Title: The impact of interactive exploration on the recognition of objects
1The impact of interactive exploration on the
recognition of objects
- Frank Meijera, Egon L. van den Broekb and Theo
Schoutenc
a Dept. of Cognitive Psychology and Ergonomics,
Faculty of Behavioural Sciences, University of
Twente, The Netherlands b Centre for Telematics
and Information Technology (CTIT), University of
Twente, The Netherlands c Institute for
Information Science (ICIS), Radboud University
Nijmegen, The Netherlands
2Research topics
- use of interactive (virtual) environment in
product development - tool for design and communication
- stakeholders, e.g. engineer, end-user
- interaction in IE
- What is the added value for product design?
- Does it help users to increase their
understanding of design situations?
3Object Recognition and Interactivity
- Biederman (1987)
- Humans recognize objects by their components
(geons) - Visibility of the geons determine speed of object
recognition - Wohlschläger Wohlschläger (1998)
- Cognitive processes involved with mental and
manual object rotations are interrelated - James, Humphrey, Goodale (2001)
- Active exploration of objects benefits
performance on a subsequent recognition task - Interactivity facilitates object recognition
4Visual Spatial Abilities (VSA)
- Users differ in VSA
- Mental Rotation Test (VandenBerg Kuse ,1978)
- Two objects are the same as the object on the
left. - Division into three groups (low, medium, high)
5Questions
- Does interactive exploration facilitate the
recognition of objects? - Do the effects of interactive exploration differ
for humans with different VSA? - Do subjects respond faster and more accurate on
simple objects than on difficult objects?
6Experiment Overview
- VSA test
- Study phase, 3 study conditions
- Active (interactive), passive, control
- Test phase mental rotations test
- 3 and 5 geon objects, 24 each
- 36 subjects (students)
7Set-up
- Two std. computers
- Study phase
- Test phase
- Subjects switched between them
- After each phase
- Interaction through std. mouse and keyboard
8Objects
- Based on Biederman geons (3 or 5)
9Study Phase
- Explore objects in different conditions
- Active, passive (rotate x,y,z), control (math
task)
10Test Phase
- Are these objects the same?
- Response yes/no
- Mental rotations task
11Object complexity
- Simple objects more accurate (p lt .001)
- Active/Passive vs Control (p lt .001)
- Active vs Passive ns.
- Simple objects faster (4 vs 6 s)
- Speed independent exploration
12Visual Spatial Abilities
- Interaction VSA group Expl. Cond. p .047
- Low VSA group
- Active vs Passive p .018
- Other groups ns.
13Conclusions
- Low VSA group benefits from active exploration,
whereas high VSA does not - High VSA are better than low VSA
- Non-trained users need a more sophisticated
system to understand the product
14The End