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Day 2

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Learn and practice useful techniques for generating new ideas ... 'You cannot dig a hole in a different place by digging the same hole deeper.' Edward de Bono ' ... – PowerPoint PPT presentation

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Title: Day 2


1
Day 2
  • Creativity and idea generation

2
Objectives
  • Learn about obstacles to creativity and how to
    break them
  • Learn and practice useful techniques for
    generating new ideas
  • Apply these techniques to solve interface
    problems and add value to software
  • Learn how to conduct and participate in group
    brainstorming sessions

3
Obstacles to Creativity
  • We are taught to conform
  • We look for a single best solution
  • We try to take the most direct route
  • Fear of failure
  • Thinking you were born uncreative

4
Some quotes worth keeping in mind
  • You cannot dig a hole in a different place by
    digging the same hole deeper. Edward de
    Bono
  • A problem well stated is half solved.
    John Dewey
  • If at first you dont succeed

5
Some quotes worth keeping in mind
  • You cannot dig a hole in a different place by
    digging the same hole deeper. Edward de
    Bono
  • A problem well stated is half solved.
    John Dewey
  • If at first you dont succeed try again a
    different way
  • The nun who taught Marilyn in grade 5

6
The first step
  • Define your problem
  • Define your problem as specifically as possible
  • State the problem in terms of how you want some
    situation to be better
  • Some examples
  • I want each potential client who views our
    portfolio to see the projects weve worked on
    that are most like their needs
  • I need a more intuitive way to allow users to
    select portion size of foods so they can see
    nutritional content
  • I need a way to provide context-sensitivity
    information to my users without them having to
    search through an entire Help file

7
Choose some creativity techniques
  • no constraints
  • break the rules
  • reversal
  • adopt and adapt
  • random word
  • incubation

8
No constraints
  • An example
  • Imagine you have a website that sells gourmet
    foods. How could you get more people to buy more
    gourmet food items if there were no constraints
    limiting you?
  • As you think up ideas, dont judge them
  • Record your answers

9
An idea from the no constraints technique
  • Each time a shopper looks at an item, another
    customer magically appears to tell them how good
    it is
  • This could lead to the use of testimonials

10
Break the rules
  • An example
  • You are redesigning a website for a company that
    manufactures printers for small businesses and
    consumers
  • Pose a question that would break the rules
    for example, What is the worse thing you could
    do if you want to help customers select the
    printer that matches their needs
  • One idea show customers printers that dont
    meet their needs

11
(No Transcript)
12
Reversal
  • An example
  • Imagine you are designing interactive maths tools
  • You might think of this reversal What if instead
    of selecting Help from within the maths tools,
    users instead select tools from within Help?
  • Lead to a system where, after a lesson, you
    could choose from tools to help you

13
Adopt and adapt
  • An example
  • You need to design a toolbar but there are too
    many for each to be displayed at once
  • Think of how this kind of problem is solved
    elsewhere
  • You might think of a cupboard that has a lazy
    susan and then you might adapt this idea to an
    interface

14
Random word
  • An example
  • You want to create software to teach people to
    play the guitar
  • You use the word skip as your random word
  • One idea might be to record an audio that skips
    the guitar part students could use it to
    practice playing the guitar part
  • Children like to skip during breaks at school,
    maybe you could add some kind of play time
    between lessons

15
Incubation
  • State the problem
  • Do some homework on it
  • Tell your brain to go seek
  • Forget about it
  • Wait while continuing on doing other things
  • sometimes a solution will just pop into your
    brain

16
Group Brainstorming
  • Guidelines
  • Groups of people, no more than 15 if possible
  • A secretary, who keeps track of each idea
  • A facilitator, who tracks the time and keeps the
    session moving along
  • A white board, blackboard, or large notepad
  • Markers or chalk to write ideas
  • A large conference table
  • Notepads and pencils for each participant

17
Running the session
  • State the problem. Take as much time as necessary
    to state the problem clearly
  • Write down the problem to be solved prominently
    and display it where everyone can see it
  • Set a time limit of 20-30 minutes for idea
    generation
  • Encourage the group to come up with both wild and
    normal ideas

18
Evaluate the ideas
  • Sort the ideas and determine which are best
  • Erase duplicated ideas first or those obviously
    impractical
  • Rate each remaining idea as excellent, promising,
    and presently unworkable
  • Resolve disagreements by voting

19
About todays lab
  • Applying the techniques
  • A 2 mark exercise on the required reading (you
    can use your textbook)
  • Make sure you read the suggestions on the website
    regarding things you could do by the next class
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