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Animation the next big thing

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Recent releases Ghatotkach, Chiti Chiti Bang Bang, Roadside Romeo etc. ... Movie Maker, Game Designer, 3D Fashion Industry. AD Film Maker, Simulation. Texture Artist ... – PowerPoint PPT presentation

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Title: Animation the next big thing


1
Animation the next big thing
2
Animation The next buzzword !
3
What is Animation ?
Anim means To give life Hence,
Animation is an art of giving life to an
inanimate object that is created by an
artist. Animation is an Illusion of movement,
created by the consecutive display of images of
Static elements.
4
Global Animation Industry
USD 75 billion by 2009
5
Indian Animation Industry
USD 1 billion by 2010
6
Indian Gaming Industry
USD 350 million by 2010
7
Indias contribution to Animation
8
What makes India the Hub of Animation Across the
world ?
  • Lower cost of production
  • Favorable cultural background
  • English speaking workforce
  • World class technicians giving a creative edge
  • Presence of world-standard studios

9
What are the challenges that the Animation
Gaming industry faces in India?
  • Lack of skilled manpower
  • Lack of a developed market
  • Lack of awareness regarding the industry
  • Lack of proper animation training programs
  • Lack of investment in technology

10
  • Animation Industry - Business Models
  • Outsourced Jobs
  • Co-production
  • Creation of Intellectual Properties
  • International acquisitions

11
  • Intellectual Property Business in India
  • Several kids channel launched
  • Great scope for Indian producers to develop IPs
    and to move up the value chain
  • Share of Animated movies increasing significantly
  • Recent releases Ghatotkach, Chiti Chiti Bang
    Bang, Roadside Romeo etc.
  • Licensing Merchandising culture is also picking
    up which contributes to revenue and branding
    building exercise.

12
..IP Business in India
  • Success of animation oriented business depends
    primarily on quality of animation it can deliver
  • Indian market requires highly skilled workforce
    for original features
  • It is high time we should include animation as a
    mainstream curriculum.

Animation is a vocation that exploits creativity
of an individual and artists can only exploit the
full potential of this form of story telling.
13
E-education
Medical
Animation

Television
Entertainment
Animated Film
Web-designing
Direct to DVD
Visual Communication
Defence
14
MANPOWER STATUS No. of Animation companies in
India -
300 Employment -
12,000 freelancers 16,500 Projection by
2010 - 30,000 No. of Gaming
companies in India -
150 Employment -
2,500 Projection by 2010 -
13,000 Today industry demands that every student
passing out of any Institute should be empowered
with skills that are honed, creativity that is
inspired and talent that is mentored.
15
3D Animation Application
FilmsAnimated Live action
Architectural Walk Through
Commercials TV/Print mediaNew Media
Medical Training
3D Mobile And PC Games
16
Animation Studios
Careers in Animation Studios
  • Modeler
  • Rigger
  • SFX Specialist
  • Movie Maker,
  • Game Designer,
  • 3D Fashion Industry
  • AD Film Maker,
  • Simulation
  • Texture Artist
  • Animator
  • Lighting Artist,
  • Compositors,
  • VFX Specialist
  • Product Designer, etc.

17
Introducing
The Animation Company
18
  • Set up by the Government of West Bengal in June
    2004
  • A 8500 sft. State-of-the-art facility in Salt
    Lake, the IT hub of Kolkata

19
  • GOVT. COLABORATED WITH
  • DQ Entertainment (International) Pvt.Ltd, Asias
    Largest Animation Company in the year 2008

20
  • Association of DQ Entertainment - the
  • largest animation studio in ASIA
  • Realizing the need for greater technical support
    and super animation training, Government roped in
    DQE, a leading animation studio in the world
  • DQE is engaged in production of
    traditional/digital animation feature, television
    series, director to Home video as well as game
    art and gaming content with 82 global client
    base
  • DQE has also set up the first high-end animation
    studio in the State which is fully operational

21
DQ SVA Training Division
  • HIGHLIGHTS
  • Researched Industry relevant curriculum
  • Experienced trainers
  • World class infrastructure
  • Focused training on core fundamentals and
    thorough understanding of concepts
  • Churns out over 1,000 skilled professionals every
    year per centre
  • Placements in reputed Companys across India

22
MISSION
Our mission is to emerge as Indias leading
Animation Institute, by successfully implementing
our 3-fold model of Training, Production and RD
under a single symbiotic platform
Training
Production
RD
23
DQ
Corporate Office - Hyderabad Regional
Training Center - Kolkata - Mumbai
- Chennai
24
DQ Courses
Departments
2D Animation
3D Animation
VFX
Toon-Boom Harmony
25
3D Animation
26
The 3rd Dimension
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What is 3D-Three Dimensions
  • Refers to Objects /Material that have
  • The Height
  • The Width
  • The Depth
  • Includes everything that we see in real life
    such as people, trees, buildings, bricks, etc.

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30
3D Animation Pre-Production
  • Pre-Production in 3D also consists of
  • Idea/Story/Script Writing
  • Character Design
  • Story boarding
  • Sound Recording

31
Pre-Production
  • It involves a process of visualization and
    Development which is common for Live Action,
    Animation Films or any project.

32
3D Animation ProductionModeling
  • The process of developing a Mathematical,
    wire frame that creates a 3D images in computers
    is called 3D modeling.
  • It can be a representation of any 3
    dimensional object. Models are Created based on
    the drawings done in pre-production stage

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36
3D Animation ProductionTexturing
  • Texturing gives the realistic look to the model
    that is created

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38
3D Animation ProductionRigging
  • Rigging consists of giving bones/joints to the
    character/object
  • Rigger creates the Joints and muscle controls
    according to requirement of the story/ character

The Rigging controls serve as strings of a puppet
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40
3D Animation ProductionRigging
  • Face Muscles specially rigged for expressions.

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42
3D Animation ProductionAnimation
43
3D Animation ProductionLighting
  • It involves illuminating the model, giving it a
    visibility, shadow, reflection, and a realistic
    feel
  • It ultimately creates a mood and environment

44
3D Animation ProductionRendered Image
  • Rendering is the process of taking the final out
    put of the mode/character created in a 3D
    software
  • Some times the quality require to make use of the
    best that a particular soft ware provides. taking
    the best.

45
3D Animation Post-Production
  • Once the Modeling, Texturing, Rigging, Animation
    and Lighting is complete, the next stage is Post
    production -Vfx and Compositing

46
3D Animation Post-ProductionVisual effects
Visual effects in 3D is done with the help of
dynamic simulations and expressions. Dynamics is
a module which is very challenging and gives you
a platform to let loose the creative imagination.
47
3D Animation Post-ProductionCompositing AV
Editing
Here, Sound and Video is edited/mixed, in order
to acquire the required output
48
Our Association with Major Industry Players DQ
Entertainment Crest Animation UTV Toons Prana
Studio Famous Studio Graphiti Tata Elxsi Prime
Focus Big Animation Rhythm Hues Green Gold
Animation Blow Fish Tata Interactive
System..to name a few
49
Animation Studios International
  • Pixar animation
  • Warner Brothers
  • Disney
  • MGM (Metro Golden Mayer)

50
  • COURSES ON OFFER
  • 1 Year full-time program in 2D Classical
    Animation
  • 1 Year full-time program 3D Digital Animation

51
ADMISSIONS OPEN FOR
1 Year Full-time Program in Digital
Storyboarding and Digital Animation (ToonBoom
Harmony)
Job Assured for Successful Candidates
52
  • ToonBoom Harmony supports
  • Any kind of 2D classical animation project in a
    paperless environment without compromising on
    quality and style
  • Covers all production steps from design to final
    rendering in a non-linear workflow based on
    state-of-the-art vector engine
  • Keeps uniformity and consistency and facility for
    effective communication between team members,
    re-use of elements
  • ToonBoom Harmony can take care of pre-production,
    production and post-production i.e. from digital
    storyboarding to digital animation and final
    execution of 2D classical animation project in a
    non-linear environment

53
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