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Design Rule Checking 1

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can only pattern line widths and spacings above Wmin and Smin. limits of photolithography, optics, etc. Manufacturing alignment limits ... – PowerPoint PPT presentation

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Title: Design Rule Checking 1


1
Design Rule Checking 1
  • Outline
  • What is Design Rule Checking?
  • Why Design Rule Checking?
  • Polygon DRC
  • Raster DRC
  • Goal
  • Understand DRC problem
  • Understand DRC algorithms

2
What is Design Rule Checking?
  • Verification that layout geometry is legal
  • obeys set of design rules
  • minimum widths and spacings
  • extensions, overlaps
  • circuit-dependent rules
  • Goal
  • verify that all rules are met
  • highlight places that rules fail and why
  • use minimum CPU time, memory
  • integrated DRC layout editor
  • use existing data structures
  • check incrementally

A
Smin 3 if VAB lt 2.5V, Smin 4 otherwise
B
3
Why Design Rule Checking?
  • Manufacturing resolution limits
  • can only pattern line widths and spacings above
    Wmin and Smin
  • limits of photolithography, optics, etc.
  • Manufacturing alignment limits
  • overlay registration varies slightly
  • repeatability of mechanics, sensors
  • Manufacturing disturbances
  • line over/under etching
  • furnace temperature variations
  • particles
  • Layout design rules
  • obey them to get high manufacturing yield
  • a compromise between yield and density
  • rules are local in nature

vs.
vs.
vs.
vs.
vs.
4
Geometry Representation
  • Polygon
  • rectangles as special case
  • most natural representation
  • simple specification of most design rules
  • requires good polygon package
  • Raster
  • at design rule resolution
  • memory hog
  • Tile
  • corner-stitched rectangles, trapezoids
  • good for incremental analysis
  • local connections already stored
  • Edge
  • requires connectivity information
  • minimal memory

00
10
00
01
11
01
00
10
00
5
Polygon DRC
  • Design rules in terms of boolean operations
  • Met-Met spacing gt 3 lambda
  • MetI inflate(Met, 1.5)
  • Error MetI MetI
  • Issues
  • inflation of oblique angles
  • robustness of polygon package
  • many tricky cases
  • speed
  • O(nm) operation for n and m-edge polygons
  • memory
  • many auxiliary structures for each edge
  • 2 floats, 5 points in DMW polygon package
  • must merge electrically connected polygons
  • must restrict checks to neighboring polygons
  • avoid O(n2) checks for n polygons

A B
A - B
A B
A
B
6
Polygon Operations
  • Find edge intersections
  • O(nm) time for n and m edge polygons
  • use neighborhood check to reduce average to
    (nlogn)
  • split edges at intersections
  • Walk the edges
  • keeping to edges that are on outside of result
    polygon
  • use wrap/winding number to compute inside/outside
  • edge crossings of horizontal ray

1
-1
1
sum 1 gt inside
worst-case
7
Neighborhood Checking
  • Design rules are local - only check neighborhood
  • objects spread evenly across chip
  • number of neighbors roughly constant
  • Bin sorting
  • divide chip into c x c bins
  • bin points to all objects that intersect it
  • O(1) time to check nearby bins for objects
  • Quad tree
  • search tree - log(n) time to find neighbors
  • Scan line
  • only hold objects within design rule of scan line
  • cutline on n-object chip hits sqrt(n) objects
  • nlog(n) time to scan all objects
  • Corner-stitching
  • inherent neighborhood relationships

8
Raster DRC
  • Scan window over raster
  • d x d for maximum design rule of d units
  • table lookup of d x d window
  • window passes/fails
  • precompute tables
  • one bit per layer
  • layer combinations via bit operations
  • very fast
  • Issues
  • fine grid design rules gt large raster
  • I/O time, memory consumption
  • rasterization time
  • use scan line to select polygons to rasterize
  • large d gt large tables
  • limited to Manhattan geometry
  • works best on simple MOSIS design rules

space 2 ok
9
Raster DRC
  • Algorithm
  • sort polygons in y and x
  • by upper-left vertex
  • while unrasterized polygons below scanline
  • move scanline down to next unrasterized polygon
    or polygon section
  • for each polygon intersecting scanline
  • rasterize polygon from scanline to
  • scanline max design rule
  • for each raster pixel in scan line
  • for each design rule window
  • check rule
  • report failures
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