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Cognitive Psychology: Human Error Kevin Paterson

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Title: Cognitive Psychology: Human Error Kevin Paterson


1
Cognitive PsychologyHuman ErrorKevin Paterson
2
Introduction
  • Topics
  • Why human error is important
  • Limits on human behaviour
  • Attention, Perception, Memory, Reasoning
  • Design issues
  • Psychology, health and safety

3
Why human error is important
  • Human error is a major cause of accidents in the
    workplace, at home, or on the roads
  • Estimated that 90 of all workplace accidents are
    due to human errors.
  • Many disasters have been attributed to human
    error Bhopal, Three-mile Island, Challenger
    space shuttle, Chernobyl.

4
Limits on human behaviour
  • Attention
  • There are limits on our ability to divide
    attention.
  • Information overload can result in workplace
    errors.
  • Over-learning responses (i.e. automatic
    processing) also can lead to errors.
  • e.g. PC trashcan errors.

5
Limits on human behaviour
  • Perception
  • We need to interpret information that we see.
  • Missing some pieces of information can result in
    error.
  • One solution is to build redundancy into key
    information - i.e. have multiple cues or signals
  • e.g. dual coding for electrical wires.

6
Limits on human behaviour
  • Memory
  • Limited short-term memory capacity.
  • Critical for learning new information,
    procedures.
  • Context dependency of learning and recall
  • levels of processing - depth of learning is
    important - critical for training.

7
Limits on human behaviour
  • Logical reasoning
  • People are poor at systematic or logical
    reasoning
  • Yet systematic reasoning is often required in
    error checking procedures
  • Reasoning errors responsible for major accidents,
  • e.g. three-mile island nuclear incident.

8
Swiss cheese model of human error
9
Systems design
  • Mapping onto users mental model
  • Managing information
  • Reducing complexity
  • Visibility
  • Constraining behaviour
  • Design for errors
  • Standardisation
  • User centred design

10
Systems design
  • Mapping onto users mental model
  • Often there is a gulf between how a system is
    working and how a user thinks a system is
    working.
  • E.g. three mile island - lights indicated that a
    system had been instructed to shut-down, user
    thought it indicated actual status of the system.
  • Design should ensure that system operation is
    obvious.

11
Systems design
  • Managing information
  • Avoid relying on memory
  • User might forget to perform task, e.g. mechanics
    often forget to replace nuts etc.
  • Use systems (e.g. pocket PC with interactive
    checklist) to monitor and provide reminders.

12
Systems design
  • Reducing complexity
  • Greater task complexity results in errors
  • use systems to reduce complexity
  • E.g errors in Health care often occur as result
    of prescription errors.
  • Using systems that reduce reliance on
    prescribers knowledge can reduced errors.

13
Systems design
  • Visibility
  • User should be able to perceive what actions are
    possible and which might be best.
  • Feedback is important to demonstrate that action
    occurred and whether it was successful.

14
Systems design
  • Constraining behaviour
  • Reduce errors by designing the interaction in
    ways that minimise their opportunity.
  • E.g. cash machines used to give out money before
    card
  • people used to forget to collect card
  • e.g. cash machines used to give out money before
    card
  • people used to forget to collect card
  • now they give card before money

15
Systems design
  • Design for errors
  • Errors are inevitable so design should anticipate
    them.
  • E.g. On PCs you have to click an OK box to delete
    contents of trashcan.
  • However, often use OK boxes to confirm action.
  • Should use non-standard response box for critical
    decisions to prevent accidental selection.

16
Systems design
  • Standardisation
  • Reduces learning time and confusion.
  • E.g. ER units use different procedures in
    different hospitals
  • However, considerable swapping of staff
  • Increases likelihood of confusion, re-learning
    and errors.

17
Systems design
  • User centred design
  • Occurs when systems design reflects user needs
    rather than designer needs.
  • Sounds obvious, but designers often have
    different knowledge from user and do not
    appreciate their needs.
  • Importance of usability assessment.
  • Often empirical tests using sample of potential
    users.

18
Summary
  • Demonstrated that human error is important
    because it is widespread and can be costly.
  • Considered some causes of human error Attention,
    Perception, Memory, Reasoning
  • Considered methods of reducing and addressing
    human error in systems design.
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