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Games Gaming and Gamers

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online games - Runescape, World of Warcraft, LotRO, Guild Wars, Everquest, EVE Online ... card & board games - Apples to Apples, Fluxx, Blockus, Settlers of ... – PowerPoint PPT presentation

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Title: Games Gaming and Gamers


1
Games Gaming and Gamers
  • Why You Want Them in Your Library

Liz Danforth etdanforth_at_gmail.com
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Why Games?
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Why Games?
  • Play!

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Why Games?
  • Play!

Play!
Play!
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Why Games?
  • Play!

Play!
Play!
Braaaiiiinns...
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Why Games? because u C
  • Community
  • Communication
  • Collaboration
  • consumption
  • and because thats where the Customers are.

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Gaming What Games Are We Talking About?
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we are not talking about
casinos and bingo and blackjack
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What Are We Talking About Then?
  • Mainly
  • video games, also popularly known as
  • computer games and console games

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What Are We Talking About Then?
  • online games - Runescape, World of Warcraft,
    LotRO, Guild Wars, Everquest, EVE Online
  • card board games - Apples to Apples, Fluxx,
    Blockus, Settlers of Catan, Tsuro, Set, Quiddler
  • roleplaying games - Dungeons Dragons, Call of
    Cthulhu, Star Wars, LotR
  • trading card games - Magic, Yu-Gi-Oh
  • traditional games chess, checkers, dominoes
  • and virtual worlds - Second Life, Club Penguin

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The great debate
  • Is Second Life a game?

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World of Warcraft lt -- Game
Second Life --gt Toy
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Gamers?
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Gamers!
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More Gamers!
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What are we learning?
  • logical processing, creative problem solving,
    responsibility, math, economics, cognitive
    thinking skills, leadership, scientific method,
    communication, participatory creativity (fanfic,
    fanart, modding, design), value of cooperative
    efforts, management skills, social relationship
    skills, planning and resource management, media
    literacy, professional networking

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and your point is?
  • Partnership for 21st Century Skills
  • Business, government have identified needs
  • Schools are having difficulty delivering
    individuals ready to work
  • Libraries as third place
  • Learning before competence, low consequences to
    failure while learning

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Objections
  • Violence
  • Stereotyping
  • Solitary mushroom people
  • Timesink
  • Addiction
  • Advergaming

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What are we learning?
  • logical processing, creative problem solving,
    responsibility, math, economics, cognitive
    thinking skills, leadership, scientific method,
    communication, participatory creativity (fanfic,
    fanart, modding, design), value of cooperative
    efforts, management skills, social relationship
    skills, planning and resource management, media
    literacy, professional networking

23
Gamers in the LIBRARY?!
  • Entertainment
  • Education
  • Core services like storytimes
  • Community commons
  • If you do not offer them something of value now,
    you will be irrelevant to them for the rest of
    their lives. - Neiburger

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Read more
  • 2007 ALA Techsource Symposium on Gaming, Learning
    and Libraries http//gaming.techsource.ala.org
  • Game On Gaming in Libraries http//www.libgaming.
    blogspot.com/
  • Game Studies http//gamestudies.org
  • Got Game How the Gaming Generation is Changing
    Business Forever - Beck and Wade
  • Dont Bother Me, Mom, Im Learning - Prensky
  • Gamers in the LIBRARY?! - Neiburger
  • Library Technology Report Gaming and Libraries
    Intersection of Services - Levine
  • What Video Games Have to Teach Us About Learning
    and Literacy - Gee

25
?
Why Games? http//whygames.pbwiki.com etdanforth_at_g
mail.com
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