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EEL 4713/EEL 5764 Computer Architecture

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Obtain the textbook (3rd edition) and read chapter 1. 10/1/09. EEL 4713 ... Inside a computer (The Big Picture) Chapter 1. Computer Abstractions and Technology ... – PowerPoint PPT presentation

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Title: EEL 4713/EEL 5764 Computer Architecture


1
EEL 4713/EEL 5764Computer Architecture
Required Textbook Computer Organization
Design, by Patterson and Hennessy, 3rd
Ed.
  • Spring Semester 2005
  • Instructor Dr. Michael Frank

2
Competency Areas
  • The Course Instructional Objectives cover six
    competency areas

3
Competency Areas
  • Computer System Components
  • Identify important parts of a computer system
    and classify them according to the five
    components of a computer
  • Performance Metrics
  • Calculate and interpret different performance
    and cost metrics of computer systems.

4
Competency Areas
  • Programming Coding Methods
  • Derive binary MIPS RISC processor code from
    assembler coding and verify with software
    simulation tools
  • Derive assembler code from an equivalent
    C-code representation.
  • Computer Arithmetic
  • Calculate floating point and twos complement
    number conversion and solve arithmetic equations
    in twos complement.
  • Analyze the datapath and control of an
    arithmetic logic unit.
  • Design and implement multiplication and
    division algorithms.

5
Competency Areas
  • Processor Datapath Control
  • Analyze a multicycle datapath of a MIPS
    microprocessor.
  • Cache Architectures
  •      Identify, analyze and design optimal cache
    architectures for a given need.

6
Assignment 1
  • Sign the Prerequisite form and turn it in to me
    before the end of class today.
  • Go to Blackboard Course Web page and verify
    and/or self-enroll in the class.
  • Obtain the textbook (3rd edition) and read
    chapter 1.

7
Computer Abstractions and Technology
  • Computers have led to the information revolution
    or technological movement.
  • Technologies used in computers (Fig. 1.13)
  • Computer technology (in terms of memory capacity
    and processor speed) is a rapidly changing field
    quadrupling every 3 years! (aka The DRAM Growth
    Rule ? 4 times every 3 years).

8
Chapter 1Computer Abstractions and Technology
Computer Abstractions and Technology
  • Innovative computer systems have led to the
    development of applications that until recently
    were economically infeasible
  • Automatic Teller Machines (ATMs)
  • Laptop Computers
  • The Internet
  • Computer performance has been a primary concern
    for computer architects and programmers (memory
    versus speed).

9
Chapter 1Computer Abstractions and Technology
Computer Abstractions and Technology
  • Major goals of this text
  • To understand how computers work by understanding
    machine language
  • 2. To understand the internal organization of
    computers
  • 3. To identify and evaluate performance metrics
    for a computers and their programs

10
What is a computer?
Chapter 1Computer Abstractions and Technology
Computer Abstractions and Technology
  • Inside a computer (The Big Picture)

Five Classic Components of a Computer Memory
where programs are kept when they are running
also contains data needed by programs Control
one of two components of processor that tells
memory, datapath, and I/O devices what to do
Datapath one of two components of processor
that performs arithmetic operations Input
Devices devices that supply input to the
computer such as the keyboard and the
mouse Output Devices devices, such as
printer and monitor, that convey the result
of a computation to the user
11
Chapter 1Computer Abstractions and Technology
Computer Abstractions and Technology
  • Computers communicate using machine language
    which is a binary representation of electrical
    signals (1 and 0).
  • Binary digits are known as bits.
  • Since computers only follow commands, we say the
    individual commands are called instructions.
  • For example 1000110010100000 is an instruction
    that tells a computer to add two numbers
  • (more in chapter 3).

12
Chapter 1Computer Abstractions and Technology
Computer Abstractions and Technology
  • Bits are used to represent both instructions and
    data.
  • Initially only binary numbers are used to design
    and program computers, however this became
    tedious. Hence, the development of assembly
    language and high-level programming languages.
  • The notion of low-level and high-level
    programming is a common approach to hardware and
    software system design.
  • A system that consists of hierarchical layers
    with each lower layer hiding the details from the
    layer above it is known as abstraction.

13
Chapter 1Computer Abstractions and Technology
Computer Abstractions and Technology
Example
High-level Language (in C)
A B
(High-level Instruction)
Compiler
add A, B
Assembly Language Program
(Assembly Language Statement)
Assembler
1000110010100000
(Binary Instruction)
Binary Machine Language
14
Instruction Set Architecture
Chapter 1Computer Abstractions and Technology
Computer Abstractions and Technology
  • INSTRUCTION SET ARCHITECTURE (ISA)
  • Important interface between hardware and
    low-level software
  • standardizes instructions, machine language bit
    patterns, etc.
  • advantage different implementations of the same
    architecture
  • disadvantage sometimes prevents using new
    innovations
  • Modern instruction set architectures
  • 80x86/Pentium, PowerPC, DEC Alpha, MIPS, SPARC,
    HP

15
Computer Abstractions and Technology
  • The remainder of the semester will consist of
    development and understanding of the six
    competency areas
  • Computer System Components
  • Performance Metrics
  • Programming Coding Methods
  • Computer Arithmetic
  • Processor Datapath Control
  • Cache Architectures
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