Title: Concrete%20Entertainment%20
1Concrete Entertainment EarthQuake Media
2EarthQuake Media
- Earthquake Media is a media buying and planning
agency. We are smart, nimble and independent - Founded in 1999 EarthQuake Media specializes in
interactive media research, strategy, planning,
buying and analysis - Our team consists of experienced senior media
people from large and small agency backgrounds
and brands - Some of our clients include, HBO, Cinemax HD,
The Princeton Review, Answers.com, College.com -
3EarthQuake Media/Concrete Select Clients
4How We Differ From The Competition
- EarthQuake provides comprehensive research,
tracking and reporting of media through online
research tools and software - We have the ability to target multiple audience
segments, by knowing what they are doing on
online and what sites they are spending their
time with - We monitor online media trends and best practices
to provide best-in-breed media planning, tactics,
and opportunities - We ensure your brand is where it needs to be
online in order to garner the greatest attention
and results ongoing
5Robert Davidman, CEO
- Robert has a solid decade of integrated media
experience with a strong focus on building and
executing new media campaigns. Roberts areas of
expertise include broadcast media, online media,
corporate strategy development, and marketing
planning and strategy. At EarthQuake
Robert works with a variety of clients including
HBO, Cinemax, HDNet/Magnolia Pictures, and the
Film Movement. -
- Before joining EarthQuake, Robert was the
Director of International Broadcast Services for
Yahoo, where he developed and implemented the
Internet broadcast business model in 24 countries
outside the United States. At Yahoo, Robert
served as a company evangelist for emerging
media. As well, he counseled senior management at
Yahoo on how to sustain the business long term in
their local countries. -
6Jeff Giacchetti, Media Supervisor
- Jeff develops fully integrated campaigns for
HBO, Cinemax, Magnolia Pictures, and Film
Movement. He works across Internet, TV, print,
radio, sponsorship, out-of-home and wireless
media. - Prior to joining EarthQuake, Jeff was a Senior
Media Manager at VNU Business Marketing, within
their Worldwide Sports Division. There he was
involved in the business-to-business media
marketing for clients such as Under Armour
Athletic Apparel, Starter Apparel, and Woolrich
Brands. Jeff earned a bachelors degree from
Fordham University in New York.
7Strategic Interactive Research
8We Can Find Them
- Gamer sites (GameFAQs, IGN, UGO, GameSpy, etc.)
rank highest in audience composition against
Males 12-26, and high against Consumers 12-26 - Social networks such as MySpace rank lower in
composition against Males 1226, and about even
against Consumers 12-26 - Music Labels artists are often overexposed on
certain social media sites (ex. MySpace), yet
underserved on sites their key audiences are on - These facts create tremendous opportunities to
efficiently speak to key demographic audiences in
a less cluttered environment
There is very little record label advertising on
gamer sites, based on an advertiser review of
the top 5 sites
9Gamers Music Consumption (M12-24)
- A CRITICAL MASS OF YOUNG GUYS1
- 10.9 MILLION UNIQUES
- 2.2 MILLION GUYS 12-24 16 REACH
- THEY ARE HEAVY MUSIC CONSUMERS ONLINE AND OFF2
- 435 INDEX WATCHED MUSIC / MUSIC VIDEOS
ONLINE IN THE PAST MONTH - 377 INDEX DOWNLOADED FILE FOR PORTABLE
MEDIA (PODCAST) TO COMPUTER YESTERDAY - 377 INDEX PURCHASED RAP / HIP HOP MUSIC
ANYWHERE IN THE PAST 6 MONTHS - 322 INDEX WATCHED STREAMING VIDEO ON
COMPUTER YESTERDAY - 290 INDEX HEAVY SPENDING ON MUSIC ONLINE
IN THE PAST 6 MONTHS - 283 INDEX PURCHASED ROCK MUSIC ANYWHERE IN
THE PAST 6 MONTHS - 255 INDEX LISTENED TO STREAMING RADIO ON
COMPUTER YESTERDAY
1NIELSEN//NETRATINGS, NETVIEW, JUNE 2006 2UGO
NETWORK OR UGO GAMES NETWORK, NIELSEN NETRATINGS
NETVIEW, FALL 2006 RELEASE
10Gamer Site Publishers Response
- Creating more robust music sections
- Music Challenges and other interactive games
- Bands on demand
- Backstage concerts
- Customized player skins
- Artist Interviews
11Social Media Benefits Selection
- Social media sites play an important role in the
online mix - High reach
- Viral
- Broad audience demographic range
- Social site selection is crucial
- Your online campaign may risk
- Over-saturation Your messages will be lost
- Media efficiency is compromised in a
category-cluttered environment - ROI will be marginalized
- Knowledge in planning and site monitoring can
avoid waste - Uncovering emerging social media sites and
opportunities - Similar audience comp/reach with less clutter
than Myspace -
-
12Emerging Social Media Networks
- Imbee.com
- Social networking and blogging destination
specifically designed for kids 8-14. Launched
2006 - Xanga.com
- Social networking community of online diaries,
journals and weblogs - 27 million users Consumers 18-24 represent 41.7
of users - 3rd largest social networking site in U.S
- Hi5.com
- 8th most visited US social networking site
- Launched 2003, currently has 50 million
registered users - Youth oriented focus Consumers 13-24 account for
43 of users - Bebo.com
- Largest social networking site in UK
- 22 million registered members target audience
Consumers 16-35
Source Hitwise,2006
13Emerging Social Media Networks
- Classmates.com
- 40 million adult members throughout US and
Canada - Consumers 18-34 represent 23 of users Consumers
35-54 represent 49 of users - TheMomNetwork
- Mom-to-mom social network
- W 35 account for 58.8 of users
- Secondlife
- 3-D virtual social network
- Launched 2003
- Currently inhabits 1,409,201 people from around
the globe
Source Hitwise,2006
14Second Life
- The World
- A 3-D virtual community entirely built and owned
by its residents - The People
- The Avatar is ones persona in this virtual world
- The Marketplace
- In-world currency used is the Linden dollar,
which can be converted to US dollars at several
online currency exchanges - Own land and build a virtual business
- Create a music themed island
- Build and run a virtual record store or record
label - Stream music to be played at virtual bars, night
clubs, or radio linden - Hold concert events
- Second Life is the future right now, offering
endless possibilities for artists.- Nick Rhodes,
Duran Duran
15Case Study HBO-Latino Sex and the City
- Client HBO Latino
- Media Used Internet
- Objective
- The goal was to engage Hispanic entertainment
enthusiasts online to drive tune-in awareness for
the final season of Sex and the City on HBO
Latino. - The Challenge
- The messaging had to be enticing and
strategically targeted for relevancy. We needed
high reach and high share of voice vehicles to
drive as much traffic as possible within a
two-week period. The online media also needed to
be consistent with the look and feel of the
traditional campaign strategy. - The Solution
- We secured prominent media placements in
relevant areas of select targeted properties to
consolidate maximum share of voice on those
properties. Rich media assets were used to tease
the upcoming season. User polls were created to
promote interaction with the target audience and
facilitate viral activity. - The Results
- During the course of a two week flight, over
70,000 users interacted with the campaign, at an
average CTR of 1.30. The campaign over
delivered planned media by 119.
16Demographic Groups
- This presentation will explore internet
activities for the following groups - Males 12-24
- Consumers 12-24
- Women 35
17Males 12-24
- In the US, there are 26.6 million Males aged
12-24 - 69 use the internet (this equals 18.4
million) - M12-24 are actually two separate groups that act
similarly but are still very different - M12-17 (12.65 million)- In Jr. and Sr. High
School, part time workers - M18-24 (14.38 million)- In College, full time
workers
Source Nielsen Source Mediamark Research
18Males 12-24
- Top Online activities include
- 64 of M12-24 online use email
- 53 of M12-24 online play online games
- 33 of M12-24 online look up latest news/current
events - 22 of M12-24 online make online purchases
- 19 of M12-24 online visit chat rooms
- 8 of the top 10 websites with the highest
composition of Males18-24, have a gaming
component to them - GameFaqs.com, has the highest composition of
M18-24, 32.2 - IGN.com has the second highest composition of
M18-24, 28.4 - UGO.com also very high composition of M18-24, 28
- By Comparison
- MySpace.com composition of M18-24 is only 14.4
- PureVolume.com did not rank among M18-24 as
reported by Nielsen
Source Mediamark Research
19Consumers 12-24
- Consumers 18-26 spend 48 hours per week with TV,
print, radio and the web - Consumers 18-26 spend 28 of their media time
with the internet - 87 of U.S. teens (12-17) are frequent internet
users - 89 Send or read email
- 84 Go to entertainment websites
- 81 Play online games
- 76 Go online to get news or information about
current events - 75 Send or receive instant messages
Source Forrester Research Source Pew
Internet and American Life Project
20Consumers 12-24
- Consumers 12-24 have focused more of their
attention to social media including social
networking sites, blogs and podcasts. - Use of social media, blogs and social networking
sites have doubled from 2005 to 2006 - Facebook has the highest composition of adults
18-24 (70.8 compostion) - Xanga has the fourth highest composition of
Consumers 18-24, as well as having a younger user
profile, and 20 of its users are teenagers - Teens 12-17 account for 11.9 of the MySpace
audience
Source Forrester Source Comscore
21Women 35
- 80 Million Women 35 in the US (Nielsen)
- 77 of women 35 are online
- Of the Women 35 online
- 88 Use email
- 74 Look for health or medical related info
- 49 Obtain latest news/current events
- 46 Make a purchase for personal use
- 30 Obtain financial information
- 25 Play games online
Source Mediamark Research
22Women 35
- Women 35 are frequenting websites with health
related components. - The top six websites with the highest composition
of women 35 have large information seeking
components - LHJ.com (Ladies Home Journal) has the highest
composition of women 35, 80.9. This website
has an in-depth health component - The Breast Cancer Site has the fourth highest
women 35 composition, 78.1 - 71.6 of MedicineNet.com are Women 35
- Women 35 are buying beauty and style products
online - AOL Beauty and Style has the six highest
composition of women 35, 72.5