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Educational Board Game Design

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Limitations of Board Games. Class use requires multiple copies ... Losing one piece can render the whole game useless (though less so than for card games) ... – PowerPoint PPT presentation

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Title: Educational Board Game Design


1
Educational Board Game Design
  • Part OneAdvantages, Limitations,Types
    Structures

2
Strengths of Board Games
  • Easily Stored
  • Self-Contained
  • Familiar Format

3
Limitations of Board Games
  • Class use requires multiple copies
  • Easily played just for fun unless the educational
    content is well integrated
  • Losing one piece can render the whole game
    useless (though less so than for card games)

4
Types of Board Games
  • Linear Movement or Race Games
  • Pieces move along a path (e.g. Monopoly, Candy
    Land)
  • 2-D Pattern Games
  • Object is to build patterns of pieces (e.g. Go,
    Othello, Scrabble)

5
Types of Board Games
  • Battlefield
  • Pieces attack other pieces, removing them from
    the board (e.g., Chess, Risk)
  • Combination
  • Games which combine elements of the other 3
    categories (e.g. Backgammon)

6
Board Game Design Phases
  • Do Front End Work
  • Draft a Preliminary Design
  • Produce Prototype
  • Conduct Field Trials
  • Revise as Needed
  • Publish, Disseminate and/or Use

7
In Search of Elegance
  • Elegance congruity between the forms of the
    game and structures within the content, such
    as...
  • Movement through space, time
  • Shortcuts
  • Obstacles
  • Patterns of elements
  • Prizes, trophies, treasures

8
Example ContentGame Structures
  • Content Movement through space or time
  • Getting a Masters degree
  • Stages of digestion
  • Evolution
  • The process of impeachment
  • Game paths in a race game

9
Example ContentGame Structures
  • Content Shortcuts
  • Marrying into money
  • Mutation
  • Scientific breakthrough
  • Finding the smoking gun
  • Game jumping along or between paths in a race
    game

10
Example ContentGame Structures
  • Content Obstacles
  • Insufficient money or other resources
  • Not enough votes
  • Mountains or deserts to cross
  • Lack of data
  • Game blockage in paths in a race game or the
    absence of a path

11
Example ContentGame Structures
  • Content Patterns of Elements as Goal
  • Balanced meals
  • Balanced life
  • Electoral College votes
  • Game acquisition of cards or tokens in
    particular combinations

12
Example ContentGame Structures
  • Content Elements with different levels of power
  • Superintendent vs Principal vs. teacher
  • Large countries vs small
  • Microsoft vs just about anyone else
  • Game use of game pieces that can move more
    flexibly or that can overcome other pieces

13
Example ContentGame Structures
  • Content Elements with different levels of value
  • Rare coins vs common ones
  • Real estate in La Jolla vs. somewhere else
  • Gold vs silver vs bronze medals
  • Game tokens or play money to allow the
    acquisition of these elements or to use as
    scorekeeping devices

14
Example ContentGame Structures
  • Content Choices and Decisions
  • Go on to college, or get a job?
  • Attack the Nazis now, or wait?
  • Buy Qualcomm or Apple stock?
  • Game branches in the path of a race game, or
    strategies for deploying pieces or tokens.

15
Example ContentGame Structures
  • Content Variations in Risk
  • Buying futures options vs. stocks
  • Running an attack ad against your opponent
  • Quitting your job to start a small business
  • Game parallel paths with more penalty squares on
    the shorter path, or chance cards in different
    stacks depending on risk.

16
Example ContentGame Structures
  • Content Changing Environment
  • The stock market turns from bullish to bearish
  • After the revolution, those closest to the king
    are now most in danger
  • Drastic climate change bodes ill for reptiles
  • Game changing the rules or structures during the
    game.

17
Example ContentGame Structures
  • ContentRandom or Uncontrolled Events
  • Weather
  • Prices of raw materials
  • Other peoples behavior
  • Game dice, spinners, or chance cards
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