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Student Creativity and Innovation in Schools

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Research & Information Fluency. Critical Thinking, Problem-Solving, & Decision-Making ... apply existing knowledge to generate new ideas, products, or processes. ... – PowerPoint PPT presentation

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Title: Student Creativity and Innovation in Schools


1
Student Creativity and Innovation in Schools
  • Ben Smith and Jared Mader
  • www.edtechinnovators.com
  • Red Lion Area School District
  • Thursday, September 24, 2015

2
About Us
  • Ben Smith
  • Physics Teacher
  • K-12 Science Coordinator
  • Technology Resource Teacher
  • Keystone Technology Integrator
  • Doctoral Student in Instructional Technology
  • STAR Discovery Educator
  • ISTE Board of Directors
  • Jared Mader
  • Director of Technology
  • Former Chemistry Teacher
  • Technology Staff Development Trainer
  • Keystone TechnologyIntegrator
  • Masters Student in Instructional Technology
  • STAR Discovery Educator
  • ISTE Consultant

3
Ready or Not . . .The World is Different
Then Now
telecommunications audio tapes video tapes simulations email web projects problem-solving multimedia hypermedia mobile access laptops (11 access) GIS/GPS systems instant messaging wikis / blogs MUVEs cell phones virtual reality
4
Our Vision
  • All students, teachers, and administrators will
    be able to be creative, communicate, collaborate,
    and problem solve in a productive and ethical
    manner.

5
Knowing Content is NOT Enough
  • In order to be successful in the 21st Century,
    ALL students must be able to
  • Construct new understandings
  • Solve problems
  • Make decisions
  • Communicate and express themselves
  • Understand complex issues
  • Work collaboratively
  • Set goals and work to a timeline
  • Make ethical choices

6
Pedagogical Foundations
  • Curriculum must drive the need for technology
    integration
  • Technology is the tool used to facilitate
    student-centered learning
  • Degree to which students can utilize technology
    is dependent upon their level of COGNITION.

7
Fostering Creativity
  • Increasing Complexity of Technology Skills
  • Technology choices become autonomous
  • Increasing Levels of Cognition
  • Curriculum mastery deepens

8
National Educational Technology Standards for
Students
  1. Creativity and Innovation
  2. Communication Collaboration
  3. Research Information Fluency
  4. Critical Thinking, Problem-Solving,
    Decision-Making
  5. Digital Citizenship
  6. Technology Operations and Concepts

9
From NETS-S
What students should know and be able to do to
learn effectively and live productively in an
increasingly digital world ...
  • 1. Creativity and Innovation
  • Students demonstrate creative thinking,
    construct knowledge, and develop innovative
    products and processes using technology.
    Students
  • apply existing knowledge to generate new ideas,
    products, or processes.
  • create original works as a means of personal or
    group expression.
  • use models and simulations to explore complex
    systems and issues.
  • identify trends and forecast possibilities.

ISTE NETS-S www.iste.org/nets
10
Essential Conditions for Creativity and
Innovation to Take Place
  • Give students the tools
  • Give students the time
  • Challenge Them
  • Open Ended Assignments
  • Be Vague

11
How to Increase Creativity
  • Have students move through the taxonomy
    appropriate to their abilities.
  • As students acquire the skills of using a
    technology.
  • It becomes a tool they may choose
  • The emphasis of an activity shifts from the
    technology to the cognitive skills students must
    employ
  • Becomes invisible as student creativity guides
    the process

12
(No Transcript)
13
Observing
  • Students are passive spectators of technology
  • Students view PowerPoint during lecture
  • Teacher uses Interactive Whiteboard during
    lecture
  • Students view websites on large screen
  • Students listen to a podcast

14
Incorporating
  • Students are leveraging technology to increase
    productivity
  • Type papers using Word
  • Make graphs with Excel
  • Online Searches

15
Producing
  • Students create a product with a single
    technology
  • Students record a podcast
  • Students make a movie
  • Poster session in PowerPoint

16
Exploring
  • Students engage in discovery learning prior to
    formal instruction
  • Students use online applet to learn about a topic
  • Students conduct a lab with probes

17
Collaborating
  • Students interact with peers, instructors, and
    outside resources
  • Students make group contributions in text format
    to a Wiki
  • Students work together on a Google Doc
  • Web 2.0 Tools mindomo, VoiceThread, etc.
  • Student email - Gaggle

18
Applying
  • Students are guided to combine and integrate
    technologies
  • Students use Excel, Probes and Accompanying
    Software, and Photobooth in Notebook to create
    lab report
  • Students use PowerPoint to make slides to import
    into iMovie
  • Students add movies, MP3s and images into a Wiki

19
Creating
  • Students are making sound choices about the
    appropriate synthesis of content and technology
    into a final product
  • Students are given an assignment and must choose
    the format for communicating information

20
Questions
  • Email info_at_edtechinnovators.com
  • Website www.edtechinnovators.com
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