Title: ECE 434 Advanced Digital System L13
1ECE 434Advanced Digital SystemL13
- Electrical and Computer EngineeringUniversity of
Western Ontario
2Review Block Diagram of a Binary Multiplier
Ad add signal // adder outputs are stored into
the ACC Sh shift signal // shift all 9 bits to
right Ld load signal // load multiplier into
the 4 lower bits of the ACC and clear the upper 5
bits
3Review State Graph for Binary Multiplier
4Review Multiplier Control with Counter (contd)
- Increment counter each time a shift signal is
generated - Generate K after n-1 shifts occured
5Review Array Multiplier
- What do we need to realize Array Multiplier?
6Review Array Multiplier (contd)
7Review Multiplication of Signed Binary Numbers
- How to multiply signed binary numbers?
- Procedure
- Complement the multiplier if negative
- Complement the multiplicand if negative
- Multiply two positive binary numbers
- Complement the product if it should be negative
- Simple but requires more hardware and timethan
other available methods
8Review Multiplication of Signed Binary Numbers
- Four cases
- Multiplicand is positive, multiplier is positive
- Multiplicand is negative, multiplier is positive
- Multiplicand is positive, multiplier is negative
- Multiplier is negative, multiplicand is negative
- Examples
- 0111 x 0101 ?
- 1101 x 0101 ?
- 0101 x 1101 ?
- 1011 x 1101 ?
- Preserve the sign of the partial product at each
step - If multiplier is negative, complement the
multiplicand before adding it in at the last step
9Review 2s Complement Multiplier
10State Graph for 2s Complement Multiplier
11Faster Multiplier
- Move wires from the adder outputs one position to
the right gtadd and shift can occur at the same
clock cycle
12State Graph for Faster Multiplier
13Behavioral Model for Faster Multiplier
14Behavioral Model for Faster Multiplier
15Command File and Simulation
16Test Bench for Signed Multiplier
17Digital design with SM Charts
- State graphs used to describe state machines
controlling a digital system - Alternative use state machine flowchart
18State Machine Charts
- SM chart or ASM (Algorithmic State Machine) chart
- Easier to understand the operation of digital
system by examining of the SM chart instead of
equivalent state graph - SM chart leads directly to hardware realization
19Components of SM charts
20SM Blocks
- SM chart is constructed from SM blocks
State S1 is entered gt Z1 and Z2 become 1 if
X10 Z3 and Z4 become 1 if X11 and X30 Z5
become 1
21Equivalent SM Blocks
22Equivalent SM Charts for Comb Networks
23Block with Feedback
24Equivalent SM Blocks
25Converting a State Graph to an SM Chart
26Derivation of SM Charts
- Binary Multiplier
- Dice Game
27SM Chart for Binary Multiplier
28VHDL for Multiplier SM Chart (I)
29VHDL for Multiplier SM Chart (II)
30Electronic Dice Game
1. Two counters simulate the roll of dice (1-6)
sum of two counters is in range of 2-12 2. Reset
initiate new game 3. Rb roll button when the
roll button is pressed the counters count at high
speed when the button is released, the values of
counters are displayed and game can proceed.
31Electronic Dice Game - Description
- First roll
- player wins if the sum is 7 or 11
- player loses if the sum is 2, 3 or 12
- otherwise, the sum obtained in the first roll is
referred as a point, and player must roll the
dice again - Second roll (or subsequent roll)
- player wins if the sum equals the point
- player loses if the sum is 7
- otherwise, player rolls again until she/he
finally wins or loses
32Flowchart for Dice Game
33Control Network for Dice Game
- Input signals to the control network
- D7 1 if the sum of the dice is 1
- D711 (7 or 11)
- D2312 (2, 3, 12)
- Eq 1 if the sum equals the number stored in the
point register - Rb 1 when the roll button is pressed
- Reset 1 when the reset button is pressed
- Output from the control network
- Roll1 enables the dice counters
- Sp1 sum is stored in the point register
- Win1 turns on win light
- Lose1 turns on lose light
34SM Chart for Dice Game
35State Graph for Dice Game
36Behavioral Model for Dice Game (1)
37Behavioral Model for Dice Game (2)
38To Do
- Read chapters 4.1, 4.2, 4.3
- Do homework 4