transport protocol
- a competitor to existing protocols
- a step in an untested direction
- about adding complexity
- hard for users to understand
- a push to change VRML, just support it
34vrtp IS...
- a framework for combining essential best-of-breed
protocols - a combination of existing software
- a way to give user scenes easy access to a full
spectrum of network capabilities - URL extensions client/server/multicast
- easy to use
- all about simplification streamlining
- intended to best support networked VRML
35VRML Symposia in Monterey
sponsored by ACM SIGGRAPH and SIGCOMM in
cooperation with VRMLC
VRML 97 Symposium 500 attendees
(sellout) www.sdsc.edu/vrml97 VRML 98
Symposium February 16-19 Mon-Thurs breakeven 400,
cap 900 ece.uwaterloo.ca/vrml98
36VRML 98 February 16-19 Monterey
- Monday Tuesday
- Tutorials and working groups
- SGI Cosmo dinner at Aquarium
- Wednesday Thursday
- 17 papers (44 submissions)
- 4 panels, to be determined
- Exhibitor booths (not World Movers...)
- Design show, Demo SIG
- Sponsorships available
- Add a day for VRMLC web designers??
37Contact
- Don Brutzman
- brutzman_at_nps.navy.mil
- http//www.stl.nps.navy.mil/brutzman
- Code UW/Br, Naval Postgraduate School
- Monterey California 93943-5000 USA
- 408.656.2149 voice
- 408.656.3679 fax