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Ethical Dilemmas in Developing Video Game Content

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Title: Ethical Dilemmas in Developing Video Game Content


1
Ethical Dilemmas in Developing Video Game Content
  • A. Phelps
  • Golisano College of Computing and Information
    Sciences
  • Rochester Institute of Technology
  • amp_at_it.rit.edu andysgi.rit.edu

2
Issues in Game Development
  • Traditional Computing
  • Game Engine Engineering
  • Programming / Compilers
  • Graphics and Display
  • Memory Management
  • Sound Engines
  • Artificial Intelligence
  • Networking
  • Database Representation
  • User Interface Design
  • Custom Input Hardware
  • Non-Traditional Challenges
  • Dealing with Artists
  • Dealing with Writers
  • Dealing with Musicians
  • Playability
  • Marketing Publishing
  • Player Communities
  • Online reputation and trust
  • THE FUN FACTOR

3
The Game Programming Concentration
  • Available to IT, CS, SE
  • Some involvement with CIAS / Multi-Disciplinary
    Studies
  • Students all have varying backgrounds

Undergrad Grad
OUR GRADUATES ARE CURRENTLY WORKING AT Microsoft
X-BOX, Electronic Arts, Vicarious Visions, Red
Eye Studios, SquareSoft, and many more!
4
The Educational Mission
  • WHAT WE DO
  • Prepare students for work in the games industry.
  • Reduce the need for on the job retraining
    immediately on hire
  • Produce well-rounded students capable of working
    with a game production team.
  • WHAT WE DONT DO
  • Play games all day
  • Give less than 200 engineering effort
  • Ignore relationships with formal theory in
    IT/CS/SE

If what you want is to play games, and somehow
go to school for it, this is really, really, not
the place for you. - my former student, 2002
5
Student Games
  • Mega Monkey Mayhem M3
  • Independent Games Festival 03
  • Coursework from IT and CS
  • Worked with J Bayliss for completion

Jason Winnebeck Geoff Goodwin Jon Hilliker
Peter Mowry
6
Student Games
  • Shooters and SHMUPS
  • Dave Parks left
  • Aaron Cloutier right

7
Student Games

Promotional game for the IT Department Independent
Games Festival 2004 Summer project 2004
Team Freakout is Alex Cutting Eli
Tayrien Andrew Lorino Michael P Clark
8
Games Related Projects
  • MUPPETS.RIT.EDU
  • A system for students to learn to program
    visually, without modifying their curriculum. A
    game engine to teach how to build game engines
  • APPLICATIONS IN
  • Visualization
  • Programming Education
  • Simulation CSCW
  • Virtual Theatre
  • Published in ACM Queue February 2004.
  • Published in Conference on Information Technology
    Education 2003, 2004. ACM.ORG
  • Featured in a talk at the Computer Gaming
    Technologies Conference, Algoma University,
    2004.
  • Featured on the Ready2Net University Research
    Broadcast, 2002. University of Hawaii.

9
Research in Game Effects
  • Natural Effect Simulation
  • L-System Explosion Trees
  • Lighting and Rendering
  • Cg from Shockwave3D

10
Games Related Projects
FILE SYSTEM VISUALIZATION CELLULAR
ATOMATA GENETIC ALGORITHMS MOLECULAR VISUALIZATION

11
But what do we build?
  • War-sims?
  • Addictive content?
  • Repetitive Reproductions of Real-World Violence?
  • Sexually explicit or exploitative material?

Then one-day, Mitch, they told him the stuff he
was making was killing people. And he cracked
he cracked severely. - Val Kilmer in Real
Genius
12
Who do we build it for?
  • Older Gamers Are Now the Norm!
  • 76 of online game-players are over 18
  • 81 of US Game Purchases are made by an adult
  • Do adults really know what they are buying?
  • Are games the babysitters of 200X?

13
The Magic Question
  • Do game companies have an ethical responsibility
    to produce less violent and/or less addictive
    content?
  • - to my graduate class in History of
    Electronic Entertainment

14
The Response
  • NO!
  • Not one response said that game companies had any
    ethical or moral responsibility.
  • Interesting thread on GotGame?

15
Differential with Society
  • Columbine H.S.
  • Ohio slaying and GTA
  • EverCRACK and Shawn Woolley

16
But isnt that just
  • Personal Responsibility?
  • The Right of Free Speech?
  • Capitalism Defined?
  • Inability to take responsibility for societal
    repercussions of message?
  • Inability to see corporate responsibility as
    anything other than shareholder profits?

17
Real Research?
  • Almost none check out the serious games
    listserv, and writings by Amy Jo Kim
  • Popular spin and media frenzy in place of fact
    and scientific method
  • The only proven measures for game exposure
    involve hand-eye coordination and repetitive
    manual dexterity. There is very little social
    science literature at present.

18
Questions, Contact, Discussion
  • Contact Professor Phelps
  • amp_at_it.rit.edu
  • http//andysgi.rit.edu student work and gaming
    concentration info START HERE
  • http//www.corante.com/gotgame/ blog
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