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Through the Looking Glass

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Title: Through the Looking Glass


1
Through the Looking Glass
  • John Lester (Pathfinder Linden)
  • Linden Lab

Webchamp 2007 Feb 20 - Copenhagen
2
what is Second Life?
  • Second Life is a unique online world
  • international community, multiuser, persistent
    world
  • not a game
  • completely created and owned by the residents
  • best fictional analogs are Stephensons Metaverse
    from Snow Crash or Vinges Otherverse from
    True Names

3
A new approach to world building
  • Stream all content via broadband
  • Extremely dynamic content
  • Apply distributed/grid computing

4
3.7 Million Registered Accounts5000 CPUs100
square milesEscape, Entertainment, Education,
Work, AdvocacyFree to Access, Fees for Land
Ownership
5
Demographics
  • SL community older and more gender balance than
    typical MMO games
  • Gender neutral by hours of use
  • Median age of 35
  • Real world skills translate into digital world

6
Building in 3D using geometric primitives
7
Breathing Life into Objects with Scripting
Any object can be given physical behavior,
interactivity, and can communicate with the
world (e.g., email, HTTPRequest, XML-RPC)
8
Shared Experiences
9
Property Rights
  • In Second Life, residents own their creations
  • What does this mean?
  • Residents retain their Intellectual Property
    rights to their creations
  • Residents may buy and sell L for US
  • Residents may license their creations back into
    the real world

10
Live Video shared in a Community Space
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Live Music shared in a Community Space
13
Live Music shared in a Community Space
14
Tools to Share Visions
  • Everything you see was created by Residents

15
Emotional Bandwidth
( ) P
16
Emotional Bandwidth
Use real-world social cues and proxemics,
animations and sounds, and create your visual
identity
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Real Educators
  • Teach using simulation and experiential learning
  • New media art, programming, cultural studies,
    language training
  • Over 100 different universities, 2000 acres of
    land

27
Digital Natives and the New Third Space
Bridging social capitalCreators and Remixers,
not just ConsumersEngage students in mediums
they naturally swim in every day
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Living Archeology by Aura Lily
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Creating a Digital Ecosystem
Ecosystem Working Group - http//tinyurl.com/t7w7t

39
Harvards Austin Hall Berkman Center
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Welcome toMixed Reality
42
SIGGRAPH 2006 Poster Live Webcast of Solar
Eclipse
43
first responder and caregiver training
  • process
  • experience
  • empathy

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New Media Art
  • DanCoyote Antonellis Live Performance Art

47
New Media Art
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New Media Art
49
communities of support
  • Aspergers Syndrome
  • stroke survivors
  • depression support
  • cerebral palsy
  • children with cancer

50
freedom from physical disability
my virtual self has the voice i've always wanted
to have and in many ways it allows me to be the
person i feel i was born to be. -- john
s/Wilde Cunningham
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inspiring a global community
Second Life Resident Simon Walsh, founder of
Wheelies http//tinyurl.com/y26hug http//tinyu
rl.com/y26hug
53
The Challenge of New Media
Bells attempt to sell patent for telephone to
Western UnionWhy would telegraph operators want
to talk to each other?First online
marriage,via telegraph, late 1800sIt took 65
years after the invention of the printing press
for someone to decide that putting page numbers
in books was a good idea.
54
We get Mired in Past Frameworks
Phonograph and the Spoken WordWhat does a
classroom look like in a virtual world?The
telephone is not the telegraphMovies are not
plays
55
Everything Old is New Again
From This
To This
56
Virtual or Real? Is there a difference anymore?
I see people in Virtual Reality every day on the
busElectrons already turn into Atoms all the
time.The playing field is getting flatter
57
3D Printing
Fabjectory.com
58
An Artifact from the Near Future
59
Project Ideas?
  • Explore scripting and building
  • Cultural studies, mixed reality
  • Data visualization
  • New media art
  • Look to the community for inspiration

60
We are Bound by our Biology
Virtual Worlds combine mediums from the past,
with a magic twist.Leveraging the fact that our
brains evolved to do 5 things really well1)
Navigate a 3d environment2) Communicate with
other people, creating communities3) Learn
through shared experiences4) Use tools (our
minds were made for mergers)5) Take partial data
and create something whole (tiger in the grass)
Its all about the Wetware
61
Thank you for listening
  • John Lester (SL Pathfinder Linden)
  • pathfinder_at_lindenlab.com
  • secondife.com/education
  • www.pathfinderlinden.com
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