Aliasing%20(Again) - PowerPoint PPT Presentation

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Aliasing%20(Again)

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Compute multiple versions of the texture map, each cut in half along each dimension. ... http://developer.intel.com/technology/3d/docs/TEXTURE.HTM ... – PowerPoint PPT presentation

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Title: Aliasing%20(Again)


1
Aliasing (Again)
  • The straightforward sampling of texture maps can
    lead to really horrible-looking texture break-up.
  • This is one of the classic (and most noticeable)
    of aliasing problems.
  • We need to use some form of filtering to reduce
    aliasing. For example, super-sample several
    points for each pixel and combine by (weighted)
    averaging.

2
Texture Sampling Mip Maps
  • Compute multiple versions of the texture map,
    each cut in half along each dimension. Pixels at
    lo-res are average of 4 pixels at next higher
    res.
  • Choose a Level of Detail (LOD) based on the
    spacing of a pixel increment on the texture grid.
    1-1 (LOD0), 1-2 (LOD1), 1-4 (LOD2),
  • Pick one level of detail or interpolate between
    the two closest ones, 1-3 (interpolate between
    LOD1 and LOD2),
  • This is generally quite fast and supportable by
    hardware.

http//developer.intel.com/technology/3d/docs/TEXT
URE.HTM
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