Title: CDIO%20Design%20Build%20Project:%20Implementation%20in%20the%20Singapore%20Polytechnic
1CDIO Design Build Project Implementation in the
Singapore Polytechnic
- Pee Suat Hoon Helene Leong Dennis Sale
2Background to Projects in SP
Year 1 Introduction to Engineering
Year 2 Design Innovation Project
Year 3 Final Year Project
3CDIO Design Project
Experience Reflect Teach Apply
4Introduction to Engineering (Project 1)
- practical skills such as electronic components
identification, correct wiring methods,
prototyping, soldering and use of DC power supply
and multi-meter - thinking skills, problem solving skills and
interpersonal skills like teamwork and
communications
5eg When input A, B, C 0 ,E displayed at the
display board
(Project 1)
a b c d e f g Gnd 5V Empty
Ribbon Cable Connection
A B C Gnd 5V
Display Board
5-way connector
10-way connector
5V
a
Gnd
b
f
g
Circuit to be designed by student
c
e
Circuit to be designed by student
d
Digital Logic Board
Input /Sensor Board
Block Diagram for Project 1 Level Detector
6Focus of education earlier HOW to make things
7CDIO Conceive, Design, Implement, Operate
C D I
O
8Overview
- Background
- Implementation of Projects
- Step 1 Identify the knowledge, types of thinking
and other process skills - Step 2 Scope project
- Step 3 Structure the project task activity
- Step 4 Assessment
9Step 1 Identify the knowledge, types of thinking
and other process skills
Project Components Project Components Project Components
Subject Knowledge Types of Thinking Other Process Skills
10Project Components
Subject Knowledge Types of Thinking Other Process Skills
Microcontroller Sensors and Instrumentation Analog Systems Biomedical Instrumentation Generating possibilities of project design Analysis - part-whole relationships of a prototype design Compare and contrast - previous solutions and new options generated Making inferences and interpretations from data relating to market trends and prototype design Evaluation of interesting options in relation to criteria Oral and written communication Teamwork Specific IT applications Conceive-Design-Implement Product Cycle
11Syllabus
Topic
Technical knowledge and reasoning (in Electrical/Electronic, Biomedical, Clean Energy, Nano and Aerospace domains) Personal, interpersonal and professional skills and attributes Conceive, design, implement and operate systems
12Syllabus
13Step 2 Scope Project
No constraints
Full constraints
14(No Transcript)
15Arousal
FLOW
Anxiety
Control
Challenges
Worry
Relaxation
Apathy
Boredom
Skills
16Step 3 Structure the project task activity
Problem Structuring Problem
Solving C - D
- I
17SAMPLE PRESENTATION
18Structure Project Task
Project Opportunities
Technology MCT, Sensors,
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20Project Opportunities
21Product developed based on trend Tamogotchi
- The idea came about when a Bandai staff noticed
two trends - Japanese inclined toward keeping small pets
- Love for electronic gadgets
- She combined these two trends and created
Tamagotchi and started - electronic pets
22Assignment 1
- Discuss with your group members on the areas that
you wish to work in - You may refer to the list of projects available
or generate one - Generate at least three of them to further
discuss in the next lesson
23Assignment 2
- What is the problem ? Opportunity space ?
- Who are your target audience ?
- Existing products/offerings that are similar to
your project
24Frame Question
Opportunity Spaces Bring new gamers to thinking
problem solving educational games
25User Journey in a Hair Saloon
The long wait turns many customers off
User Journey (in store)
26User Journey in a Hair Saloon
Physical Evidence
Building
Payment kiosk
Product
Communication
Collect payment
Issue Recsipt
User Journey (in store)
Employee (on stage)
Perform haircut
Greet customer Konichiwa
Assist customer
Activity Platform
System
Business System
Support Platform
27Product Landscape
Function
28Product Landscape
eBook readers
Pocket PC, PDA
PCs, portables, cell phone
Consumer products
29Abstract
INSIGHTS
Analysis
Synthesis
Observations
Solutions
Tell a new story
Figure out the story
Concrete
30Insight
well let you return it
31Generate Concepts
- Brainstorming
- Concept Sketches
- Blue Ocean Strategy
32Concept Sketches
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34Blue Ocean Strategy
35We will use the Game Industry to illustrate this
concept
- You are in a task force to study into the
development of a new game product - Your group members decide to study the market
leaders in games Xbox and PS3
36Key parameters in games which are important to
users
- Fun
- Entertaining
- Quality of video and sound
- Price
-
37Strategy Canvas
SONY PS 3
Microsoft Xbox
38What would you suggest in this crowded and
competitive game industry ?
39How one company innovate
- http//www.youtube.com/watch?v1dmml2v4reYfeature
related
40Blue Ocean Strategy
41(No Transcript)
42(No Transcript)
43Block Diagram Design
44Implement
45Step 4 Assessment
46Rubric
47ET1002 DI Assessment Scheme
- Conceive (includes presentation skill) 20
- Design (includes simulation) 20
- Implement 40
- Personal Interpersonal Skills 20
48Introduction to Engineering
- Looking at projects over the entire course
No constraints
Full constraints
Year 2
Year 1
Year 3
cDIO
CDIO
cdIO