Title: Sources of Sensory Information
1Sources of Sensory Information
22 basic sources
- First from the environment, called exteroception
(from the outside) - Second from your body, called interoception
(comes from inside)
3Exterceptive Information
- Chief of these sources is your vision
- Defines the physical structure of the environment
- Second of these sources is audition- your hearing
- Very important in sports and activities requiring
a good sense of sound for direction, speed, etc.,
and for those who are visually impaired
4Interoceptive Information
- Also called kinesthetic information
- More relevant to us for motor control
- More commonly called proprioception (from within
the body) - Includes information on positions of the joints,
forces produced by muscles, orientation of the
body in space
5- Kinesthesis- sense or awareness we have of
movements of our joints and muscles during motor
activity - Kinesthesis and proprioception are often used
interchangeably - This information critical in sports such as
gymnastics, diving, figure skating- all those
that require information about how your body
moves through space
6- Vestibular apparatus in the inner ear critical to
posture and balance - Muscles spindles provide the nervous system with
information about changes in muscle length - Golgi tendon organs (junction of muscle and
tendon) give information about level of force in
muscle - Cutaneous receptors are in most skin areas, give
information about pressure, temperature and touch
(haptic information)
7Closed-Loop Control Systems
- How does a heating-cooling system work in your
home? - Comparator- (thermostat) senses difference
between goal and actual room temperature
(action/no action) - If an error occurs (action) sends a signal to the
executive, which is the command or control center - The executive issues a command to the effector,
which is responsible for carrying out the action - Sensory information is carried back to the
comparator, called feedback, and the loop starts
over again
8When do we use this model?
- Driving a car
- Walking
- Sitting
- When else?
9Conceptual Model
- We have already worked with the information
processing model - Stimulus identification, response selection,
response programming - This is the executive part of the conceptual
model - The motor program in the brain, the spinal cord
and muscles are the effector- they are the parts
that carry out the actions
10- The output- product- performance- provides the
feedback - And the comparator is the desired state vs. the
actual state of performance based on the feedback - The desired state is determined by the look, the
sound and the feel of the movement - When input arrives the desired state is
determined and represents the feedback you should
get if you perform the movement correctly
11Conceptual Model and Continuous Long-Duration
Skills
- Useful for maintaining balance and posture
(throwing darts, casting a lure, etc.) - Continuous tracking skills require attending to a
constantly changing target, such as driving a
car, running a 10K race- these type of activities
require using exteroceptive information as well
as kinesthetic feedback
12Limitations of Closed-Loop Systems
- Although the system has flexibility in movement
control and allows for a variety of movement
options and strategies, its biggest disadvantage
is that control is very slow particularly in the
response programming stage. Although you are
getting feedback, you have to wait for that
feedback before you can make changes
13The Conceptual Model
Input
Error
Stimulus Identification
Executive
Response Selection
Response Programming
Desired state
Comparator
Motor Program
Actual state
Effector
Proprioceptive feedback
Spinal Cord
Muscle force, length, joint position, body
position
Muscles
Exteroceptive feedback
Output
Vision, audition
14Chapter 4 Continued
- Sources of Sensory Information
15Rapid Tracking Behavior
- Remember that the information processing model
stages require time and attention so closed-loop
systems that include these stages are slow as
well - In the model corrections occur a few hundred
milliseconds after an error occurs - Error processed (stimulus-ID stage)
- Movement Correction (Response selection stage)
- Modification organization/initiation (response
programming stage) - Adequate if only 2-3 changes required per second
16Discrete Tasks of Brief Duration
- Closed-loop system also inadequate when it comes
to such brief skills as hitting, striking
throwing, catching common in sport (the actual
action itself, not the preparation phase) - If too much time elapses between when the
movement is initiated and when correction can be
made, success may not occur - Therefore, the first few hundred milliseconds of
a brief, rapid movement occur more or less
without modification - Finally, scientists have determined that there is
an all or nothing point where a go signal is
initiated and the movement proceeds without
interruption (Slater-Hamel experiment)
17Reflexive Modulations in Movement Skills
- To this point we have been talking about
consciously controlled movement adjustments based
on sensory information. However, there are other
adjustments, called reflexes, that occur at the
spinal cord and brain stem level that go on at
the same time as controlled movement.
18Types of Compensation
- M1 Response
- One of the most rapid underlying limb control,
prompted when and unexpected load is added to a
limb. 30-50 ms, involves 1 synapse, is
non-conscious and automatic - M2 Response
- 50-80 ms after the load comes the functional
stretch reflex, which also travels to the spinal
cord, but then moves on to the brain stem. Here
muscles are activated to help with the load
(knee-jerk reflex). Not affected by SR
alternatives, but we can adjust the amplitude of
the response
19- Triggered Reaction
- 80-120 ms too fast to be voluntary, but too slow
for M1 or M2. This is the little slip of the
glass (called wineglass effect) made before you
are even aware the glass is slipping, caused by
awareness of slippage against the cells of your
skin - Voluntary Reaction-Time Response (M3)
- 120-180ms, voluntary response, powerful and
sustained, can affect all muscles in the body,
not just those being stretched. This response is
sensitive to Hicks Law. - Coordinating compensations
- If more flexibility is needed more sources of
sensory information must be taken into account
before the action is defined, so more time is
needed to process information
20- Reflexes in the conceptual Model
- M1 and M2 occur in the effector stage
- Final common path and loops within loops
- Role of Movement Time- the amount of time that
elapses from beginning to end of a persons
movement - Only when the action takes longer than 300 ms is
there potential for all responses to be active - Choices among modes of control
- If performer can choose then the system can be
preprogrammed - We do this when we tell a student to
concentrate or focus on a particular source
of feedback - Voluntary feedback leads to over-control- when
perhaps preprogrammed operation corrected by
inner feedback loops would be best
21Role of Two Visual Systems in Movement Control
- We have two different visual systems
- Focal vision for object identification and
ambient vision for movement control
22Focal Vision
- Used to identify objects in the center of your
visual field - Answers the question what is it?
- It is conscious
- It is biased by movement
- It is diminished by dim light
23Ambient Vision
- Uses both central and peripheral portions of the
visual field - Not degraded by dim light
- Believe it is specialized for movement control,
to detect motion as well as the position of
objects in the environment - Answers the questions where is it? and where
am I in relation to it? - Contributes to fine control of movement
24Visual Control of Movement Skills
- Focal Vision and Movement Control
- Vision processed as another source of
exteroceptive information - Particularly important when we fail to accurately
identify objects in our environment, such as
during night driving
25- Ambient vision and movement control
- Optical flow- movement of patterns of light rays
from the environment over a persons retina,
allowing the person to perceive motion, position
and timing - Aids in stability and balance, velocity of
movement through the environment, direction of
movement relative to fixed objects, movement of
environmental objects relative to the observer,
time until contact between observer and object - Visual proprioception- information about movement
of your body in space
26- Concept of Tau
- As objects approach us, the retinal image
expands. That rate of expansion (how fast or
slow) tells us the speed of the approaching
object. So, images that expand on our retina are
approaching more quickly. - This is important for people who perform
interceptive actions (catching a ball) or
coincident-timing tasks (preparing the body for
entry into the water at the proper time of a
springboard dive)
27- Balance
- Strongly affected by varying the visual
information presented to the person (spotting on
a wall) - Vision in the Conceptual Model
- Focal system is exteroceptive
- Ambient system is more non-conscious
28Visual Dominance and Visual Capture
- Visual dominance
- Tendency for visual information to supersede
information coming from other senses - Visual capture
- Tendency for visual information to attract a
persons attention more easily than other forms
of information