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Static Games of Incomplete Information

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Static Games of Incomplete Information. Example 1 ... War of attrition. 2. To show that strategies, si (?i) and sj (?j), are strictly increasing ... – PowerPoint PPT presentation

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Title: Static Games of Incomplete Information


1
Static Games of Incomplete Information
  • .

2
Example 1
  • Two firms incumbent (player 1) entrant (player
    2)
  • Player 1 decides whether to build new plant
    player 2 decides whether to enter
  • Player 1s cost of building is 1.5 (wp 1-p1) or 3
    (wp p1)
  • How is this game to be played?
  • It depends on 2s belief about 1s probability of
    building when cost is low (x), and 1s belief of
    2s probability of entering (y)

Enter Dont enter
Build 0, -1 2, 0
Dont build 2, 1 3, 0
Enter Dont enter
Build 1.5, -1 3.5, 0
Dont build 2, 1 3, 0
2
2
1
1
1s cost is high
1s cost is low
3
Example 1
  • Harsanyis Key Idea (1967-68)
  • i. Player 1s type is determined by a prior
    move of nature
  • ii. Transforms a game of incomplete info (2
    doesnt know 1s cost) into one of imperfect info
  • Equilibrium 1. Player 2 enters (y1) if
    xlt1/2(1-p1, and stays out (y0) if
    xgt1/2(1-p1,
  • 2. Low cost player 1 builds (x1) if
    ylt1/2, and not (x0) if ygt1/2.

4
Bayesian equilibrium
  • There are i ?I players
  • Players types are drawn from dist p(?1, ?2,
    ?I,), where ?i ?Ti, Ti is finite and p(?-i ?i)
    is is conditional probability about his rivals
    types ?-i
  • Pure strategies for i are si ?Si, and payoff is
    ui(s1, s2, ,sI, ?I, ?2,,?I,),
  • A Bayesian equilibrium for above game of
    incomplete information is a Nash equil of the
    expanded game where each player is space of
    pure strategies is the set of maps from Ti
    to Si. Given strategy profile s(.), and s/i(.) ?
    , s(.) is a Bayesian equilibrium if

5
Cournot competition with incomplete info
  • Let firm is profit be ui qi(?i- qi- qj), where
    ?ia-ci, a being the intercept of the linear
    demand function
  • Let ?11, and ?23/4 w.p. ½ and 5/4 w.p. ½
  • Denote q2 as q2H if ?23/4 , and as q2L if
    ?25/4
  • Firm 2s equil choice must satisfy q2(?2)(?2-
    q1)/2
  • Firm 1 does not know 2s type, so its expected
    payoff is
  • This gives q1(2- q2L - q2H )/4
  • Plugging in for q2(?2) we get (q11/3, q2L
    11/24, q2H 5/24)
  • This is the Bayesian equilibrium

6
War of attrition
  • Each player i chooses a number si in 0, 8,
  • Payoffs are
  • is type ?i takes values in 0, 8, with
    distribution function P and density p
  • We look for pure-strategy Bayesian equil (s1(.),
    s2(.))
  • For each ?i, si(?i ) must satisfy

7
War of attrition
  • A. Key step Look for monotonic strategies that
    are strictly increasing and continuous in a
    players type
  • 1. To show that If ?i// gt ?i/ implies si //gt si
    / where
  • si //si (?i //) and si /si (?i /)
  • Proof If ?i/ prefers si (?i /) to si (?i //)
    then
  • A similar inequality obtains when ?i// prefers
    si (?i //) to si (?i /)
  • Subtracting the two inequalities gives
  • Since, ?i// gt ?i/ it must be that si //gt si / .

8
War of attrition
  • 2. To show that strategies, si (?i) and sj (?j),
    are strictly increasing
  • Proof If not, there would be an atom for j at
    sgt0, i.e. Pr(sj (?j)s)gt0
  • Then i assigns probability 0 to s-?, s
  • Then any type of j planning to play at s is
    better-off playing at s-?
  • Thus, no atom at s after all
  • 3. To show that si (?i) is continuous in ?i
  • Proof Similar to above
  • B. Let Fi be inverse function of si F-1i (?i)
    si

9
War of Attrition
  • C. Transforming variable of integration from ?j
    to sj,
  • D. The FOC If si si (?i), then i cannot
    benefit by playing si dsi instead of si
  • Cost is dsi if j plays above si dsi which has
    probability
  • 1-Pj(Fj(si dsi ))
  • Expected cost, to first order in dsi , is
    1-Pj(Fj(si )) dsi .
  • Gain is ?i Fi(si) if j plays in si, si dsi ,
    i.e. if
  • ?i ? Fj(si ), Fj(si dsi )
  • This has probability, pj(Fj(si ))F/j(si ) dsi .
  • Equating costs and benefits, the FOC is
  • Fi(si) pj(Fj(si ))F/j(si ) 1-Pj(Fj(si ))

10
War of Attrition
  • Impose symmetry P1 P2P
  • Substitute ? F(s), and use F/1/s/ to get,
  • Integrating,
  • If P(.) is exponential, P(?)1-exp(-?), then,
  • S(?) ?2/2

11
Double auction
  • A seller and buyer trade a unit of good
  • Seller (player 1) has cost c and buyer (player 2)
    has valuation v . v, c ?0, 1
  • Players simultaneously bid b1, b2 ?0, 1
  • If b1 b2 , they trade at price t (b1b2)/2
  • With trade 1 gets u1(b1b2)/2-c 2 gets
    u2v-(b1b2)/2. Without trade both get 0
  • c distributed as P1 and v distributed as P2
  • Let F1(.) and F2(.) be cumulative dist of b1 and
    b2
  • Find the Bayes-Nash equilibrium (s1(.), s2(.)),
    where si(.)0, 1?0, 1

12
Double auction
  • To show that Bids increase in type. That is, c//
    gt c/ implies b1//gtb1/ where b1 //s1(c//) and
    b1/s1(c /)
  • Proof Optimization by the seller requires
  • and
  • Combining these inequalities,
  • Since, c// gt c/ it must be that b1//gtb1/ .
  • The bids are strictly increasing and continuous
    in types
  • Similar things hold for the buyer

13
Double auction
  • Maximization problem for type-c seller
  • The FOC is ½ 1-F2(s1(c))-(s1(c)-c)f2(s1(c))0
  • For the buyer,
  • And FOC is (v s2(v)f1(s2(v)) ½ F1(s2(v))

14
Double auction
  • Specific case
  • - P1 and P2 are uniform dist on 0, 1, and
    strategies are linear in types s1(c) a1ß1c
    and s2(v) a2ß2v
  • - Then, Fi(b)Pi(s-1i(b)) s-1i(b)(b- ai)/ßi,
    so fi(b)1/ ßi,
  • - Plugging into FOCs, we get
  • 2a1(ß1-1)c/ ß2 ß2 (a1ß1c) a2/ß2
  • 2(1-ß2)v a2/ ß1 a2ß2v- a1/ß1
  • - Solving this system, ß1 ß2 2/3 a11/4
    a21/12
  • - In equilibrium parties trade only if, a2ß2v
    a1ß1c
  • - Thus trade occurs only if, v c1/4
  • Too little trading in equilibrium!!

15
First price auction with a continuum of types
  • Two bidders with a unit of good to trade
  • Player is valuation is ?i and belongs to
  • Players have beliefs P, with density p, about
    rivals valuation
  • Seller imposes reservation price s0gt
  • Player i bids si gets ui ?i - si if si gt sj
    ui 0, si lt sj
  • If si sj both get good w.p. ½ and ui (?i -
    si )/2
  • Let si (.) be the pure strategy of player i

16
First price auction (continuum of types)
  • Show that strategies are monotonic, strictly
    increasing, and continuous in type
  • To show that
  • Proof If then type of player i could
    slightly lower his bid and still win w.p. 1
  • Let Fi be inverse function of si (.) F-1i (?i)
    s on
  • s0, , i.e. player i bids s if his
    valuation is Fi(s)
  • Type ?i maximizes (?i - s)P(Fj(s)) over s
  • This gives, P(Fj(s)) Fi(s)-sp(Fj(s)) Fj/(s)
  • There is a similar FOC by switching i and j

17
First price auction (continuum of types)
  • To show that There cannot be an asymmetric
    solution, F1(s) ? F2(s) for all s
  • Using F1 F2 F, in FOC, and integrating, we
    get,
  • This will give F(.), and the inverse function
    gives s(.)

18
First price auction (with two types)
  • Each bidder can have types , with lt
  • Corresponding probabilities are and
  • Sellers reservation bid is lower than
  • Key idea Look for mixed-strategy equilibrium
  • Type bids , and type randomizes
    according to a continuous distribution F(s) on
  • Argue that
  • For i of type to play a mixed strategy with
    support
  • it must be that

19
First price auction (with two types)
  • Because F( )0, the constant is
  • Thus, F(.) is given by
  • Let G(s) be distribution of bids. Above
    can be written as
  • Since F( )1, implies
  • Each bidders net utility is 0 when his type is
    and
  • when his type is

20
Bayesian equil can justify mixed equil
  • Harsanyi, 1973 A mixed strategy equil of a
    complete info game can be interpreted as the
    limit of pure strategy equil of perturbed games
    of incomplete info
  • Example Grab the Dollar- complete info version
  • - At times t0, 1, 2, two players want to grab
    a 1
  • - If only one grabs, he gets 1 and other gets 0
  • - If both grab at once, dollar destroyed each
    gets -1
  • - If neither grabs, both get 0
  • - Players have a common discount factor d
  • - The only symmetric strategy is a mixed
    strategy, where both grab w.p. p1/2 in each
    period

21
Bayesian equil can justify mixed equil
  • Example Grab the dollar- complete info version
  • -Consider player 1. By grabbing at time t, he
    gets
  • dt(1- p) dt p(-1). By not grabbing, he gets
    0. He is indifferent, so dt(1- p) dt p(-1)0,
    and so, p1/2
  • Consider perturbed version of the above game
  • Example Grab the dollar- incomplete info
    version
  • -If player i wins, he gets 1?i, ?i is uniform
    on -?, ?
  • -Consider symmetric strategy si(?ilt0)do not
    grab si(?i0)grab
  • -This is a pure strategy Bayesian equilibrium!
    Why?
  • -What happens when ??0?

22
Bayesian mixed equil 1st price auctions
  • 1. Consider FOC for first-price auctions with
    continuum of types P(Fj(s)) Fi(s)-sp(Fj(s))Fj
    /(s)
  • Let Gj(s) P(Fj(s)) be dist of bids s.
    gj(s)p(Fj(s))Fj/(s)
  • Then FOC becomes Gj(s) Fi(s)-s gj(s), sgt
  • 2. Equivalent condition for two-type case
  • Differentiating w.r.t s,
  • Consider sequence, Pn(?), s.t.
  • If Fn(.) is equil strategy for Pn(.), then
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