The impact of interactive exploration on the recognition of objects PowerPoint PPT Presentation

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Title: The impact of interactive exploration on the recognition of objects


1
The impact of interactive exploration on the
recognition of objects
  • Frank Meijera, Egon L. van den Broekb and Theo
    Schoutenc

a Dept. of Cognitive Psychology and Ergonomics,
Faculty of Behavioural Sciences, University of
Twente, The Netherlands b Centre for Telematics
and Information Technology (CTIT), University of
Twente, The Netherlands c Institute for
Information Science (ICIS), Radboud University
Nijmegen, The Netherlands
2
Research topics
  • use of interactive (virtual) environment in
    product development
  • tool for design and communication
  • stakeholders, e.g. engineer, end-user
  • interaction in IE
  • What is the added value for product design?
  • Does it help users to increase their
    understanding of design situations?

3
Object Recognition and Interactivity
  • Biederman (1987)
  • Humans recognize objects by their components
    (geons)
  • Visibility of the geons determine speed of object
    recognition
  • Wohlschläger Wohlschläger (1998)
  • Cognitive processes involved with mental and
    manual object rotations are interrelated
  • James, Humphrey, Goodale (2001)
  • Active exploration of objects benefits
    performance on a subsequent recognition task
  • Interactivity facilitates object recognition

4
Visual Spatial Abilities (VSA)
  • Users differ in VSA
  • Mental Rotation Test (VandenBerg Kuse ,1978)
  • Two objects are the same as the object on the
    left.
  • Division into three groups (low, medium, high)

5
Questions
  • Does interactive exploration facilitate the
    recognition of objects?
  • Do the effects of interactive exploration differ
    for humans with different VSA?
  • Do subjects respond faster and more accurate on
    simple objects than on difficult objects?

6
Experiment Overview
  • VSA test
  • Study phase, 3 study conditions
  • Active (interactive), passive, control
  • Test phase mental rotations test
  • 3 and 5 geon objects, 24 each
  • 36 subjects (students)

7
Set-up
  • Two std. computers
  • Study phase
  • Test phase
  • Subjects switched between them
  • After each phase
  • Interaction through std. mouse and keyboard

8
Objects
  • Based on Biederman geons (3 or 5)

9
Study Phase
  • Explore objects in different conditions
  • Active, passive (rotate x,y,z), control (math
    task)

10
Test Phase
  • Are these objects the same?
  • Response yes/no
  • Mental rotations task

11
Object complexity
  • Simple objects more accurate (p lt .001)
  • Active/Passive vs Control (p lt .001)
  • Active vs Passive ns.
  • Simple objects faster (4 vs 6 s)
  • Speed independent exploration

12
Visual Spatial Abilities
  • Interaction VSA group Expl. Cond. p .047
  • Low VSA group
  • Active vs Passive p .018
  • Other groups ns.

13
Conclusions
  • Low VSA group benefits from active exploration,
    whereas high VSA does not
  • High VSA are better than low VSA
  • Non-trained users need a more sophisticated
    system to understand the product

14
The End
  • Questions?
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