The Unique Games Conjecture - PowerPoint PPT Presentation

About This Presentation
Title:

The Unique Games Conjecture

Description:

Ben Toner. CWI, Amsterdam. The verifier sends one question to each prover ... the UGC, but instead tells us how big k=k( , ) needs to be in order for ... – PowerPoint PPT presentation

Number of Views:21
Avg rating:3.0/5.0
Slides: 28
Provided by: csTa1
Category:
Tags: ben | big | conjecture | games | unique

less

Transcript and Presenter's Notes

Title: The Unique Games Conjecture


1
The Unique Games Conjecture with Entangled
Provers is False
Julia Kempe Tel Aviv University Oded Regev Tel
Aviv University Ben Toner CWI, Amsterdam
2
Two-Prover One-round Games
Alice
Bob
t
s
a
b
accept
Verifier
reject
  • The verifier sends one question to each prover
  • Each prover responds with an answer from 1,,k
    (no communication allowed)
  • The verifier decides whether to accept or reject
  • The value of a game is the maximum success
    probability the provers can achieve, and is
    denoted by ?(G)
  • The provers can have shared randomness but it
    cant help them

3
Unique Games
  • We say that a game is unique if for each answer
    of the first prover there is exactly one good
    answer of the second prover and vice versa
    CaiCondonLipton90, FeigeLovász92
  • In other words, the verifier accepts answers a,b
    iff b?(a) where ? is some permutation on k
    elements

1 2 3 4 5 k
1 2 3 4 5 k
1 2 3 4 5 k
1 2 3 4 5 k
4
Example the CHSH game
  • The CHSH game ClauserHorneShimonyHolt69
  • The verifier sends a random bit to each prover
  • Each prover responds with a bit (so k2 here)
  • The verifier accepts iff the XOR of the answers
    is equal to the AND of the questions
  • Unique game
  • The value of this game is 3/4


1
1


1
1
?
5
Unique Games Conjecture (UGC)
  • In 2002, Khot conjectured that estimating the
    value of unique games is also hard
  • Conjecture Khot02
  • ??,?gt0 ?k such that it is NP-hard to determine
    whether a given unique game G with answer size k
    has ?(G)?1-? or ?(G)lt?
  • Remarks
  • It is crucial that ?gt0 since otherwise easy
  • The PCP theorem parallel repetition shows
  • this without the unique requirement

6
Implications of the UGC
7
Algorithmic Results on Unique Games
  • Lots of algorithmic work on approximating ? for
    unique games Trevisan05, CharikarMakarychevM06,
    GuptaTalwar06, ChlamtacMakarychevM06
  • Can be seen as attempts to disprove the UGC
  • One of the best known results is
    CharikarMakarychevM06. Given any unique game G,
    their algorithm outputs a value ? s.t.
  • 1-O((?logk)½) ? ?(G) ? 1-?
  • This does not contradict the UGC, but instead
    tells us how big kk(?,?) needs to be in order
    for the conjecture to make sense

8
Games with Entangled Provers
Alice
Bob
t
s
a
b
accept
Verifier
reject
  • These games are as before, except the provers are
    allowed to share an arbitrary entangled quantum
    state
  • Originate in the works of EinsteinPodolskyRosen35
    , Bell64,

9
Games with Entangled Provers
  • The entangled value of a game is the maximum
    success probability that entangled provers can
    achieve, and is denoted by ?(G)
  • For instance, ?(CHSH)0.8536, which is strictly
    greater than ?(CHSH)0.75.
  • This remarkable ability of entanglement to create
    correlations that are impossible to obtain
    classically (something Einstein referred to as
    spooky) is one of the most peculiar aspects of
    quantum mechanics

10
Games with Entangled Provers
  • Why study this model?
  • It was here first ?
  • If we ever want to really use proof systems,
    then there is no physical way to guarantee that
    the provers dont share entanglement
  • It might give us new insight on (non-entangled)
    games
  • Despite considerable work, our understanding of
    this model is still quite limited

11
Games with Entangled Provers
  • One of most important results is that of
    Tsirelson80 who showed that for the special
    case of unique games with k2, the entangled
    value is given exactly by an SDP and can
    therefore be computed efficiently (see also
    CleveHøyerTonerWatrous04)
  • This is in contrast to the (non-entangled) value
    of unique games with k2 which is NP-hard to
    approximate (by Håstads hardness result for
    MaxCut)
  • This SDP is used to determine that
    ?(CHSH)0.8536

12
Games with Entangled Provers
  • The only other known result is by Masanes05 who
    shows how to compute ? for games with two
    possible questions to each prover and k2
  • In all other cases, no method is known to compute
    or even approximate ?

13
Our Results
  • Theorem There exists an efficient algorithm
    that, given any unique game G outputs a value ?
    s.t.
  • 1-6? ? ?(G) ? 1-?
  • This gives for the first time a way to
    approximate ? for games with kgt2
  • It shows that the analogue of the UGC for
    entangled provers is false
  • Notice that our lower bound is independent of k,
    whereas in the non-entangled case, the lower
    bound is 1-f(?,k)

14
Techniques
  • We prove our main theorem in two steps
  • We formulate an SDP relaxation of ?
  • Surprisingly, this is essentially identical to
    the Feige-Lovász SDP, often used as a relaxation
    of ?
  • We then show how to take a solution to the SDP
    and transform it into a strategy for entangled
    provers
  • We call this quantum rounding in analogy with
    the rounding technique used in SDPs

15
The Proof
16
Quantum Correlations
  • If Alice and Bob share the n-dimensional
    maximally entangled state
    then they can perform a measurement as follows
  • Each party chooses an orthonormal basis of Rn
  • Each party obtains an outcome in 1,...,n
  • If Alice uses the orthonormal basis (x1,,xn) and
    Bob uses the orthonormal basis (y1,,yn), the
    output has the joint distribution given by
  • Notice that each partys marginal is uniform

17
Quantum Correlations
  • For example, heres how to get (cos?/8)20.8536
    success probability in the CHSH game
  • The provers share a 2-dimensional maximally
    entangled state
  • They perform a measurement in a basis depending
    on their input

x0
x1
Input 0 Input 1
y0
y0
x0
y1
y1
x1
Bob
Alice
18
The Proof
  • For simplicity, lets consider unique games for
    which there exists an optimal strategy in which
    each provers answer distribution is uniform over
    1,,k
  • Theorem There exists an efficient algorithm
    that, given any uniform unique game G, outputs
    a value ? s.t.
  • 1-4? ? ?(G) ? 1-?
  • Proof Start by writing an SDP relaxation
  • I will not show why this is a relaxation of the
    entangled value (the proof is not difficult)
  • Let the value of this SDP be 1-? and output ?
  • Our goal is to show that there exists a strategy
    that achieves success probability ? 1-4?

19
The SDP Relaxation
  • A solution consists of k orthonormal vectors in
    Rn for each question (for some large n)
  • In a good solution, the vectors should be
    aligned according to the permutation

20
Quantum Rounding The Idea
  • Main Idea On input s, Alice performs the
    measurement given by . Similarly
    for Bob using the v vectors.
  • However, is not a basis of Rn !
  • Instead, the provers complete their k vectors to
    an orthonormal basis of Rn in an arbitrary way

21
Quantum Rounding The Idea
  • New problem the probability that Alice obtains
    one of the first k outcomes is only k/n
    otherwise, with probability 1-k/n, her outcome is
    meaningless
  • Luckily, if Alice gets a meaningless answer, then
    with high probability Bob also gets a meaningless
    answer
  • This allows us to solve the problem by having
    both parties repeat the measurement process until
    they get a meaningful answer

22
Quantum Rounding
  • Alices strategy On input s, performs the
    measurement given by the completion of
  • to an orthonormal basis.
  • If obtains an outcome in 1,,k, returns it.
  • Otherwise, repeats the measurement again (with a
    fresh maximally entangled state)
  • Bobs strategy is similar.

23
Quantum Rounding Analysis
  • Fix some question pair (s,t)
  • Assume for simplicity that the permutation ?st is
    the identity permutation.
  • The contribution to the SDP is
  • We will show that Alice and Bob have probability
    at least 1-4? to output the same value i

24
Quantum Rounding Analysis
  • Alice and Bob have k1 possible outcomes in one
    measurement, with k1 signifying try again.
  • The joint probability distribution is given by

1 2 j k k1
?
1 ? i ? k k1
k/n
?
k/n
25
Quantum Rounding Analysis
  • The probability that in one measurement, both
    Alice and Bob output the same value is
  • The probability that both of them try again is
    therefore at least
  • The probability of success is therefore at least

26
Conclusions
  • We showed that the entangled value of unique
    games can be well approximated (up to factor 6)
  • We extend our results to d-to-d games
  • Our result also implies a parallel repetition
    theorem for the entangled value of unique games

27
Open Questions
  • Unique games
  • Improve our factor 6, or even compute ? exactly
  • So far we only know how to do it for k2 by
    Tsirelson80
  • General games
  • Can one compute ? exactly?
  • Probably not. KempeKobayashiMatsumotoTonerVidick0
    7 show this for games with 3 provers, and for
    games with quantum communication.
  • But what about approximating ? ?
  • Mostly open (even with many provers, quantum
    communication, etc.)
  • The most important open question in this area
Write a Comment
User Comments (0)
About PowerShow.com