Real-time Video Effects Using Programmable Graphics Cards - PowerPoint PPT Presentation

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Real-time Video Effects Using Programmable Graphics Cards

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HDTV standard 1080p requires throughput of 156 Mb/sec uncompressed. Current broadcasts takes approximately 30 Mb/sec uncompressed. Challenges: Disc space ... – PowerPoint PPT presentation

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Title: Real-time Video Effects Using Programmable Graphics Cards


1
Real-time Video Effects Using Programmable
Graphics Cards
  • Master of Science Thesis
  • Klas Skogmar
  • klas_at_skogmar.com

2
Introduction
  • Graphics cards have much computing power but are
    only used by 3D applications
  • Video and image editing programs often needs to
    perform per pixel operations that are ideal for
    graphics cards

3
Problems
  • How can graphics cards be used for displaying and
    altering video?
  • What kinds of effects are suitable for a 3D
    environment?
  • Is it possible to speed up effects by using the
    graphics card?
  • How are the transfer rates affecting the system?
  • How much disc space is required and how does this
    affect the system?

4
Programmable graphics cards
  • Graphics cards can do massive parallel
    calculations
  • 3D developers required more flexibility
  • 3D card producers introduced Vertex shaders and
    Pixel shaders
  • Makes it possible to program graphics cards in a
    similar way to processors

5
Effects on graphics cards
  • Color correction
  • Masking
  • Color keying
  • Compositing
  • Transitions
  • Painting
  • 3D effects

6
High resolution challenges
  • HDTV standard 1080p requires throughput of 156
    Mb/sec uncompressed. Current broadcasts takes
    approximately 30 Mb/sec uncompressed
  • Challenges
  • Disc space
  • Transfer speed
  • Other problems (e.g. dynamic range)

7
Working practice
  • Real-time
  • Expensive
  • Scanning film
  • Many formats
  • High resolution
  • Proxies and AOI
  • Specialized hardware

8
Available technologies
  • Dedicated hardware
  • OpenGL (Imaging subset)
  • DirectX (Direct3D and DirectShow)
  • Quicktime
  • ATIs and Nvidias

9
DirectShow
  • Microsofts media development environment
  • Built up of filters each with its own task
  • Filters are assembled in a filter graph
  • Is supported by many video and image formats

10
My program
  • Built using MFC
  • Uses a DirectShow filter
  • Shows how DirectShow can be used

11
Performance
  • My program was slow
  • ATI has developed a program that is fast (uses
    VMR-9)
  • Serious Magics Texture Download Benchmark
  • Matt Craigheads program

12
Performance
  • Results
  • ATIs program shows the potential adding
    effects do not give visible frame drops
  • The other programs shows the transfer speed from
    the graphics card to the processor it is not
    enough, but driver updates enhances the
    performance

13
Conclusions
  • It is already a technique that can be used!
  • Drivers has to be enhanced to allow the
    modifications to be written back to memory
  • Graphics cards are more flexible than dedicated
    hardware
  • Effects have to be rewritten
  • Many effects are more suitable to do using
    graphics cards

14
Conclusions
  • The transfer to and from disc can be a problem
  • There is a need for modules (e.g. DirectShow
    filters), that makes it easy to use programmable
    graphics cards
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