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Centralized Content Creation

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What are the Central Content Groups? What is the philosophy? ... Very lean core game team: 1 art director, 1 environment art lead. Heavy reliance on outsourcing. ... – PowerPoint PPT presentation

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Title: Centralized Content Creation


1
Centralized Content Creation
  • Dan Forden
  • Director of Central Content Groups
  • Midway Games, Inc.

2
Centralized Content Creation
Agenda
  • Introduction.
  • Brief History.
  • Benefits/Challenges.
  • Keys to Success.
  • Case Study NBA Ballers The Chosen One.
  • Future Vision.

3
Centralized Content Creation
Introduction
  • Who am I?
  • What are the Central Content Groups?
  • What is the philosophy?

4
Centralized Content Creation
Introduction
  • Who am I?
  • Dan Forden. Director of Central Content Groups.
    Midway Games.
  • Audio background Pinball and Arcade Video.
  • Mortal Kombat. NFL Blitz.
  • Toasty!

5
Centralized Content Creation
Introduction
  • What are the Central Content Groups?
  • Concept.
  • Animation.
  • Audio.
  • Visual FX.
  • 3D Art.
  • Cinematics.
  • User Interface.

6
Centralized Content Creation
Introduction
  • What is the philosophy?
  • Using common platform. Smaller core teams.
  • Maximize artists time and effectiveness using a
    task-based model.
  • Reduce crunch.
  • Concentration of expertise.
  • Motion Picture Industry Model.
  • Impractical to grow disciplines within each game
    team.

7
Centralized Content Creation
Brief History
  • Cinematics needs across sports titles.
  • Animation Need for over-the-top animation for
    sports games.
  • UI Common needs, senior expertise.
  • Visual FX group formed in Seattle.
  • Concept group - visual direction.
  • Character and Environment Groups formed out of
    Cinematics.

8
Centralized Content Creation
Benefits
  • Efficiency.
  • Identify sharing initiatives.
  • Concentration of expertise.
  • Artists work on a variety of titles.

9
Centralized Content Creation
Benefits
  • Reduce artist crunch and burn-out.
  • Training.
  • Variety of skills (content creation, outsourcing,
    project management).
  • Unify creative efforts across the company.

10
Centralized Content Creation
Challenges
  • Human Nature Game developers are passionate and
    territorial.
  • Schedule slippage.
  • All-hands directives.
  • Staffing and headcount constraints.

11
Centralized Content Creation
Challenges
  • Last minute requests.
  • Aligning available resources with amount of work.
  • Poor communication.
  • Conflict and Chaos.

12
Centralized Content Creation
Keys to Success
  • Communication, communication...
  • Adopt service-oriented approach.
  • Engagement documents.
  • Try to work mostly on a task-based format.
  • Team makeup senior and junior talent.
  • 6-month forecasts.

13
Centralized Content Creation
Case Study NBA Ballers Chosen One
  • Demo

14
Centralized Content Creation
Case Study NBA Ballers Chosen One
  • First project to adopt Central-Groups-focused
    model.
  • Very lean core game team 1 art director, 1
    environment art lead.
  • Heavy reliance on outsourcing.

15
Centralized Content Creation
Case Study NBA Ballers Chosen One
  • Environment finishing and polishing in-engine.
  • Cinematics pre-viz, half of rendered FMVs.
  • Managed cinematics outsourcing.
  • UI art and integration of screens.
  • Audio.
  • All animation.
  • Character and C.A.P. pieces polish.

16
Centralized Content Creation
Future Vision
  • Near Term Finish games in progress.
  • Roll onto upcoming titles.
  • Hire artists with production savvy.
  • Technical art group?
  • Create a design group?
  • Prototype new game concepts.
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