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Overview

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Overview. Handheld Gaming Considerations. Player interactions. Hardware limitations ... Insist on a detailed outline or beat script being vetted by the animation team ... – PowerPoint PPT presentation

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Title: Overview


1
(No Transcript)
2
Overview
  • Handheld Gaming Considerations
  • Player interactions
  • Hardware limitations
  • Budgetary constraints
  • Best Practices
  • Control scope
  • Keep it simple
  • Make it snappy
  • Work with the impatient player
  • Stay off the critical path

3
Handheld Considerations
  • Player Interactions Console vs. Handheld Games
  • Differences based on
  • Where theyre played
  • Why theyre played
  • How theyre played

4
Where
  • At Home vs. On-the-Go
  • Sound vs. Silence
  • Shared vs. Solitary

5
Why
  • Settling Down vs. Squeezing In
  • Hardcore vs. Casual

6
How
  • Engrossed vs. Interrupted
  • Roundabout vs. Direct

7
Cartridge-Based Systems (DS)
  • Hardware Limitations
  • ROM size relatively small
  • Generally eliminates use of full-motion video
    (FMV)
  • Reduces use of voiceover (VO)
  • Schedule and Budget
  • Both reduced vs. console
  • Generally eliminates use of FMV
  • Reduces or eliminates use of VO

8
Best Practices
  • Control scope
  • Keep it simple
  • Make it snappy
  • Work with the impatient player
  • Stay off the critical path

9
Control Scope
  • Reduced retail cost translates to reduced
    audience expectations of narrative scope
  • Avoid overburdening narrative with poor design
    choices
  • Example
  • Level 1 In ocean, fighting robotic sharks
  • Level 2 On Mars, mining for minerals
  • Too large a conceptual gap to be filled with 3
    still images and captions
  • Result short and ridiculous, or long and tedious

10
Keep It Simple
  • Story components must survive interruption
  • Complex story elements more easily forgotten with
    shorter player sessions
  • Player may feel lost most of the time

11
Keep It Simple
  • Keep elements tight, lean and easy to follow/
    remember
  • Sprinkle story with simple recaps/reminders
  • A la a broadcast sporting event
  • Repeatedly answer questions like
  • What is the overall conflict?
  • What is my overarching goal?
  • Why am I on the current quest/level/mission?

12
Make It Snappy
  • Text
  • Your main tools are probably the static image and
    the text caption
  • Two types of players skippers and readers
  • Skippers far outnumber readers!
  • But middle-of-road gamers will read if you dont
    push your luck
  • The more you write, the more likely none of it
    gets read
  • Small screen size means few words will fit
    onscreen at one time

13
Make It Snappy
  • Text
  • Edit, edit, then edit again
  • Challenge each sentence, phrase and word to
    justify its existence

14
Make It Snappy
  • Voiceover (VO)
  • If lucky enough to have VO, it will be limited
  • Make it count
  • Succinct, direct, character-defining dialogue
  • Front-load VO if cant be carried through game
  • Establish character voices up front, so that text
    in game is heard correctly

15
Make It Snappy
  • Full-Motion Video (FMV)
  • Very rare for cart-based handhelds
  • When available, extremely limited in scope
  • Runtime
  • Number of character models
  • Number of speaking characters (assuming lip-sync)
  • Number of environments

16
Make It Snappy
  • Full-Motion Video (FMV)
  • Insist on a detailed outline or beat script being
    vetted by the animation team
  • Save painful editing/downscoping later
  • Where to put FMV?
  • Normally beginning, in between levels, and at end
  • If crunched, front-load
  • Maximum percentage of players will see it

17
The Impatient Player
  • Some players just want to skip your story!
  • Dont give up on them
  • Try to find ways to short-circuit their use of
    the skip button
  • Deliver at least core narrative info despite them
  • Use the silent comic book panels test

18
The Impatient Player
  • Keep Narrative Off the Critical Path
  • Avoid forcing the player to listen or read
  • Dont embed crucial gameplay info in reams of
    narrative material
  • Can annoy players and reviewers
  • For need to know info, stick with
    impossible-to-avoid iconographic or very brief
    text instructions

19
Conclusion
  • Dont let it get you down!
  • Remember youre in a support role
  • Bolstering and enhancing the game experience
  • Provide context for gameplay goals
  • Create the illusion of a larger world
  • Make players care about the characters
  • Do more with less and be proud of it!
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