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Don Brutzman

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Thank you, thank you, thank you! VRML Overview 3 ... Short state/event messages via multicast. Network pointers. URLs to information resources ... – PowerPoint PPT presentation

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Title: Don Brutzman


1
VRML and large-scale networking
VRML Consortium Summit 7-8 NOV 97
  • Don Brutzman
  • Naval Postgraduate School
  • brutzman_at_nps.navy.mil

2
Presentation overview
  • This is my trimmed-down presentation on VRML
    Java Networking
  • New points relevant to our summit are highlighted
    in green throughout
  • Summary conclusions
  • dont fix VRML 97, it works
  • large-scale virtual environments now possible
  • network research/experimentation in progress

3
VRML Overview 2
  • Large-scale internetworked 3D worlds are now
    possible
  • Scaling up is both technical challenge and
    people challenge
  • VRML is what weve been waiting for!
  • Stable and compliant browsers are still biggest
    need - BUT recent release of CosmoPlayer 2
    appears to fix that. Thank you, thank you, thank
    you!

4
VRML Overview 3
  • Dynamic 3D scene description language with
    behaviors and animation
  • Rich set of graphics primitives gives
    common-denominator file format
  • Well documented, ISO standard
  • 20 year history of fracture and incompatibility
    in 3D graphics means we have every reason to
    fail.
  • We can continue to defy those odds.

5
VRML Overview 4
  • Web-capable similar to HTML authors can
    insert/add objects to scene (Inline node) or
    replace entire scene (Anchor node)
  • Interpolator animation and interaction
  • Script nodes for Java and JavaScript
  • Any kind of animation is possible
  • First law of engineering if it aint broke,
    dont fix it

6
VRML Overview 5
  • Open technology, developed by working group,
    ISO standardization
  • VRML Repository OUT OF DATE
  • http//www.sdsc.edu/vrml
  • VRML Consortium page SUCKS (long after a great
    setup by Rikk Carey) http//www.vrml.org how
    about volunteers for web page?
  • Working groups losing juice?

7
Java
  • Numerous desirable attributes for the LSVE
    application domain
  • cross-platform, portable code
  • recompilation not required
  • network support
  • VRML compatibility
  • minor problems exist, can work around
  • serious programming, examples help

8
Integrating Java VRML 1
  • Class libraries specified for Java-VRML
    interface
  • Script nodes encapsulate Java objects embeddable
    in the VRML scene
  • ROUTEs link Java object fields/eventIns/eventOu
    ts to 3D node fields
  • it works

9
Integrating Java VRML 2
  • Java objects can query (and interact with)
    browser as well as Web
  • createVRMLFromString method enables Java
    objects to generate arbitrary VRML geometry
  • a good fit

10
Integrating Java VRML 3
  • See Annex C of VRML Specification for Java
    Script Authoring Interface (JSAI)
  • External Authoring Interface (EAI) is draft work
    in progress which provides alternate
    Java-VRML-browser methodology
  • Cosmo Player still has me so pissed off
  • now has me so happy!!

11
General entity solution
VRML
rendering computation data sharing
Java
network
12
Four key network components for LSVEs
rationale for vrtp
  • Light-weight interactions
  • Short state/event messages via multicast
  • Network pointers
  • URLs to information resources
  • Heavy-weight objects
  • reliable client-server response
  • Real-time streams - audio, video etc.

13
IEEE standard DIS protocol
  • Large-scale multicast applications Web
  • Truly many-many communications
  • Single entity bandwidth ranges from 230..15,000
    bps (bits per second)
  • Latency jitter compensated by timestamps
    dead reckoning
  • Example behavior/interaction protocol

14
DIS-Java-VRML
  • Networking is the key hardware bottleneck, not 3D
    graphics rendering
  • We think we can create virtual worlds
  • open standards
  • portable and scalable
  • physics-based
  • easy as building a web page

15
Java used for DIS library
  • Can be used to animate VRML scenes via Script
    nodes
  • Multicast capable (using JDK 1.1)
  • Available Netscape, Internet Explorer
  • Portability across platforms enables scaling up
    to many users
  • Initial performance is adequate
  • (just-in-time Java gets 80 C speed)

16
DIS-Java-VRML Data Flow
intended message its pretty simple
17
Goals DIS-Java-VRML WG
  • Complete freely available Java/C
    implementations of DIS protocol
  • Easily stolen examples
  • Produce recommended practices for mapping
    between DIS VRML
  • Utilities record/playback, viewers etc.
  • Math libraries and physics libraries

18
DIS-Java-VRML WG admin
  • following the usual keys to success
  • (which not all working groups have done)
  • Open membership
  • www.stl.nps.navy.mil/dis-java-vrml
  • Meeting 21 November
  • Archived mail list
  • VRML Consortium
  • www.vrml.org

19
DIS Testing
  • Build testbed lab at NPS
  • 5-10 Linux boxes, masters student
  • Round-the-clock exercises
  • statistics, toolset development
  • Low bandwidth going global on MBone
  • Emphasis on end-user results
  • Other sites welcome to collaborate
  • slowww but steady progress

20
Test results crucial
  • Determine pertinent parameters and corresponding
    values/distributions
  • Large-Scale Multicast Applications (LSMA) IETF
    working group requirements
  • IRTF Reliable Multicast RG
  • Walk-before-run exercise complexity
  • Build awareness what LSMAs look like

21
Internet-wide VRML animation
Putting physically realistic entities (meaning
real physics, Fma) all interacting together
on a live 3D Web
22
Dial-a-behavior protocol
  • We are building a DIS-like data protocol,
    modifiable on-the-fly, that will allow rapid
    development of network communications tuned for
    applications
  • large-scale multicast
  • Public domain software written in Java
  • Virtual Reality Modeling Language (VRML)
    compatible and scalable

23
Why dial-a-behavior protocol
  • DIS entity state protocols hard to modify due to
    hard-coding, slow standards process
  • Entity interaction protocols are a crucial
    network capability that need better testing
  • Formal grammars and agents can provide a rapid
    modify/test/revise methodology
  • Support testing and experimental results!

24
protocol-redefinition architecture driven by
application needs
Protocol Definition Interface
25
large-scale virtual environments
  • LSVEs are now possible
  • interactive 3D graphics using VRML
  • fully internetworked (need a vrtp)
  • extendible in every direction
  • scales with the World Wide Web
  • that means as easy as building a home page
  • details details http//www.stl.nps.navy.mil/brut
    zman/vrml/breakthroughs.html

26
multicast networking crucial
  • many-many communications, blah blah
  • still pretty complicated, slowly improving
  • filter packets at network interface card
  • Global MBone works, also built in IPv6
  • partition network traffic (Macedonia)
  • spatial, temporal, functional, your choice
  • exploiting reality to better use network
  • experimentation testing are essential

27
use client/server or peer-peer?
  • troublesome cul de sac many conversations
    always seem to end up here
  • must we choose only one?
  • client/server browsers, http, object request
  • peer-peer DIS PDU, other MBone streams
  • realization networking is not bipolar, rather a
    spectrum of functionality. Use all of it well.

28
why not use the full spectrum?
peer peer
client server
audio video DIS behaviors
http web browser multi-user worlds
29
examples in midspectrum
peer peer
client server
audio video DIS behaviors
http web browser multi-user worlds
group-cached http servers (NCSA)
reliable multicast
30
what does desktop look like?
  • client
  • looking at someone elses world
  • server
  • showing others your world
  • peer
  • scalable many-many behavior interactions
  • everything just works

31
what else is on desktop?
  • client
  • looking at someone elses world
  • server
  • showing others your world
  • peer
  • scalable many-many behavior interactions
  • everything just works means that network
    monitor capabilities are needed nobody! does
    this yet (even net gods)

32
so where does virtual reality transfer protocol
(vrtp) live?
HTML
http
vrtp
VRML 2.0
33
vrtp IS NOT...
  • possible using just http
  • yet another transport protocol
  • a competitor to existing protocols
  • a step in an untested direction
  • about adding complexity
  • hard for users to understand
  • a push to change VRML, just support it

34
vrtp IS...
  • a framework for combining essential best-of-breed
    protocols
  • a combination of existing software
  • a way to give user scenes easy access to a full
    spectrum of network capabilities
  • URL extensions client/server/multicast
  • easy to use
  • all about simplification streamlining
  • intended to best support networked VRML

35
VRML Symposia in Monterey
sponsored by ACM SIGGRAPH and SIGCOMM in
cooperation with VRMLC
VRML 97 Symposium 500 attendees
(sellout) www.sdsc.edu/vrml97 VRML 98
Symposium February 16-19 Mon-Thurs breakeven 400,
cap 900 ece.uwaterloo.ca/vrml98
36
VRML 98 February 16-19 Monterey
  • Monday Tuesday
  • Tutorials and working groups
  • SGI Cosmo dinner at Aquarium
  • Wednesday Thursday
  • 17 papers (44 submissions)
  • 4 panels, to be determined
  • Exhibitor booths (not World Movers...)
  • Design show, Demo SIG
  • Sponsorships available
  • Add a day for VRMLC web designers??

37
Contact
  • Don Brutzman
  • brutzman_at_nps.navy.mil
  • http//www.stl.nps.navy.mil/brutzman
  • Code UW/Br, Naval Postgraduate School
  • Monterey California 93943-5000 USA
  • 408.656.2149 voice
  • 408.656.3679 fax
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