Title: Caricaturing
1Caricaturing
2Objective
- Art creation auxiliary (bring new media to layman
who cant draw/describe what in his mind) - rather than have computer replace human artist.
- Input picture(s) of a subject, doesnt need
expensive device (e.g. synchronous camera sets) - Output Caricature of a subject
- (Mostly) automatic generate image
- Interactions happened when
- selecting among options (view angle, expressions,
hair style) - giving feed back (accept result/modify).
- Add/select other parts (body, background)
- but not manually adjusting details.
3(Related) previous research Review
- PICASSO (3D)
- Developed by group in University of Chukyo, Japan
- Since early 1990s
- Modeling Expressive 3D Caricatures
- Ergun Akleman and Jon Reisch (T AM Univ)
SKIP Review and GO Directly to the method I
proposed ? (Click here to go to page 9)
4PICASSO (3D)
- PICASSO is a big system there are several
sub-systems of it - 2D PICASSO
- metioned that they used side-view image
- but that paper is in Japanese only
- 3D PICASSO
- Interactive PICASSO
- Web PICASSO
- Emotional motion deformation
-
- Paper List
- paper (click) to an
- overview
-
53D PICASSO
Average Face
Compared with
Exaggerate
By human caricatursit
By 3D PICASSO
6PICASSO paper lists (p1)
- From coarse to fine correspondence of 3-D facial
images and its application to 3-D facial
caricaturingKondo, T. Murakami, K. Koshimizu,
H. ( University of Chukyo )3-D Digital Imaging
and Modeling, 1997. Proceedings., International
Conference on Recent Advances in12-15 May 1997
Page(s)283 - 288 -
- On autonomous control method for facial
caricature generation based on a model of visual
illusion-experimental modeling of visual
illusionMurakami, K. Takai, M. Koshimizu,
H.Advanced Intelligent Mechatronics '97.,
IEEE/ASME International Conference on16-20 June
1997 Page(s)29 -
- Facial caricaturing with motion caricaturing in
PICASSO systemTominaga, M. Fukuoka, S.
Murakami, K. Koshimizu, H.Advanced Intelligent
Mechatronics '97., IEEE/ASME International
Conference on16-20 June 1997 Page(s)30 -
- Facial caricaturing system PICASSO with emotional
motion deformationTominaga, M. Hayashi, J.-I.
Murakami, K. Koshimizu, H.Knowledge-Based
Intelligent Electronic Systems, 1998. Proceedings
KES '98. 1998 Second International Conference
onVolume 2, 21-23 April 1998 Page(s)205 - 214
vol.2 -
- New Kansei machine vision application. A
prospect for human sensory factors in machine
visionKoshimizu, H. Nagata, N.Knowledge-Based
Intelligent Electronic Systems, 1998. Proceedings
KES '98. 1998 Second International Conference
onVolume 2, 21-23 April 1998 Page(s)185 - 192
vol.2 -
- On the detection of feature points of 3D facial
image and its application to 3D facial
caricatureFujiwara, T. Nishihara, T. Tominaga,
M. Kato, K. Murakami, K. Koshirnizu, H.3-D
Digital Imaging and Modeling, 1999. Proceedings.
Second International Conference on4-8 Oct. 1999
Page(s)490 496 -
- On KANSEI facial image processing for
computerized facial caricaturing system
PICASSOKoshimizu, H. Tominaga, M. Fujiwara,
T. Murakami, K. (University of Chukyo, Aichi
Perfectural University)Systems, Man, and
Cybernetics, 1999. IEEE SMC '99 Conference
Proceedings. 1999 IEEE International Conference
onVolume 6, 12-15 Oct. 1999 Page(s)294 - 299
vol.6 -
- Dynamic facial caricaturing system based on the
gaze direction of galleryMurakami, K. Tominaga,
M. Koshimizu, H.Automatic Face and Gesture
Recognition, 2000. Proceedings. Fourth IEEE
International Conference on28-30 March 2000
Page(s)136 141 - http//ieeexplore.ieee.org/Xplore/guesthome.jsp
7PICASSO paper lists (p2)
- An interactive facial caricaturing system based
on the gaze direction of galleryMurakami, K.
Tominaga, M. Koshimizu, H.Pattern Recognition,
2000. Proceedings. 15th International Conference
onVolume 4, 3-7 Sept. 2000 Page(s)710 - 713
vol.4 -
- KANSEI facial caricaturing based on the
eye-camera interface from galleryTominaga, M.
Asao, T. Murakami, K. Koshimizu, H.Industrial
Electronics Society, 2000. IECON 2000. 26th
Annual Confjerence of the IEEEVolume 1, 22-28
Oct. 2000 Page(s)307 - 312 vol.1 -
- 3D modeling system of human face and full 3D
facial caricaturingFujiwara, T. Koshimizu, H.
Fujimura, K. Kihara, H. Noguchi, Y. Ishikawa,
N.3-D Digital Imaging and Modeling, 2001.
Proceedings. Third International Conference on28
May-1 June 2001 Page(s)385 - 392 -
- 3D modeling system of human face and full 3D
facial caricaturingFujiwara, T. Koshimizu, H.
Fujimura, K. Fujita, G. Noguchi, Y. Ishikawa,
N.Virtual Systems and Multimedia, 2001.
Proceedings. Seventh International Conference
on25-27 Oct. 2001 Page(s)625 633 -
- A method for 3D face modeling and caricatured
figure generationFujiwara, T. Koshimizu, H.
Fujimura, K. Fujita, G. Noguchi, Y. Ishikawa,
N.Multimedia and Expo, 2002. ICME '02.
Proceedings. 2002 IEEE International Conference
onVolume 2, 26-29 Aug. 2002 Page(s)137 - 140
vol.2 -
- Hierarchical face tracking by using PTZ
cameraFunahasahi, T. Tominaga, M. Fujiwara,
T. Koshimizu, H.Automatic Face and Gesture
Recognition, 2004. Proceedings. Sixth IEEE
International Conference on17-19 May 2004
Page(s)427 432 - http//ieeexplore.ieee.org/Xplore/guesthome.jsp
8Modeling Expressive 3D CaricaturesSiggraph
Sketch 2004
- (Authors Slides for Siggraph Talk (ppt))
- Description(Sketch (pdf) )
abstract caricatures Created using disconnected
piece by HUMAN
C Maya API
Result
9motivation
- Most current methods are restricted to 2D image
processing. Hence, the issues of perspective is
not considered. - Though in final work perspective is often not
preserved. But when dealing with how to distorted
or warp image should take perspective into
concern. - For example, a mans lower part is shorter (nose,
mouth, and chin). When dealing with How to
exaggerate and shorten each subparts further,
perspective issue need to be considered.
Linearly distort
10motivation
- Think Three-dimensionally If theres a deep
indenture under the cheekbones, make sure your
drawing show it - Lenn Redman ltHow to draw caricaturesgt
11Why need side view?
- Currently only front images are input
- Can you tell his chin protrudes ?
12Front View?
- Moreover, as a result, current methods, the
results are restricted to front view
Which one is better?
13(No Transcript)
143D model without texture?
- Caricature of Marilyn Monroe without a mole?
- Caricature of Saddam Hussein without a mustache?
- Einstein without wrinkles on the forehead?
15Angs method Flow diagram
Average Head 3D model
Modify the model
Similar work by artist
Proximate 3D model of the subject
Analysis
Texture
Texture
Texture Skin on the model
Exaggerate automatically
Change facial expression if needed
Rotate, Zoom In out (perspective), scalemodify
view angle
Expected results
Add accessory hair, glasses if needed
3D to 2D
Image processing to different styles (oil
painting, cartoon, sketch)
16Issues to be dealt with
- Interaction design. (Which part to human which
parts to machine?) - Get an average head 3D model.
- How to modify the average head 3D model base on
front and side view images? - How to put texture onto the model?
- How to exaggerate?
- How to add accessory parts? (hair style, glasses)
- Detect and change facial expression (emotions).