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Title: Utilizing Life-like, 3D Animated SigningAvatar


1
Utilizing Life-like, 3D Animated SigningAvatar
Characters for the Instruction of K-12 Deaf
Learners
  • Mr. Jason Hurdich
  • Team Leader, Sign Language Projects
  • Vcom3D, Inc.
  • Orlando, Florida, USA

2
Company Background
  • Vcom3D, Inc. is a leader in research and
    development related to the instruction of K-12
    Deaf and Hard-of-Hearing (Deaf/HH) students.
  • Our SigningAvatar characters provide a striking
    increase in many childrens attention span, their
    level of engagement, and academic results.
  • During an evaluation at the Florida School for
    the Deaf and Blind (FSDB), the increase in
    comprehension when shifting from text-only to
    text accompanied by sign language by use of the
    SigningAvatar technology was 17 to 67.

3
Sign Smith Development
4
Sign Smith Studio for Development
  • Vcom3D Sign Language Team uses Sign Smith Studio
    to script content into ASL format.
  • Helps Deaf and Hard-of-Hearing children
    understand the content in their native language.
  • Provides learning opportunities outside the
    traditional classroom.
  • Used to create Signing Science Dictionary/Pictiona
    ry and Signing Math Dictionary to provide STEM
    access to children of different age and levels.
  • Promotes independent learning.
  • Research and additional development features will
    eventually become upgrades to commercial product.

5
Gesture Builder for Development
  • Vcom3D Sign Language team uses Gesture Builder
    to
  • Create specific signs not available in the
    existing lexicon library.
  • Create signs that match concepts more
    specifically (i.e. regional signs).
  • Create signs needed for custom content.
  • Create signs for foreign sign languages.

6
  • Early Research
  • Life-Like, Expressive Avatars

7
Early Research with TERC
  • TERC, in collaboration with Vcom3D, used
    SigningAvatar accessibility software to create
    Signing Science Dictionary and Pictionary, and
    Signing Math Dictionary (in 2009).
  • Illustrated interactive 3D sign language
    dictionaries for young Deaf/HH children.
  • Funded in part by National Science Foundation,
    NEC Foundation of America, and the U.S.
    Department of Education.
  • Resource for teachers at school and parents at
    home.
  • Expanding product line!

8
Research Supporting Sign-to-Text Connections
  • Wilson Hyde (1997) - comprehension
    significantly increased with signed pictures
    connected to text
  • Sims (2000) - comprehension increased from 17 to
    67 after using sign-enabled content
  • Vesel (2004) - pre-test D/HH students mean score
    lower than hearing students post-test they score
    higher

9
TERC Research Evaluations
  • Overall Average (Vesel 2004)
  • Deaf/HH Hearing
  • Pre 1.37 1.99
  • Post 3.55 3.38
  • Pre .37 1.72
  • Post 3.62 2.81

Weather -Elementary
Oxygen -Middle
10
Mobile Language Reference for Deaf
Hard-of-Hearing K-12 Students
  • U.S. Department of Education Phase I and II
    funded research.
  • Vcom3D showed evidence of the success in
    utilizing mobile devices to make ASL information
    accessible on the go for K-12 students.
  • Content includes definitions and explanations of
    idioms, scientific terms, multi-sense and
    unfamiliar terms which Deaf/HH students often
    have trouble understanding.
  • With Phase 2 funding, Vcom3D made Signing Science
    Dictionary accessible via Apple iPod Touch and
    iPhone as seen here.

11
Phase I Evaluation Results Mobile Language
Dictionary
  • The following average evaluations by educators of
    Deaf/HH upper elementary and middle school
    students (Hurdich and Sims, 2007)
  • Ease of Use 8.3 out of 10
  • Motivation 10 out of 10
  • Supported Reading Comprehension
  • 7.7 out of 10

12
Phase II Mobile Language Dictionary
  • In October 2007, Vcom3D, Inc. began the Phase II
    SBIR project (which runs through September 2009).
  • The Clerc Center did a preliminary study designed
    to determine the ability of educators to use
    Authoring Tools for creating signed instructional
    materials for their students and the potential
    impact of these materials on teaching and
    learning.
  • This reference tool includes animated
    translations from English to ASL of multi-meaning
    terms, idioms and difficult words that Deaf
    students often face in literacy.
  • Technology Goal - Develop Mobile Signing Science
    Dictionary for Deaf/HH K-12 Students using the
    Apple iPod Touch.
  • Educational Goal - Improve a students ability to
    learn ASL grammar and to reinforce a bilingual,
    bicultural educational approach.

13
Evaluation of iPod Touch at the Clerc Center
  • This component of the evaluation is a preliminary
    study designed to begin to find out about the
    ability of educators to use Sign Smith Studio to
    create signed instructional materials for their
    students and the potential impact of these
    materials on teaching and learning.
  • The evaluation focused on four areas
  • 1) Ability of one educator to use Sign Smith
    Studio to create signed instructional materials
  • 2) Accuracy of the signed materials
  • 3) Ability of the educator to integrate the
    signed materials into the curriculum and
  • 4) Impact of the signed materials on students
    ability to read and express ideas and on their
    attitude toward learning.

14
Students Reactions to iPod Touch
  • The iPod helped me to do homework independently
    without needing to depend on parents.
  • This iPod helped me to correlate what was taught
    in the classroom.
  • It helped to reinforce my learning when parents
    were busy.
  • The avatars are fun and cool!
  • This helped to foster my independent learning.
  • I would absolutely use this as a tool for
    learning.

15
Life-like, Expressive Avatars for the
Instruction of K-12 Deaf Learners
  • National Science Foundation SBIR Phase I and II
    funded research.
  • This project was conducted in partnership between
    Vcom3D and the Laurent Clerc National Deaf
    Education Center at Gallaudet University.
  • Goal - To identify signing styles of both genders
    communicating in American Sign Language with
    young students.
  • Based on the Shared Reading Project principles
    created by David Schleper (1997).

16
ASL readers go well beyond strictly interpreting
English text
  • Based on Schlepers Principles for Reading to
    Deaf Children, Vcom3D identified several
    principles that could be addressed using our Sign
    Smith Studio sign language authoring tool
  • Deaf readers re-read stories on a storytelling to
    story reading continuum.
  • Deaf readers make what is implied explicit.
  • Deaf readers adjust sign placement to fit the
    story.
  • Deaf readers adjust signing style to fit the
    story.
  • Deaf readers connect concepts in the story to the
    real world.
  • Deaf readers use attention maintenance
    strategies.
  • Deaf readers engage in role-play to extend
    concepts.

17
  • During the same project, researchers found that
    appropriate use of facial expression is an
    important communicative skill for teachers
    working not only with Deaf/HH, but also with
    hearing students.
  • Although the importance of facial expression is
    recognized, more research is required in order to
    develop a comprehensive language model of how the
    face is used to communicate in different contexts
    and in different registers.

18
  • In order to enhance the expressiveness of our
    Virtual Tutor (also known as SigningAvatar
    characters) simulations, Vcom3D is researching
    the nuances of how the face and body are used in
    communication - in ASL, and teaching in general.
  • The outcome of our research is to improve the
    quality of our Virtual Tutors in areas such as
    modeling of facial expression, connection of
    these expressions with their meanings, and to
    support the instruction of children and teachers
    using our Sign Smith Studio product.
  • Our research began by videotaping teachers at the
    Clerc Center.
  • Using the developed proof-of-concept system, we
    videotaped a short story signed by a male
    teacher, Jason Stewart, at Kendall Demonstration
    Elementary School (KDES).
  • Vcom3D analyzed the video, wrote an English
    transcript, and animated the story.
  • The animated version is 4 minutes of a story
    called The Forest.

19
Phase I Evaluation Process
  • Students at KDES and American School for the Deaf
    participated in the evaluation process of our
    newly developed Life-like Expressive Avatars.
  • The students were evaluated in their
    comprehension of the materials with and without
    the aid of the software.
  • The students were asked to
  • Read a few passages and answer comprehension
    questions without using the software.
  • Approximately two weeks later, the same reading
    passages were shown with the aid of the 3D
    animated story.
  • Take another comprehension test.

20
Initial reactions from KDES Students
  • It helped me to correlate with the signing and
    reading English. It also helped me to reinforce
    what I was reading allowing me to compare
    stories. I thought the avatar looked like a real
    person.
  • The avatar signed clearly and I was able to
    fully understand the story better. I felt I was
    able to learn more.
  • I would much rather have the avatar sign to me
    over a Deaf person if I had an iPod based on the
    avatars ability to show actions and
    expressions.
  • I would much rather view ASL than reading
    English, and would rather have avatars during
    testing. It did help me understand the questions
    better.
  • I felt I was able to understand the story more
    in depth, helped me to read better, and the
    avatar made no mistakes in signing. It was so
    cool!

21
Initial reactions from KDES Teachers
  • What I liked most about the avatar was he had
    smooth movements, clear signs, and the face was
    very expressive.
  • My students liked the animation -- the story
    became more interesting and understandable.
  • The signing of the avatar and facial expressions
    was clear.
  • The avatar was identical to the actual signer.
  • I think over time that life-like expressive
    avatars could support the development of English
    reading comprehension for unaided reading.
  • The project was very useful for my students it
    helped a student who had trouble understanding
    the text during the post-test.

22
Educators Survey Data Summary- KDES and
American School for the Deaf
Question Average
1. Was it easy for your student to view the life-like expressive avatar(s) for reading comprehension? 9
2. How motivated were your students to use life-like expressive avatar(s) for reading? 9.8
3. How much do you think the life-like expressive avatar(s) supported the reading comprehension of the students who used it? 9.3
23
Phase II Research Lifelike, Expressive Avatars
  • How to best identify range of human facial
    expressions in ASL.
  • How to incorporate three levels of effective
    storytelling identified by Dr. Kristin Mulrooney
    (Gallaudet University) to make our characters
    more life-like
  • (1) grammar
  • (2) emotions
  • (3) communication

24
  • Significance and Implications of
  • Research Projects
  • The NSF-funded research will result in improved,
    computer-based reading instruction for the
    50,000 K-12 Deaf/HH students in the U.S. whose
    first language is ASL. Currently, Deaf children
    are delayed in developing language skills, to the
    extent that the average reading level of a Deaf
    high school graduate is no greater than 4th
    grade.
  • The Dept. of Education-funded research will
    result in a Mobile Language Reference tool that
    can be taken anywhere to supplement the
    curriculum of the Deaf/HH student. It will
    contain a library of definitions that are often
    difficult for these students to master.

25
  • Vcom3D Products

26
Sign Smith Studio 3.0The ONLY sign language
authoring tool that gives you the ability to add
SigningAvatar characters to your digital content
easily! The characters sign your content and
make it accessible to your students or anyone who
could benefit from sign language.
27
Sign Smith Studio 3.0
  • Benefits
  • Saves time and money
  • Create curriculum-specific, platform independent
    content
  • No software animation experience needed
  • Make changes in seconds unlike video
  • Features
  • Ten characters
  • Coordinated facial expressions, signs and
    mouthing
  • Automatic translation of over 10,000 English
    words
  • Disambiguation for multiple meaning words
  • 5 concurrent behaviors to synchronized for
    natural signing
  • Export to Apple QuickTime Microsoft Windows
    MediaTM
  • Use the exported videos in literacy and
    multimedia programs that support these formats

28
Gesture Builder 2.0
  • No animation experience is required!
  • Applicable tool for creating specialized sign
    language content
  • Full index of hand shapes based on the ASL manual
    alphabet
  • Signs created using Gesture Builder can be
    imported into Sign Smith Studio and reused on any
    of the SigningAvatar characters.

29
ASL Animations Volumes 1-5
The ONLY ready-made animated sign language
resource that you can start using right away!
Now with more than 1,200 signs that represent
1,600 English words!
  • FEATURES
  • Animated GIFs and MOVs
  • Compatible with Mac and PC
  • Choose from single-play and multi-looped
    animations
  • Use in multimedia and literacy programs
    (IntelliTools Classroom Suite, Clicker 5,
    Kurzweil 3000 for Windows, SoftTouch products),
    PowerPoint and more!

30
Sign Smith ASL on iTunes
  • Introducing the best way to learn American Sign
    Language on the new iPhone and iPod Touch App
    Store!
  • SSASL Lite is FREE to download and contains 20
    basic signs.
  • SSASL Essential is 0.99 to download and contains
    100 basic signs including the manual ASL
    Alphabet.
  • SSASL Ultimate is 4.99 and contains all 1,200
    signs from ASL Animations.
  • Great reviews and more than 25,000 downloads in
    one month!

31
Sign4Me on iTunes
  • Developed by our sign language team, which is
    comprised of 8 Deaf professionals, Sign 4 Me
    gives the user what they need to learn as little
    or as much sign language as they want!
  • Sign 4 Me provides sign language instruction in
    3D! Our 3D character can be zoomed in or out and
    rotated to give you the best vantage point for
    every sign. You control the placement of the
    character and the speed of signing. Zoom in
    closely to see the hands and how they are shaped.
  • The sign language library contains more than
    11,400 words. As you type in sentences, phrases,
    and words, they are saved in your History. This
    allows you to look up previous content you have
    entered and keeps you from having to retype again
    and again. Go back to find your content either by
    date or alphabetically. You also have the option
    to loop the signing over and over so you can
    practice or just see it one time for reference!

32
Signing Science Dictionary
  • The only illustrated interactive 3D sign language
    science dictionary.
  • Designed for students who are Deaf/Hard-of-Hearing
    and use American Sign Language (ASL) or Signed
    English (SE) in the classroom.
  • Great resource for teachers and parents.
  • The SSD supports access to standards-based
    science content among elementary and middle
    school students.
  • FEATURES 1,300 science terms and definitions
    All text available in ASL and SE Most terms
    contain an illustration Use at school and at
    home

33
Thank You
  • Contact
  • Jason Hurdich, jasonh_at_vcom3d.com
  • Cindy Barson, cindyb_at_vcom3d.com, 407-737-8488 x121

34
Thank You!
Thank you for attending this session at ATIA 2009
Chicago! Watch for us in Orlando this
January! Please help us improve the quality of
our conference by completing your session
evaluation form. Completed evaluation forms
should be submitted as you exit or to staff at
the registration desk.
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