Title: Ethical Dilemmas in Developing Video Game Content
1Ethical Dilemmas in Developing Video Game Content
- A. Phelps
- Golisano College of Computing and Information
Sciences - Rochester Institute of Technology
- amp_at_it.rit.edu andysgi.rit.edu
2Issues in Game Development
- Traditional Computing
- Game Engine Engineering
- Programming / Compilers
- Graphics and Display
- Memory Management
- Sound Engines
- Artificial Intelligence
- Networking
- Database Representation
- User Interface Design
- Custom Input Hardware
- Non-Traditional Challenges
- Dealing with Artists
- Dealing with Writers
- Dealing with Musicians
- Playability
- Marketing Publishing
- Player Communities
- Online reputation and trust
- THE FUN FACTOR
3The Game Programming Concentration
- Available to IT, CS, SE
- Some involvement with CIAS / Multi-Disciplinary
Studies - Students all have varying backgrounds
Undergrad Grad
OUR GRADUATES ARE CURRENTLY WORKING AT Microsoft
X-BOX, Electronic Arts, Vicarious Visions, Red
Eye Studios, SquareSoft, and many more!
4The Educational Mission
- WHAT WE DO
- Prepare students for work in the games industry.
- Reduce the need for on the job retraining
immediately on hire - Produce well-rounded students capable of working
with a game production team.
- WHAT WE DONT DO
- Play games all day
- Give less than 200 engineering effort
- Ignore relationships with formal theory in
IT/CS/SE
If what you want is to play games, and somehow
go to school for it, this is really, really, not
the place for you. - my former student, 2002
5Student Games
- Mega Monkey Mayhem M3
- Independent Games Festival 03
- Coursework from IT and CS
- Worked with J Bayliss for completion
Jason Winnebeck Geoff Goodwin Jon Hilliker
Peter Mowry
6Student Games
- Shooters and SHMUPS
- Dave Parks left
- Aaron Cloutier right
7Student Games
Promotional game for the IT Department Independent
Games Festival 2004 Summer project 2004
Team Freakout is Alex Cutting Eli
Tayrien Andrew Lorino Michael P Clark
8Games Related Projects
- MUPPETS.RIT.EDU
- A system for students to learn to program
visually, without modifying their curriculum. A
game engine to teach how to build game engines - APPLICATIONS IN
- Visualization
- Programming Education
- Simulation CSCW
- Virtual Theatre
- Published in ACM Queue February 2004.
- Published in Conference on Information Technology
Education 2003, 2004. ACM.ORG - Featured in a talk at the Computer Gaming
Technologies Conference, Algoma University,
2004. - Featured on the Ready2Net University Research
Broadcast, 2002. University of Hawaii.
9Research in Game Effects
-
- Natural Effect Simulation
- L-System Explosion Trees
- Lighting and Rendering
- Cg from Shockwave3D
10Games Related Projects
FILE SYSTEM VISUALIZATION CELLULAR
ATOMATA GENETIC ALGORITHMS MOLECULAR VISUALIZATION
11But what do we build?
- War-sims?
- Addictive content?
- Repetitive Reproductions of Real-World Violence?
- Sexually explicit or exploitative material?
Then one-day, Mitch, they told him the stuff he
was making was killing people. And he cracked
he cracked severely. - Val Kilmer in Real
Genius
12Who do we build it for?
- Older Gamers Are Now the Norm!
- 76 of online game-players are over 18
- 81 of US Game Purchases are made by an adult
- Do adults really know what they are buying?
- Are games the babysitters of 200X?
13The Magic Question
- Do game companies have an ethical responsibility
to produce less violent and/or less addictive
content? -
- - to my graduate class in History of
Electronic Entertainment
14The Response
- NO!
- Not one response said that game companies had any
ethical or moral responsibility. - Interesting thread on GotGame?
15Differential with Society
- Columbine H.S.
- Ohio slaying and GTA
- EverCRACK and Shawn Woolley
16But isnt that just
- Personal Responsibility?
- The Right of Free Speech?
- Capitalism Defined?
- Inability to take responsibility for societal
repercussions of message? - Inability to see corporate responsibility as
anything other than shareholder profits?
17Real Research?
- Almost none check out the serious games
listserv, and writings by Amy Jo Kim - Popular spin and media frenzy in place of fact
and scientific method - The only proven measures for game exposure
involve hand-eye coordination and repetitive
manual dexterity. There is very little social
science literature at present.
18Questions, Contact, Discussion
- Contact Professor Phelps
- amp_at_it.rit.edu
- http//andysgi.rit.edu student work and gaming
concentration info START HERE - http//www.corante.com/gotgame/ blog