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Sources of Sensory Information

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Vision processed as another source of exteroceptive information ... Focal system is exteroceptive. Ambient system is more non-conscious ... – PowerPoint PPT presentation

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Title: Sources of Sensory Information


1
Sources of Sensory Information
2
2 basic sources
  • First from the environment, called exteroception
    (from the outside)
  • Second from your body, called interoception
    (comes from inside)

3
Exterceptive Information
  • Chief of these sources is your vision
  • Defines the physical structure of the environment
  • Second of these sources is audition- your hearing
  • Very important in sports and activities requiring
    a good sense of sound for direction, speed, etc.,
    and for those who are visually impaired

4
Interoceptive Information
  • Also called kinesthetic information
  • More relevant to us for motor control
  • More commonly called proprioception (from within
    the body)
  • Includes information on positions of the joints,
    forces produced by muscles, orientation of the
    body in space

5
  • Kinesthesis- sense or awareness we have of
    movements of our joints and muscles during motor
    activity
  • Kinesthesis and proprioception are often used
    interchangeably
  • This information critical in sports such as
    gymnastics, diving, figure skating- all those
    that require information about how your body
    moves through space

6
  • Vestibular apparatus in the inner ear critical to
    posture and balance
  • Muscles spindles provide the nervous system with
    information about changes in muscle length
  • Golgi tendon organs (junction of muscle and
    tendon) give information about level of force in
    muscle
  • Cutaneous receptors are in most skin areas, give
    information about pressure, temperature and touch
    (haptic information)

7
Closed-Loop Control Systems
  • How does a heating-cooling system work in your
    home?
  • Comparator- (thermostat) senses difference
    between goal and actual room temperature
    (action/no action)
  • If an error occurs (action) sends a signal to the
    executive, which is the command or control center
  • The executive issues a command to the effector,
    which is responsible for carrying out the action
  • Sensory information is carried back to the
    comparator, called feedback, and the loop starts
    over again

8
When do we use this model?
  • Driving a car
  • Walking
  • Sitting
  • When else?

9
Conceptual Model
  • We have already worked with the information
    processing model
  • Stimulus identification, response selection,
    response programming
  • This is the executive part of the conceptual
    model
  • The motor program in the brain, the spinal cord
    and muscles are the effector- they are the parts
    that carry out the actions

10
  • The output- product- performance- provides the
    feedback
  • And the comparator is the desired state vs. the
    actual state of performance based on the feedback
  • The desired state is determined by the look, the
    sound and the feel of the movement
  • When input arrives the desired state is
    determined and represents the feedback you should
    get if you perform the movement correctly

11
Conceptual Model and Continuous Long-Duration
Skills
  • Useful for maintaining balance and posture
    (throwing darts, casting a lure, etc.)
  • Continuous tracking skills require attending to a
    constantly changing target, such as driving a
    car, running a 10K race- these type of activities
    require using exteroceptive information as well
    as kinesthetic feedback

12
Limitations of Closed-Loop Systems
  • Although the system has flexibility in movement
    control and allows for a variety of movement
    options and strategies, its biggest disadvantage
    is that control is very slow particularly in the
    response programming stage. Although you are
    getting feedback, you have to wait for that
    feedback before you can make changes

13
The Conceptual Model
Input
Error
Stimulus Identification
Executive
Response Selection
Response Programming
Desired state
Comparator
Motor Program
Actual state
Effector
Proprioceptive feedback
Spinal Cord
Muscle force, length, joint position, body
position
Muscles
Exteroceptive feedback
Output
Vision, audition
14
Chapter 4 Continued
  • Sources of Sensory Information

15
Rapid Tracking Behavior
  • Remember that the information processing model
    stages require time and attention so closed-loop
    systems that include these stages are slow as
    well
  • In the model corrections occur a few hundred
    milliseconds after an error occurs
  • Error processed (stimulus-ID stage)
  • Movement Correction (Response selection stage)
  • Modification organization/initiation (response
    programming stage)
  • Adequate if only 2-3 changes required per second

16
Discrete Tasks of Brief Duration
  • Closed-loop system also inadequate when it comes
    to such brief skills as hitting, striking
    throwing, catching common in sport (the actual
    action itself, not the preparation phase)
  • If too much time elapses between when the
    movement is initiated and when correction can be
    made, success may not occur
  • Therefore, the first few hundred milliseconds of
    a brief, rapid movement occur more or less
    without modification
  • Finally, scientists have determined that there is
    an all or nothing point where a go signal is
    initiated and the movement proceeds without
    interruption (Slater-Hamel experiment)

17
Reflexive Modulations in Movement Skills
  • To this point we have been talking about
    consciously controlled movement adjustments based
    on sensory information. However, there are other
    adjustments, called reflexes, that occur at the
    spinal cord and brain stem level that go on at
    the same time as controlled movement.

18
Types of Compensation
  • M1 Response
  • One of the most rapid underlying limb control,
    prompted when and unexpected load is added to a
    limb. 30-50 ms, involves 1 synapse, is
    non-conscious and automatic
  • M2 Response
  • 50-80 ms after the load comes the functional
    stretch reflex, which also travels to the spinal
    cord, but then moves on to the brain stem. Here
    muscles are activated to help with the load
    (knee-jerk reflex). Not affected by SR
    alternatives, but we can adjust the amplitude of
    the response

19
  • Triggered Reaction
  • 80-120 ms too fast to be voluntary, but too slow
    for M1 or M2. This is the little slip of the
    glass (called wineglass effect) made before you
    are even aware the glass is slipping, caused by
    awareness of slippage against the cells of your
    skin
  • Voluntary Reaction-Time Response (M3)
  • 120-180ms, voluntary response, powerful and
    sustained, can affect all muscles in the body,
    not just those being stretched. This response is
    sensitive to Hicks Law.
  • Coordinating compensations
  • If more flexibility is needed more sources of
    sensory information must be taken into account
    before the action is defined, so more time is
    needed to process information

20
  • Reflexes in the conceptual Model
  • M1 and M2 occur in the effector stage
  • Final common path and loops within loops
  • Role of Movement Time- the amount of time that
    elapses from beginning to end of a persons
    movement
  • Only when the action takes longer than 300 ms is
    there potential for all responses to be active
  • Choices among modes of control
  • If performer can choose then the system can be
    preprogrammed
  • We do this when we tell a student to
    concentrate or focus on a particular source
    of feedback
  • Voluntary feedback leads to over-control- when
    perhaps preprogrammed operation corrected by
    inner feedback loops would be best

21
Role of Two Visual Systems in Movement Control
  • We have two different visual systems
  • Focal vision for object identification and
    ambient vision for movement control

22
Focal Vision
  • Used to identify objects in the center of your
    visual field
  • Answers the question what is it?
  • It is conscious
  • It is biased by movement
  • It is diminished by dim light

23
Ambient Vision
  • Uses both central and peripheral portions of the
    visual field
  • Not degraded by dim light
  • Believe it is specialized for movement control,
    to detect motion as well as the position of
    objects in the environment
  • Answers the questions where is it? and where
    am I in relation to it?
  • Contributes to fine control of movement

24
Visual Control of Movement Skills
  • Focal Vision and Movement Control
  • Vision processed as another source of
    exteroceptive information
  • Particularly important when we fail to accurately
    identify objects in our environment, such as
    during night driving

25
  • Ambient vision and movement control
  • Optical flow- movement of patterns of light rays
    from the environment over a persons retina,
    allowing the person to perceive motion, position
    and timing
  • Aids in stability and balance, velocity of
    movement through the environment, direction of
    movement relative to fixed objects, movement of
    environmental objects relative to the observer,
    time until contact between observer and object
  • Visual proprioception- information about movement
    of your body in space

26
  • Concept of Tau
  • As objects approach us, the retinal image
    expands. That rate of expansion (how fast or
    slow) tells us the speed of the approaching
    object. So, images that expand on our retina are
    approaching more quickly.
  • This is important for people who perform
    interceptive actions (catching a ball) or
    coincident-timing tasks (preparing the body for
    entry into the water at the proper time of a
    springboard dive)

27
  • Balance
  • Strongly affected by varying the visual
    information presented to the person (spotting on
    a wall)
  • Vision in the Conceptual Model
  • Focal system is exteroceptive
  • Ambient system is more non-conscious

28
Visual Dominance and Visual Capture
  • Visual dominance
  • Tendency for visual information to supersede
    information coming from other senses
  • Visual capture
  • Tendency for visual information to attract a
    persons attention more easily than other forms
    of information
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