IAT 410 Team Aquila: Playtesting - PowerPoint PPT Presentation

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IAT 410 Team Aquila: Playtesting

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We got 4 people to run our prototype (3 guys and a girl, all students) ... Bug where units could go on top of each other and merge: very popular ... – PowerPoint PPT presentation

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Title: IAT 410 Team Aquila: Playtesting


1
IAT 410Team Aquila Playtesting
  • Stephen Ramsay (sramsay_at_sfu.ca)?
  • Eric Chen (ecc3_at_sfu.ca)?
  • Mohamed El Eryan (meleryan_at_sfu.ca)?
  • Phil Larson
  • Gurp

2
The Prototype
  • Was entirely multiplayer focused
  • Through an Internet connection two players would
    face each other
  • Each player had 5 troops and 2 airplanes
  • Each turn the units could move and shoot to a
    limited degree
  • The player who kills the other player first wins
  • Can be accessed here http//www.sfu.ca/sramsay/i
    at410/prototype/IAT410- Prototypev0.3.5.exe

3
The Process
  • We did our prototyping on Thursday October 11,
    2007
  • We got 4 people to run our prototype (3 guys and
    a girl, all students)?
  • We did two sessions with a one versus one in each

4
Our Users
  • We used two laptops connected through
  • the Internet
  • We recorded the users as they played and
  • monitored them

5
Screenshot Connecting
6
Screenshot Combat
7
Screenshot Victory
8
What we learned through playtesting
  • Bug where units could go on top of each other and
    merge very popular
  • Overall prototype was a simple game but
    strategies were still developed and all the users
    reported that they enjoyed playing it

9
What we learned through playtesting
  • Users were confused over controls as no
    instructions were provided
  • Users were also confused over stats and how much
    health/movement each unit had
  • (systems need to be implemented to make a process
    of information delivery)?
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