CDIO%20Design%20Build%20Project:%20Implementation%20in%20the%20Singapore%20Polytechnic PowerPoint PPT Presentation

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Title: CDIO%20Design%20Build%20Project:%20Implementation%20in%20the%20Singapore%20Polytechnic


1
CDIO Design Build Project Implementation in the
Singapore Polytechnic
  • Pee Suat Hoon Helene Leong Dennis Sale

2
Background to Projects in SP
Year 1 Introduction to Engineering
Year 2 Design Innovation Project
Year 3 Final Year Project
3
CDIO Design Project
Experience Reflect Teach Apply
4
Introduction to Engineering (Project 1)
  • practical skills such as electronic components
    identification, correct wiring methods,
    prototyping, soldering and use of DC power supply
    and multi-meter
  • thinking skills, problem solving skills and
    interpersonal skills like teamwork and
    communications

5

eg When input A, B, C 0 ,E displayed at the
display board
(Project 1)
a b c d e f g Gnd 5V Empty
Ribbon Cable Connection
A B C Gnd 5V
Display Board
5-way connector
10-way connector
5V
a
Gnd
b
f
g
Circuit to be designed by student
c
e
Circuit to be designed by student
d
Digital Logic Board
Input /Sensor Board
Block Diagram for Project 1 Level Detector
6
Focus of education earlier HOW to make things
7
CDIO Conceive, Design, Implement, Operate
C D I
O
8
Overview
  • Background
  • Implementation of Projects
  • Step 1 Identify the knowledge, types of thinking
    and other process skills
  • Step 2 Scope project
  • Step 3 Structure the project task activity
  • Step 4 Assessment

9
Step 1 Identify the knowledge, types of thinking
and other process skills
Project Components Project Components Project Components
Subject Knowledge Types of Thinking Other Process Skills
10
Project Components
Subject Knowledge Types of Thinking Other Process Skills
Microcontroller Sensors and Instrumentation Analog Systems Biomedical Instrumentation Generating possibilities of project design Analysis - part-whole relationships of a prototype design Compare and contrast - previous solutions and new options generated Making inferences and interpretations from data relating to market trends and prototype design Evaluation of interesting options in relation to criteria Oral and written communication Teamwork Specific IT applications Conceive-Design-Implement Product Cycle
11
Syllabus
Topic
Technical knowledge and reasoning (in Electrical/Electronic, Biomedical, Clean Energy, Nano and Aerospace domains) Personal, interpersonal and professional skills and attributes Conceive, design, implement and operate systems
12
Syllabus
13
Step 2 Scope Project
No constraints
Full constraints
14
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15
Arousal
FLOW
Anxiety
Control
Challenges
Worry
Relaxation
Apathy
Boredom
Skills
16
Step 3 Structure the project task activity
Problem Structuring Problem
Solving C - D
- I
17
SAMPLE PRESENTATION
  • Cellphones for seniors

18
Structure Project Task
Project Opportunities
Technology MCT, Sensors,
19
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20
Project Opportunities
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Product developed based on trend Tamogotchi
  • The idea came about when a Bandai staff noticed
    two trends
  • Japanese inclined toward keeping small pets
  • Love for electronic gadgets
  • She combined these two trends and created
    Tamagotchi and started
  • electronic pets

22
Assignment 1
  • Discuss with your group members on the areas that
    you wish to work in
  • You may refer to the list of projects available
    or generate one
  • Generate at least three of them to further
    discuss in the next lesson

23
Assignment 2
  • What is the problem ? Opportunity space ?
  • Who are your target audience ?
  • Existing products/offerings that are similar to
    your project

24
Frame Question
Opportunity Spaces Bring new gamers to thinking
problem solving educational games
25
User Journey in a Hair Saloon
The long wait turns many customers off
User Journey (in store)
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User Journey in a Hair Saloon
Physical Evidence
Building
Payment kiosk
Product
Communication
Collect payment
Issue Recsipt
User Journey (in store)
Employee (on stage)
Perform haircut
Greet customer Konichiwa
Assist customer
Activity Platform
System
Business System
Support Platform
27
Product Landscape
Function
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Product Landscape
eBook readers
Pocket PC, PDA
PCs, portables, cell phone
Consumer products
29
Abstract
INSIGHTS
Analysis
Synthesis
Observations
Solutions
Tell a new story
Figure out the story
Concrete
30
Insight
well let you return it
31
Generate Concepts
  • Brainstorming
  • Concept Sketches
  • Blue Ocean Strategy

32
Concept Sketches
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Blue Ocean Strategy
35
We will use the Game Industry to illustrate this
concept
  • You are in a task force to study into the
    development of a new game product
  • Your group members decide to study the market
    leaders in games Xbox and PS3

36
Key parameters in games which are important to
users
  • Fun
  • Entertaining
  • Quality of video and sound
  • Price

37
Strategy Canvas
SONY PS 3
Microsoft Xbox
38
What would you suggest in this crowded and
competitive game industry ?
39
How one company innovate
  • http//www.youtube.com/watch?v1dmml2v4reYfeature
    related

40
Blue Ocean Strategy
41
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43
Block Diagram Design
44
Implement
45
Step 4 Assessment
  • Checklist
  • Rubric

46
Rubric
47
ET1002 DI Assessment Scheme
  • Conceive (includes presentation skill) 20
  • Design (includes simulation) 20
  • Implement 40
  • Personal Interpersonal Skills 20

48
Introduction to Engineering
  • Looking at projects over the entire course

No constraints
Full constraints
Year 2
Year 1
Year 3
cDIO
CDIO
cdIO
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