Title: AzFOA White Hat Clinic
1AzFOA White Hat Clinic
2006
Coaches Clinic
2AzFOA White Hat
- Welcome
- Don Cerimeli
- President AzFOA
3AzFOA White Hat
- Welcome
- Don Cerimeli
- Lame
4AzFOA White Hat/Coaches 2006
- 900 am to Noon Officials
- 100 pm to 400 pm Coaches
- THE SAME MESSAGE GETS EVERYONE ON THE SAME
PAGE!!!
5TODAYS AGENDA
- 2005 Rules Review
- 2006 AIA Executive Board Amendments
- 2006 Rule Changes
- 2006 Mechanics Changes
- Review Line Play and Blocking
- Passing Game
6BIG GOALS
- ALL CREWS ON THE SAME PAGE
- TEACH THE COACHES WHATS ON THAT PAGE
- EXECUTE !!!!!!!!!
- EVERY GAME
- EVERY NIGHT
- EVERY ARIZONA OFFICIAL
7OFFICALS CODE OF ETHICS(officials manual page
6)
- Officials must master both the rules of the game
and the mechanics necessary to enforce the rules
and shall exercise authority in an impartial,
firm and controlled manner.
8Challenge
- Challenge 1
- Get into the rule book more than ever.
- Challenge 2
- Learn todays Mechanics/Changes
- Challenge 3
- Must control the game and the sidelines!!!!!!!!
- We MUST enforce Pursuing Victory With Honor
9How to Accomplish the Challenge 3
- Coaches MUST stay in and coach from the box!!!!!
- We will allow the Head Coach to manage the game
- We will allow Assistant Coach to coach the players
10AzFOA White Hat/Coaches 2006
- House Keeping Notes
- 15 minute break half way through
- Restrooms out and to the right
- Make sure you sign in
- Check out the NEW AzFOA gear
11Rules 2005 Review
Bob Sietsema
122005 RULES REVIEWHIGHLIGHTS ONLY
- 1-2-3 9 yard marks. All offensive players must
be inside the numbers at some point between the
RFP and the snap. - 5 yard penalty.
132005 RULES REVIEWHIGHLIGHTS ONLY
- 3-3-4 A period shall not be extended when a foul
occurs that specifies a loss of down. - Loss of down fouls now mean loss of period
extension as well.
142005 RULES REVIEWHIGHLIGHTS ONLY
- 7-5 Only one forward pass may be thrown each
down. - 5 yards and loss of down.
152005 RULES REVIEWHIGHLIGHTS ONLY
- 7-5-10 Hindering an opponents vision without
making an attempt to catch, intercept or bat the
ball is pass interference, even though no contact
was made. The covering official(s) will rule
based on the defender covering the man or the
ball.
162005 RULES REVIEWHIGHLIGHTS ONLY
- 7-5-11 Contact by a defender obviously away from
the direction of the pass is not considered pass
interference. - Contact could be called as DEFENSIVE HOLDING
or PERSONAL FOUL. Defender is not allowed a free
shot.
172005 RULES REVIEWHIGHLIGHTS ONLY
- ANY RULES QUESTIONS ABOUT 2005 ?
18AIA EXECUTIVE BOARD FOOTBALL AMENDMENTS FOR 2006
19AIA EXECUTIVE BOARD FOOTBALL AMENDMENTS FOR 2006
- OVERTIME FOR ALL VARSITY GAMES
- NEW SPEED UP RULE
20AIA EXECUTIVE BOARD FOOTBALL AMENDMENTS FOR 2006
- The National Federation OVERTIME PROCEDURE will
be used for ALL varsity level games in ALL
conferences. - Commonly called the 10 Yard Overtime Procedure,
this tie breaking system has been used in 4A and
5A regular season games and during the playoffs
for several years.
21AIA EXECUTIVE BOARD FOOTBALL AMENDMENTS FOR 2006
- Special timing rules will apply anytime a
team is ahead of an opponent by 42 or more
points. The Referee will start the clock on the
Ready-For-Play signal if the clock was stopped
because - The ball had gone out of bounds
- There was a change of possession
- A legal or illegal pass was incomplete
- A delay of game penalty
- Following a legal kick play
- Regular timing rules shall apply in the last two
minutes of the game or when the score returns to
less than 42 points.
22AIA EXECUTIVE BOARD FOOTBALL AMENDMENTS FOR 2006
- COMMENTS ON THE 42 POINT
- SPEED UP RULE
- The game is no longer automatically over at the
half (or later) with a 42 point margin. - The Speed Up Rule allows a more graceful
conclusion. - The crew of officials will be encouraged to keep
the clock running when possible. - By mutual agreement of the Head Coaches and the
Referee, any period may be shortened at any time
or the game may be terminated.
23AIA EXECUTIVE BOARD FOOTBALL AMENDMENTS FOR 2006
- Any questions on the
- AIA Executive Board
- 2006 changes ?
242006 NFHS Rule Changes
25NATIONAL FEDERATIONRULES CHANGES FOR 2006
- 1-2-3g Advertising and/or commercial markings may
be permitted in the end zone. - 1-3-5b The official line-to-gain and down
indicators shall be operated approximately 6
feet outside the sideline, where facilities
permit. - 1-5-1 Beginning in 2010, the visiting team shall
wear white jerseys. The home team will have
additional limitations as to how much white may
be on their jerseys. - 1-5-1a At least a four point chin strap shall be
required to secure the helmet. - 1-5-1i Mouth guards shall be of any readily
visible color, other than white or clear. - 1-5-1f2 Beginning in 2008, the measurement of
the length of non- removable cleats shall be
from the tip of the cleat to the sole of the
shoe. - 1-6-2 Phones and headsets are permitted for use
by anyone during an authorized sideline
timeout. - 2-6-2a Authorized sideline timeout shall be held
directly in front of the team box and within
the 9-yard marks.
26NATIONAL FEDERATIONRULES CHANGES FOR 2006
- 2-29 The language and definition of
participation and substitution have been
revised. - 2-31-8 A definition has been added to define when
a player becomes a kicker. - 2-40 The word intentional has been removed
from the definition of the spearing rule. - 4-2-2 The holder may now recover a snap and
retain the same options of going back to a knee
for the kick, advance, pass, or run the ball. - 7-2-8 The option to use a planned loose ball
has been removed. - 7-5-13 The act of illegally touching the ball by
an ineligible player carries the same penalty
whether the act occurs behind, in, or beyond
the line of scrimmage. - 7-5-13 The act of illegally touching the ball by
an ineligible player carries the same penalty
whether the act occurs behind, in, or beyond
the line of scrimmage. - The 9-yard marks required for 11 player games has
been modified to 7-yard marks for games involving
8 players per team.
27NATIONAL FEDERATIONRULES CHANGES FOR 2006
- The act of illegally touching the ball by an
ineligible player carries the same penalty
whether the act occurs behind, in, or beyond the
line of scrimmage. - It is no longer Offensive Pass Interference if
an ineligible receiver touches or is touched by a
legal forward pass beyond the neutral zone. Now,
regardless of where the bat, muff, or catch
occurs, the foul is ILLEGAL TOUCHING, penalized
five yards and including a loss of down.
28NATIONAL FEDERATIONRULES CHANGES FOR 2006
- The language and definition of participation and
substitution have been revised. - Participation is now a defined term. This will
facilitate decisions on illegal participation
versus illegal substitution. The key point in
making the determination is whether or not the
person (player or non-player) participates during
the down. This would include lining up in an
offensive position and causing the opponent to
defend/cover.
29NATIONAL FEDERATIONRULES CHANGES FOR 2006
- Phones and headsets are permitted for use by
anyone during an authorized sideline timeout. - Authorized sideline timeout shall be held
directly in front of the team box and within the
9-yard marks. - During a charged timeout, a player or players
may use the headset during a conference at the
sideline. Every player is restricted if the
conference is on the field and between the
inbounds spots. - Also, the permitted area for a sideline
conference now is anywhere in front of the team
box (25 to 25) and within the nine yard mark
nearest the sideline (top of the numbers).
30NATIONAL FEDERATIONRULES CHANGES FOR 2006
- A definition has been added to define when a
player becomes a kicker. - The definition of a kicker has been modified. A
player has kicker status when his knee, lower
leg, or foot makes contact with the ball. This
will aid in determining when protection begins. - More latitude will be given to the defense in
cases where a player in kicking formation gives
the impression that a run or pass might occur.
However, this change does not give the defense a
free shot simply due to a bad snap. - The Referee is encouraged to verbalize Balls
away, alerting the defense that a kick has taken
place.
31NATIONAL FEDERATIONRULES CHANGES FOR 2006
- The holder may now recover a snap and retain the
same options of going back to a knee for the
kick, or may rise again to advance, pass, or run
the ball. - The exception for the holder of a place kick has
been modified. Previously, the holder could
legally rise to catch an errant snap (in flight)
and return a knee to the ground without ending
the play. In 2006, the holder may also recover a
grounded snap by rising and returning a knee to
the ground without ending the play.
32NATIONAL FEDERATIONRULES CHANGES FOR 2006
- In either case, the holder must immediately
return a knee to the ground after possessing the
ball. The holder maintains the option to rise and
run/pass after returning the knee to the ground. - The holder may not legally pass/pitch the ball
while having a knee or knees contacting the
ground.
33NATIONAL FEDERATIONRULES CHANGES FOR 2006
- The word intentional has been removed from the
definition of the spearing rule. - The definition of spearing no longer includes
the word intentional. Any act of spearing is
now a foul. A flagrant act may still include a
disqualification. - Officials do not have the burden of determining
the intent of a player who fouls. - Coaches should not be teaching or condoning the
use of the helmet in an unsafe manner.
34NATIONAL FEDERATIONRULES CHANGES FOR 2006
- The option to use a planned loose ball has
been removed. - No more Fumblerooski plays.
- Previously, if a team informed the Referee prior
to running a planned loose ball play, it was
legal. Language allowing this to occur has been
removed.
35NATIONAL FEDERATIONRULES CHANGES FOR 2006
- Equipment Changes
- At least a four point chin strap is required to
secure the helmet. - All players must have and use a four-point chin
strap. All four points shall be snapped. Coaches
and officials have responsibility for the safety
of players.
36NATIONAL FEDERATIONRULES CHANGES FOR 2006
- Equipment Changes
- Mouth guards shall be of any readily visible
color, other than white or clear. - All players must have and use a colored mouth
piece. Entirely CLEAR or entirely WHITE
mouthpieces are illegal. The key phrase in the
rule change is readily visible.
37NATIONAL FEDERATIONRULES CHANGES FOR 2006
- Field Changes
- The official line-to-gain and down indicators
shall be operated approximately 6 feet outside
the sideline, where facilities permit. - Many schools already have implemented this
practice. Due to space limitations, some schools
cannot. - Officials and coaches are encouraged to work
together, especially in the Team Box area, to
accommodate this change. Increased safety for all
is the goal.
38NATIONAL FEDERATIONRULES CHANGES FOR 2006
- Field Changes
- Advertising and/or commercial markings may be
permitted in the end zone. - End zones may now contain commercial
advertising. The goal line, the end line, and
sidelines in the end zone must be clearly marked
and free from any advertisement. Further, no
commercial advertising is permitted in the field
of play.
39Mechanics Changes
Brian Mahoney
40The following are the ONLY allowable exceptions
to the NHFS Mechanic Manual !!!!!
41NHFS Mechanics Free Kicks
42Free Kick
B Opposite of press box on Ks line L Press
box side on Rs line U Press box side on
pylon H Opposite press box on pylon R Center
of field on goal line
43Free Kick
B and L use reverse fade on long returns R
May move U and H between the 20 and goal line
depending on the kickers ability
44NHFS Mechanics Scrimmage Kicks
45Scrimmage Kick
B Opposite side of press box, 10 yards wider
and 5 yards deeper than the deepest R player L
Down field on same yard line as B R moves to L
sideline covering kicker, sideline, goal line
and end line
46Scrimmage Kick
U favoring press box sideline covering snapper
inside Ks 10 ready to assist with the goal
line R and U Signal tip ball R Verbalize
when ball has been kicked
47Scrimmage Kick
B Drop bean bag on yard line where kick ends
(PSK) B Extend arm to point direction at end
of play and hold until seen by R
48NHFS Mechanics Coin Toss
49Coin Toss
R and U Enter from press box side R faces
scoreboard L Escorts home captains, stopping
at the numbers B Escorts visitor captains,
stopping at numbers H Stay with chain crew
50NHFS Mechanics Second Half Options
51Second Half
R and U Enter from press box side R faces
scoreboard L Escorts home captains, stopping
at the numbers B Escorts visitor captains,
stopping at numbers H Stay with chain crew
52NHFS Mechanics Running Plays
53Running Plays
H and L Plays ending in the middle of field
Square off at 900 Do not pass any player when
coming onto field Spot critical make way to
actual spot on the field
54Running Plays
H and L Runs to opposite side of field
Observe action behind the runner and assist with
action on QB after he gives up the ball Stay even
with runner or behind observing action behind U
55Running Plays
H an L - Clean up in the middle of field When
play ends make an effort for cross field spot
56Running Plays
H and L Out of Bounds your side Blow whistle
and signal time out Move to spot when players
have cleared Pivot to face out-of-bounds
57Running Plays
H and L - Only after all play has
stopped!!!!! Obtain ball and place at the
spot Assist with relay of another ball if
necessary B 18 to 20 yards and always deeper
than the deepest B player
58NHFS Mechanics Pass Plays
59Pass Plays
U Will turn on forward passes that cross the
LOS to assist on ruling on complete or
incomplete U - Primary responsibility for passes
beyond/behind the LOS B 18 to 20 yards and
always deeper than the deepest B player
60NHFS Mechanics Field Goals and Try
61Field Goal and Try
R 1-5 yards to the rear and 5-10 yards wide of
kick location Verbalize when ball has been
kicked B and L ID and announce eligible
receivers
62Swinging Gate
R On hook post B Non hook post H and L
normal positions
63Swinging Gate
After Shift normal positions
64NHFS Mechanics Goal Line
65Goal Line
B Starts on end line if snap is from the 15
yard line or inside Wings move to goal line
and straddle after snap YOUR CALL!!!! Start at
pylon and move back if needed
66Goal Line
When giving TD signal DO NOT MOVE, be
stationary Maintain until R sees the signal, DO
NOT TAKE YOUR EYES OFF THE PLAYERS!!!! TD signal
is NEVER echoed
67NHFS Mechanics Reverse Goal Line
68Reverse Goal Line
Inside the 3 yard line H and L will move to goal
line at the snap YOUR CALL!!!!
69Reverse Goal Line
Between the 3 and 10 yard lines R will share the
goal line with the wing that is facing him at the
snap
70Reverse Goal Line
Beyond the 10 yard line R will have the goal line
71Additional Mechanics
H and L will punch off backwards passes R will
arrange for captains at least three minutes prior
to kick off B and L will escort teams after half
time to field Delete VII(A)(3)(d) on page 78
When ball becomes dead give no visible
signal. Penalty enforcement H stays with the
box until the ball is placed following
enforcement. When possible all flags should be
covered Sideline warning the wing will throw the
flag into the air
72NHFS Mechanics Approved Signals Page 24
73Counting Players
11 Players Fist closed with arm extended Less
than 11 Players 10 fingers extended with hands
on thighs More than 11 Players Roll fingers at
chest height
74Receivers On/Off Line
Off the Line Extend arm with open hand towards
offensive backfield Two Widest Players Off the
Line 2 fingers in the air sweeping arm down to
offensive backfield Acknowledge Signal Extend
arm and point to the wing across the field
75Miscellaneous
Double Stakes Tap fists on top of each
other Previous Play Ended Out-of-Bounds Cross
arms in front of chest Backward Pass Extended
arm with close fist towards the offensive
backfield and held Unbalanced Line Wings to
use false start signal Numbering Exception
(scrimmage kicks) U raises open hand into the
air
76Blocking
Hank Mancini
77- Clarification of Blocking Rules
- 1. Everybody Holds! Everybody Grabs! The
position of the feet is critical and there must
be an effort to restrain an opponent. - 2. If there is a potential for offensive holding
but the action occurs away from the point of
attack and has no effect on the play, offensive
holding will not be called. - 3. Holding shall NOT be called if a defender,
while making a rip or swim technique, places
himself into a position that looks like holdings,
unless the offensive player uses that position to
restrain the defender by turning or tugging him.
78- Clarification of Blocking Rules
- 4. All takedowns will be called regardless of
position of the player on the field. - 5. Double Team Blocking
- Officials will NOT call holding on double team
blocks, unless there is a take down. - When Legal becomes Illegal
79Chop Block
80- Clarification of Blocking Rules
- 6. Defensive Holding
- 7. Legal Blocking and Frame of the Body
- 8. When Legal blocking Becomes Illegal
- 9. Blocking Wide Receivers
81Blocking in the Back
82(No Transcript)
83- Clarification of Blocks In the Back
- 1. The guideline is not whether both hands are on
the back. (Back numbers) - 2. The direction of the player being blocked.
When blocked in the back illegally, a player will
fall or move in the same direction as his initial
momentum. (15o) - 3. For side blocks with one hand on the back,
look for which hand guides the player. If player
being blocked moves sideways, block is legal. If
player being blocked moves forward, block may be
illegal.
84- Clarification of Blocks In the Back
- 4. Exception to these philosophies - Punting
situations gunner and trailer - 5. Shadow Blocking Do not need hands to block
in the back
85Pass Interference
Tom Scarduzio
86Defensive Pass Interference
- Not Playing the Ball
- Contact by a defender who is not playing the
ball, contact restricts the receivers
opportunity to make the catch - Playing Through the Back
- Playing through the back of a receiver in an
attempt to make a play on the ball - Arm Grab
- Grabbing a receivers arm(s) and restricting his
opportunity to catch a pass - Arm Bar
- Extending an arm across the body of a receiver
and restricting his ability to catch a pass,
regardless if the defender is playing the ball - Cut Off
- Cutting off the path of a receiver by making
contact with him without playing the ball - Hook and Turn
- Hooking a receiver causing the receivers body to
turn prior to the ball arriving
87Offensive Pass Interference
- Blocking
- Blocking downfield by an offensive player prior
to or during the pass - Push Off
- Initiating contact with a defender by shoving or
pushing off thus creating a separation in an
attempt to catch a pass - Drive Through
- Driving through a defender who has established a
position on the field
88OPI Philosophy
- See the contact look to see the QB and ball
which side does the pass go to - If you see Blocking by the offense and the pass
has not been thrown (the QB has the ball), then
call OPI (no matter where the ball is thrown). - If you see contact by the offense (Push Off or
Drive Through) and then see that the ball is in
the air and coming to that side of the field -
call OPI. If the ball is going to the other side
of the field - do not call OPI.
89OPI Philosophy
- Illegal contact/holding on eligible receivers
- Holding eligible receiver
90AzFOA White Hat
91AzFOA White Hat