Title: Utilizing Life-like, 3D Animated SigningAvatar
1Utilizing Life-like, 3D Animated SigningAvatar
Characters for the Instruction of K-12 Deaf
Learners
- Mr. Jason Hurdich
- Team Leader, Sign Language Projects
- Vcom3D, Inc.
- Orlando, Florida, USA
2Company Background
- Vcom3D, Inc. is a leader in research and
development related to the instruction of K-12
Deaf and Hard-of-Hearing (Deaf/HH) students. - Our SigningAvatar characters provide a striking
increase in many childrens attention span, their
level of engagement, and academic results. - During an evaluation at the Florida School for
the Deaf and Blind (FSDB), the increase in
comprehension when shifting from text-only to
text accompanied by sign language by use of the
SigningAvatar technology was 17 to 67.
3Sign Smith Development
4Sign Smith Studio for Development
- Vcom3D Sign Language Team uses Sign Smith Studio
to script content into ASL format. - Helps Deaf and Hard-of-Hearing children
understand the content in their native language. - Provides learning opportunities outside the
traditional classroom. - Used to create Signing Science Dictionary/Pictiona
ry and Signing Math Dictionary to provide STEM
access to children of different age and levels. - Promotes independent learning.
- Research and additional development features will
eventually become upgrades to commercial product.
5Gesture Builder for Development
- Vcom3D Sign Language team uses Gesture Builder
to - Create specific signs not available in the
existing lexicon library. - Create signs that match concepts more
specifically (i.e. regional signs). - Create signs needed for custom content.
- Create signs for foreign sign languages.
6- Early Research
- Life-Like, Expressive Avatars
7Early Research with TERC
- TERC, in collaboration with Vcom3D, used
SigningAvatar accessibility software to create
Signing Science Dictionary and Pictionary, and
Signing Math Dictionary (in 2009). - Illustrated interactive 3D sign language
dictionaries for young Deaf/HH children. - Funded in part by National Science Foundation,
NEC Foundation of America, and the U.S.
Department of Education. - Resource for teachers at school and parents at
home. - Expanding product line!
8Research Supporting Sign-to-Text Connections
- Wilson Hyde (1997) - comprehension
significantly increased with signed pictures
connected to text - Sims (2000) - comprehension increased from 17 to
67 after using sign-enabled content - Vesel (2004) - pre-test D/HH students mean score
lower than hearing students post-test they score
higher
9TERC Research Evaluations
- Overall Average (Vesel 2004)
- Deaf/HH Hearing
- Pre 1.37 1.99
- Post 3.55 3.38
- Pre .37 1.72
- Post 3.62 2.81
Weather -Elementary
Oxygen -Middle
10Mobile Language Reference for Deaf
Hard-of-Hearing K-12 Students
- U.S. Department of Education Phase I and II
funded research. - Vcom3D showed evidence of the success in
utilizing mobile devices to make ASL information
accessible on the go for K-12 students. - Content includes definitions and explanations of
idioms, scientific terms, multi-sense and
unfamiliar terms which Deaf/HH students often
have trouble understanding. - With Phase 2 funding, Vcom3D made Signing Science
Dictionary accessible via Apple iPod Touch and
iPhone as seen here.
11Phase I Evaluation Results Mobile Language
Dictionary
- The following average evaluations by educators of
Deaf/HH upper elementary and middle school
students (Hurdich and Sims, 2007) - Ease of Use 8.3 out of 10
- Motivation 10 out of 10
- Supported Reading Comprehension
- 7.7 out of 10
12Phase II Mobile Language Dictionary
- In October 2007, Vcom3D, Inc. began the Phase II
SBIR project (which runs through September 2009). - The Clerc Center did a preliminary study designed
to determine the ability of educators to use
Authoring Tools for creating signed instructional
materials for their students and the potential
impact of these materials on teaching and
learning. - This reference tool includes animated
translations from English to ASL of multi-meaning
terms, idioms and difficult words that Deaf
students often face in literacy. - Technology Goal - Develop Mobile Signing Science
Dictionary for Deaf/HH K-12 Students using the
Apple iPod Touch. - Educational Goal - Improve a students ability to
learn ASL grammar and to reinforce a bilingual,
bicultural educational approach.
13Evaluation of iPod Touch at the Clerc Center
- This component of the evaluation is a preliminary
study designed to begin to find out about the
ability of educators to use Sign Smith Studio to
create signed instructional materials for their
students and the potential impact of these
materials on teaching and learning. - The evaluation focused on four areas
- 1) Ability of one educator to use Sign Smith
Studio to create signed instructional materials - 2) Accuracy of the signed materials
- 3) Ability of the educator to integrate the
signed materials into the curriculum and - 4) Impact of the signed materials on students
ability to read and express ideas and on their
attitude toward learning.
14Students Reactions to iPod Touch
- The iPod helped me to do homework independently
without needing to depend on parents. - This iPod helped me to correlate what was taught
in the classroom. - It helped to reinforce my learning when parents
were busy. - The avatars are fun and cool!
- This helped to foster my independent learning.
- I would absolutely use this as a tool for
learning.
15Life-like, Expressive Avatars for the
Instruction of K-12 Deaf Learners
- National Science Foundation SBIR Phase I and II
funded research. - This project was conducted in partnership between
Vcom3D and the Laurent Clerc National Deaf
Education Center at Gallaudet University. - Goal - To identify signing styles of both genders
communicating in American Sign Language with
young students. - Based on the Shared Reading Project principles
created by David Schleper (1997).
16ASL readers go well beyond strictly interpreting
English text
- Based on Schlepers Principles for Reading to
Deaf Children, Vcom3D identified several
principles that could be addressed using our Sign
Smith Studio sign language authoring tool - Deaf readers re-read stories on a storytelling to
story reading continuum. - Deaf readers make what is implied explicit.
- Deaf readers adjust sign placement to fit the
story. - Deaf readers adjust signing style to fit the
story. - Deaf readers connect concepts in the story to the
real world. - Deaf readers use attention maintenance
strategies. - Deaf readers engage in role-play to extend
concepts.
17- During the same project, researchers found that
appropriate use of facial expression is an
important communicative skill for teachers
working not only with Deaf/HH, but also with
hearing students. - Although the importance of facial expression is
recognized, more research is required in order to
develop a comprehensive language model of how the
face is used to communicate in different contexts
and in different registers.
18- In order to enhance the expressiveness of our
Virtual Tutor (also known as SigningAvatar
characters) simulations, Vcom3D is researching
the nuances of how the face and body are used in
communication - in ASL, and teaching in general.
- The outcome of our research is to improve the
quality of our Virtual Tutors in areas such as
modeling of facial expression, connection of
these expressions with their meanings, and to
support the instruction of children and teachers
using our Sign Smith Studio product. - Our research began by videotaping teachers at the
Clerc Center. - Using the developed proof-of-concept system, we
videotaped a short story signed by a male
teacher, Jason Stewart, at Kendall Demonstration
Elementary School (KDES). - Vcom3D analyzed the video, wrote an English
transcript, and animated the story. - The animated version is 4 minutes of a story
called The Forest. -
19Phase I Evaluation Process
- Students at KDES and American School for the Deaf
participated in the evaluation process of our
newly developed Life-like Expressive Avatars. - The students were evaluated in their
comprehension of the materials with and without
the aid of the software. - The students were asked to
- Read a few passages and answer comprehension
questions without using the software. - Approximately two weeks later, the same reading
passages were shown with the aid of the 3D
animated story. - Take another comprehension test.
20Initial reactions from KDES Students
- It helped me to correlate with the signing and
reading English. It also helped me to reinforce
what I was reading allowing me to compare
stories. I thought the avatar looked like a real
person. - The avatar signed clearly and I was able to
fully understand the story better. I felt I was
able to learn more. - I would much rather have the avatar sign to me
over a Deaf person if I had an iPod based on the
avatars ability to show actions and
expressions. - I would much rather view ASL than reading
English, and would rather have avatars during
testing. It did help me understand the questions
better. - I felt I was able to understand the story more
in depth, helped me to read better, and the
avatar made no mistakes in signing. It was so
cool!
21Initial reactions from KDES Teachers
- What I liked most about the avatar was he had
smooth movements, clear signs, and the face was
very expressive. - My students liked the animation -- the story
became more interesting and understandable. - The signing of the avatar and facial expressions
was clear. - The avatar was identical to the actual signer.
- I think over time that life-like expressive
avatars could support the development of English
reading comprehension for unaided reading. - The project was very useful for my students it
helped a student who had trouble understanding
the text during the post-test.
22Educators Survey Data Summary- KDES and
American School for the Deaf
Question Average
1. Was it easy for your student to view the life-like expressive avatar(s) for reading comprehension? 9
2. How motivated were your students to use life-like expressive avatar(s) for reading? 9.8
3. How much do you think the life-like expressive avatar(s) supported the reading comprehension of the students who used it? 9.3
23Phase II Research Lifelike, Expressive Avatars
- How to best identify range of human facial
expressions in ASL. - How to incorporate three levels of effective
storytelling identified by Dr. Kristin Mulrooney
(Gallaudet University) to make our characters
more life-like - (1) grammar
- (2) emotions
- (3) communication
24- Significance and Implications of
- Research Projects
- The NSF-funded research will result in improved,
computer-based reading instruction for the
50,000 K-12 Deaf/HH students in the U.S. whose
first language is ASL. Currently, Deaf children
are delayed in developing language skills, to the
extent that the average reading level of a Deaf
high school graduate is no greater than 4th
grade. - The Dept. of Education-funded research will
result in a Mobile Language Reference tool that
can be taken anywhere to supplement the
curriculum of the Deaf/HH student. It will
contain a library of definitions that are often
difficult for these students to master.
25 26Sign Smith Studio 3.0The ONLY sign language
authoring tool that gives you the ability to add
SigningAvatar characters to your digital content
easily! The characters sign your content and
make it accessible to your students or anyone who
could benefit from sign language.
27Sign Smith Studio 3.0
- Benefits
- Saves time and money
- Create curriculum-specific, platform independent
content - No software animation experience needed
- Make changes in seconds unlike video
- Features
- Ten characters
- Coordinated facial expressions, signs and
mouthing - Automatic translation of over 10,000 English
words - Disambiguation for multiple meaning words
- 5 concurrent behaviors to synchronized for
natural signing - Export to Apple QuickTime Microsoft Windows
MediaTM - Use the exported videos in literacy and
multimedia programs that support these formats
28Gesture Builder 2.0
- No animation experience is required!
- Applicable tool for creating specialized sign
language content - Full index of hand shapes based on the ASL manual
alphabet - Signs created using Gesture Builder can be
imported into Sign Smith Studio and reused on any
of the SigningAvatar characters.
29ASL Animations Volumes 1-5
The ONLY ready-made animated sign language
resource that you can start using right away!
Now with more than 1,200 signs that represent
1,600 English words!
- FEATURES
- Animated GIFs and MOVs
- Compatible with Mac and PC
- Choose from single-play and multi-looped
animations - Use in multimedia and literacy programs
(IntelliTools Classroom Suite, Clicker 5,
Kurzweil 3000 for Windows, SoftTouch products),
PowerPoint and more!
30Sign Smith ASL on iTunes
- Introducing the best way to learn American Sign
Language on the new iPhone and iPod Touch App
Store! - SSASL Lite is FREE to download and contains 20
basic signs. - SSASL Essential is 0.99 to download and contains
100 basic signs including the manual ASL
Alphabet. - SSASL Ultimate is 4.99 and contains all 1,200
signs from ASL Animations. - Great reviews and more than 25,000 downloads in
one month!
31Sign4Me on iTunes
- Developed by our sign language team, which is
comprised of 8 Deaf professionals, Sign 4 Me
gives the user what they need to learn as little
or as much sign language as they want! - Sign 4 Me provides sign language instruction in
3D! Our 3D character can be zoomed in or out and
rotated to give you the best vantage point for
every sign. You control the placement of the
character and the speed of signing. Zoom in
closely to see the hands and how they are shaped. - The sign language library contains more than
11,400 words. As you type in sentences, phrases,
and words, they are saved in your History. This
allows you to look up previous content you have
entered and keeps you from having to retype again
and again. Go back to find your content either by
date or alphabetically. You also have the option
to loop the signing over and over so you can
practice or just see it one time for reference!
32Signing Science Dictionary
- The only illustrated interactive 3D sign language
science dictionary. - Designed for students who are Deaf/Hard-of-Hearing
and use American Sign Language (ASL) or Signed
English (SE) in the classroom. - Great resource for teachers and parents.
- The SSD supports access to standards-based
science content among elementary and middle
school students. - FEATURES 1,300 science terms and definitions
All text available in ASL and SE Most terms
contain an illustration Use at school and at
home
33Thank You
- Contact
- Jason Hurdich, jasonh_at_vcom3d.com
- Cindy Barson, cindyb_at_vcom3d.com, 407-737-8488 x121
34Thank You!
Thank you for attending this session at ATIA 2009
Chicago! Watch for us in Orlando this
January! Please help us improve the quality of
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