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Two Worlds Apart: Bridging the Gap Between Physical and Virtual Media for Distributed Design Collaboration

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Title: Two Worlds Apart: Bridging the Gap Between Physical and Virtual Media for Distributed Design Collaboration


1
Two Worlds Apart Bridging the Gap Between
Physical and Virtual Mediafor Distributed Design
Collaboration
Katherine EverittScott Klemmer Robert Lee James
Landay
10 April 2003ACM SIGCHIFt. Lauderdale, FL
2
Supporting Information Architecture
  • Interviews with 11 professional designers
    Newman, DIS2000
  • Post-It notes on large surfaces
  • affinity diagrams
  • Brainstorming
  • collaborative
  • solo
  • Advantages
  • persistent artifact
  • immersive, haptic
  • fluid, informal interface
  • Difficulties
  • hard to edit
  • to share
  • to make digital

Contextual Design, by Hugh Beyer and Karen
Holtzblatt
3
The Designers Outpost System
  • Combining...
  • affordances of paper and
  • advantages of electronic
  • media to support design
  • practice
  • Klemmer, UIST2001
  • Electronic wall surface (180 cm diagonal SMART
    Board)
  • Regular Post-it notes
  • Computer vision, stylus, physical tools UI
  • Evaluated with 15 professional designers

4
Vision System
5
(No Transcript)
6
The Digital AdvantageAdding Value to Paper
  • Transition to other Tools
  • History and Versioning
  • Remote Collaboration

7
The Digital AdvantageAdding Value to Paper
  • Transition to other Tools
  • History and Versioning
  • Remote Collaboration

Klemmer, CHI 2002
8
The Digital AdvantageAdding Value to Paper
  • Transition to other Tools
  • History and Versioning
  • Remote Collaboration

9
Collaborative Teams
  • consensus building and establishing deep
    relationships is vital to my work process

10
Current Design Practices
  • Interviewed 6 professional designers
  • 1. Email and Facilitator

11
Current Design Practices
  • Interviewed 6 professional designers
  • 2. Videoconference

2
12
Current Design Practices
  • Interviewed 6 professional designers
  • 3. Co-located Meetings

13
Current Design Practices
  • Interviewed 6 professional designers
  • 4. MS Visio and Email

14
Remote Collaboration User Difficulties
  • Currently, remote participants cant make changes
  • Current remote collaboration tools are ill suited
    for design tasks
  • Too much time spent maintaining consistent
    representations

15
Remote Collaboration User Goals
  • Synchronized spatial layout of content at both
    ends
  • Establish rapport with remote users, important
    for consensus building
  • Support informalcreation of ideas

16
Distributed Designers Outpost
  • Two SMART boards
  • Shared workspace
  • Notes that are physical in one place are
    electronic in the other.
  • Users on both ends can manipulate all content
  • Awareness mechanisms
  • Transient ink
  • Shadows

17
Distributed Presence
  • The rear camera locates user shadows
  • Awareness shadow gives the impression remote
    users are behind the board
  • Supports presence, location, and gesture

18
Distributed Presence
  • Calculated outline gives flexibility in display

dot shadow (used in study)
silhouette shadow (currently in use)
19
(No Transcript)
20
Interacting with Paper Notes
ADD
REMOVE
Remote Image
Physical Action
Remote Image
Physical Action
MOVE
Physical Action
Remote Image
21
Interacting with Electronic Notes
MOVE
Remote Image
Physical Action
REMOVE
Remote Image
Physical Action
22
Transient Ink for Deictic Gesture
23
Software Infrastructure (Java)
  • SATIN toolkit, Hong, UIST2001
  • Most changes for Distributed Outpost made at the
    toolkit level
  • Command objects represent actions
  • Commands are serialized for network transmission
    using XML

24
Vision Infrastructure (C)
25
Vision Infrastructure (C)
Rear Camera Vision (640x480, 7fps)
26
User Feedback
  • 6 professional designers, in our lab
  • Asked them to carry out a web design task
  • Benefits of Distributed Outpost
  • Increase value of remote working sessions with
    team members and clients
  • See team input in real time
  • Digitizes automatically, no extra step
  • No pause for zooming of video cams
  • Flexibility

27
User Feedback
  • Improvements to be made
  • Coordination problems
  • Conflict over ownership of objects
  • Smoother remote shadow needed
  • More detail than the simple dot shadow

28
Related Work
Ishii Kobayashi Iterative Design of Seamless
Collaboration Media CACM 1994
Wellner Interacting with Paper on the
DigitalDesk CACM 1993
29
Summary and Future Work
  • Remote collaboration with shared workspace
  • Paper input
  • Distributed Awareness
  • Transient Ink
  • Vision-Tracked Shadow
  • Flexible output for awareness mechanisms
  • Now working on Papier-Mâché, a toolkit for
    building augmented paper interfaces!

30
Two Worlds Apart Bridging the Gap Between
Physical and Virtual Mediafor Distributed Design
Collaboration
http//guir.berkeley.edu/outpost
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