Title: Through the Looking Glass
1Through the Looking Glass
- John Lester (Pathfinder Linden)
- Linden Lab
Webchamp 2007 Feb 20 - Copenhagen
2what is Second Life?
- Second Life is a unique online world
- international community, multiuser, persistent
world - not a game
- completely created and owned by the residents
- best fictional analogs are Stephensons Metaverse
from Snow Crash or Vinges Otherverse from
True Names
3A new approach to world building
- Stream all content via broadband
- Extremely dynamic content
- Apply distributed/grid computing
43.7 Million Registered Accounts5000 CPUs100
square milesEscape, Entertainment, Education,
Work, AdvocacyFree to Access, Fees for Land
Ownership
5Demographics
- SL community older and more gender balance than
typical MMO games - Gender neutral by hours of use
- Median age of 35
- Real world skills translate into digital world
6Building in 3D using geometric primitives
7Breathing Life into Objects with Scripting
Any object can be given physical behavior,
interactivity, and can communicate with the
world (e.g., email, HTTPRequest, XML-RPC)
8Shared Experiences
9Property Rights
- In Second Life, residents own their creations
- What does this mean?
- Residents retain their Intellectual Property
rights to their creations - Residents may buy and sell L for US
- Residents may license their creations back into
the real world
10Live Video shared in a Community Space
11(No Transcript)
12Live Music shared in a Community Space
13Live Music shared in a Community Space
14Tools to Share Visions
- Everything you see was created by Residents
15Emotional Bandwidth
( ) P
16Emotional Bandwidth
Use real-world social cues and proxemics,
animations and sounds, and create your visual
identity
17(No Transcript)
18(No Transcript)
19(No Transcript)
20(No Transcript)
21(No Transcript)
22(No Transcript)
23(No Transcript)
24(No Transcript)
25(No Transcript)
26Real Educators
- Teach using simulation and experiential learning
- New media art, programming, cultural studies,
language training - Over 100 different universities, 2000 acres of
land
27Digital Natives and the New Third Space
Bridging social capitalCreators and Remixers,
not just ConsumersEngage students in mediums
they naturally swim in every day
28(No Transcript)
29(No Transcript)
30(No Transcript)
31(No Transcript)
32(No Transcript)
33Living Archeology by Aura Lily
34(No Transcript)
35(No Transcript)
36(No Transcript)
37(No Transcript)
38Creating a Digital Ecosystem
Ecosystem Working Group - http//tinyurl.com/t7w7t
39Harvards Austin Hall Berkman Center
40(No Transcript)
41Welcome toMixed Reality
42SIGGRAPH 2006 Poster Live Webcast of Solar
Eclipse
43first responder and caregiver training
- process
- experience
- empathy
44(No Transcript)
45(No Transcript)
46New Media Art
- DanCoyote Antonellis Live Performance Art
47New Media Art
48New Media Art
49communities of support
- Aspergers Syndrome
- stroke survivors
- depression support
- cerebral palsy
- children with cancer
50freedom from physical disability
my virtual self has the voice i've always wanted
to have and in many ways it allows me to be the
person i feel i was born to be. -- john
s/Wilde Cunningham
51(No Transcript)
52inspiring a global community
Second Life Resident Simon Walsh, founder of
Wheelies http//tinyurl.com/y26hug http//tinyu
rl.com/y26hug
53The Challenge of New Media
Bells attempt to sell patent for telephone to
Western UnionWhy would telegraph operators want
to talk to each other?First online
marriage,via telegraph, late 1800sIt took 65
years after the invention of the printing press
for someone to decide that putting page numbers
in books was a good idea.
54We get Mired in Past Frameworks
Phonograph and the Spoken WordWhat does a
classroom look like in a virtual world?The
telephone is not the telegraphMovies are not
plays
55Everything Old is New Again
From This
To This
56Virtual or Real? Is there a difference anymore?
I see people in Virtual Reality every day on the
busElectrons already turn into Atoms all the
time.The playing field is getting flatter
573D Printing
Fabjectory.com
58An Artifact from the Near Future
59Project Ideas?
- Explore scripting and building
- Cultural studies, mixed reality
- Data visualization
- New media art
- Look to the community for inspiration
60We are Bound by our Biology
Virtual Worlds combine mediums from the past,
with a magic twist.Leveraging the fact that our
brains evolved to do 5 things really well1)
Navigate a 3d environment2) Communicate with
other people, creating communities3) Learn
through shared experiences4) Use tools (our
minds were made for mergers)5) Take partial data
and create something whole (tiger in the grass)
Its all about the Wetware
61Thank you for listening
- John Lester (SL Pathfinder Linden)
- pathfinder_at_lindenlab.com
- secondife.com/education
- www.pathfinderlinden.com