Human-Computer Interaction at CMU - PowerPoint PPT Presentation

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Human-Computer Interaction at CMU

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Our mission is to create and evaluate effective, ... With the people who will use the product. HCI at CMU ... Fivefold improvement over ... – PowerPoint PPT presentation

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Title: Human-Computer Interaction at CMU


1
Human-Computer Interaction at CMU
  • Jodi Forlizzi
  • Jason Hong

2
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3
Why are these hard to use?
4
HCI at CMU
  • Our mission is to create and evaluate effective,
    useful, and enjoyable experiences with
    technology, through engagement with the
    disciplines of computer science, social science,
    cognitive science, design, and engineering.

5
HCI at CMU
  • Multidisciplinary research areas
  • Enabling technology
  • Human assistance and well-being
  • Interdisciplinary centers
  • Learning science and technology
  • Social computing
  • Research through design
  • 20 faculty, 40 PhD students

6
HCI at CMU
  • Our approach
  • User-centered design and development
  • Qualitative and quantitative study
  • Active role of prototyping
  • Labs and naturalistic settings
  • With the people who will use the product

7
HCI at CMU
  • Multidisciplinary research areas
  • Enabling technology
  • Human assistance and well-being
  • Interdisciplinary centers
  • Learning science and technology
  • Social computing
  • Research through design

8
Enabling Technology
  • Natural Programming
  • Alice Making Programming Accessible
  • Automatic calibration of projectors
  • Human-Robotic interaction / Assistive robots
  • Context-aware computing
  • Human modeling
  • Models of attention
  • Tools for creating web-based mashups
  • Usable Privacy and Security

9
Making Mashups with Marmite
10
Anti-Phishing Training
11
Anti-Phishing Phil
12
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15
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16
Web Browser Warnings
  • How effective are browser warnings?

17
Privacy and Security for Pervasive Computing
18
Privacy and Security for Pervasive Computing
19
Social Computing
I can briefly mention the greyed out ones, and
then transition to you
  • Footprints, use social nets vs global warming
  • Designing online communities
  • HomeNet
  • Mobile social computing
  • Information displays
  • MOVE
  • Impact
  • Glanceable email displays
  • My agent as myself or another

20
Social computing
  • Our research is developing social, context-aware
    applications that
  • Sense and provide information about people and
    their physical and social context
  • Improve decision-making by creating applications
    that present information in appropriate ways
  • Inspire positive changes in peoples behavior

21
Information display
  • Create visualizations that
  • Build on the science of warnings
  • Integrate multiple pieces of data
  • Show trends and relationships
  • Avoid information overload

22
A Science of Warnings
  • See the warning?
  • Understand?
  • Believe it?
  • Motivated?
  • Planning on refining this model for computer
    warnings

23
Information display
  • Design variables we have explored
  • Abstraction
  • Symbolism
  • Complexity
  • Social representation

R
24
MOVE
  • Maps Optimized for the Vehicular Environment
  • Goal use cognitive resources efficiently in the
    context of in-car navigation
  • Approach systematic study of navigation
    activities, information design techniques,
    information optimization techniques
  • Fivefold improvement over static maps

25
IMPACT
  • Improving and Motivating Physical Activity Using
    Context
  • Goal allow people to see opportunities for
    increasing daily activity, motivate them to
    change their behavior to do so
  • Approach ethnographic study with those who have
    set and reached or failed to reach goals to
    become more active, system design and evaluation
  • To date, users increase awareness and motivation
    for increasing physical activity

26
Glanceable email displays
  • How to design glanceable visuals for contexts of
    divided attention?
  • Simple visuals are not preferred over complex
    ones
  • Colored representations can be successfully
    interpreted peripherally
  • Impact on performance small, impact on preference
    large

27
My agent as myself or another
  • How would users interact with agents that
    resembled the user?
  • Agents that look like the self are rated highly
    for credibility
  • Seen as more credible when someone else creates
    the faces
  • Self-esteem may play a role in the adoption of an
    agent that looks like the user or is simply
    familiar
  • Design implications for agents that maintain
    social relationships with users

28
Conclusions
  • Multidisciplinary research areas
  • Enabling technology
  • Human assistance and well-being
  • Interdisciplinary centers
  • Learning science and technology
  • Social computing
  • Research through design
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