Title: Marketing Exchange Presentation
1Marketing Exchange Presentation December 16, 2004
2AGENDA
- EB GAMES Overview
- The Experience Economy
- How we do it at EB GAMES
- What Does This Mean for YOU?
31) EB GAMES Overview
4Company Overview
- Leading specialty retailer of electronic games in
the world! - 2,000 stores split evenly between malls and
strips. Stores in 9 Countries. - 2 billion in yearly sales
- Opening over 400 stores a year
- Founded in 1977 at King of Prussia Mall
5Demographics
- Typical EB Consumer
- Sex Male
- Ages 18-30
- HH Income 35,000-49,999
- Employed Full Time
- Some College Education
6Psychographics
- Extreme Early Adopters
- Purchase Influencers
- Trend Setters
- Very Passionate about Gaming
7Avid Gamers vs. Casual Gamers
- Avid Gamers Spend Significant hours a week
playing video games (Core
plays 19 hours per week) - Avid Gamers are 11 of Users but 53 of Sales,
Purchase 12 titles a year, own multiple systems
and visit EB once a week. - Casual Gamers are a larger group but buy less.
This is a growing segment as we begin to build
more strip stores
8Competition
- There are 20,000 25,000 locations that sell
video games. - Key Types of Competition
- Mass Merchandisers
- Toy Stores
- Specialty Video Game Stores
- Electronic Superstores
- Internet
- Video Rental Stores
9EB GAMES Point of Difference
- Pre-Played Games
- Trade-In Old Games for Cash/Credit
- Reserve New Releases
- New Releases in Store Day 1
- Selection of Games
- Store Associates are Gaming Experts
- Location, Location, Location
- Community for Gamers (Starbucks)
10Pre-played Business
- Biggest differentiating factor
- Highest profit margin category
- Biggest competitive advantage
- Continue to grow at faster rate than overall
business - Higher percentage of pre-played business in
strip - center stores
11Pricing Options
EB Options Competitors - 29.99
- 49.99 with one or New Release
more trades - 39.99 - 44.99 pre-played -
49.99 New Release
122) The Experience Economy
13Economic Shifts Over Time
- Agriculture Economy
- Industrial Economy
- Service Economy
- Experience
Economy
14What is the Experience Economy
- The 4th Economic Offering
- Every Business is a Stagetherefore work is
Theatre - Memorable Events that a company stages and
charges extra for - Restaurants become Eatertainment Stores become
Shoppertainment
15Economic Offerings of Products
16The Progression of Economic Value
Stage Experiences
Relevant To
Differentiated
Deliver Services
NEEDS TO CUSTOMERS
COMPETITIVE POSITION
Make Goods
Extract Commodities
Undifferentiated
Irrelevant To
Premium
Market
PRICING
17Economic Distinctions
- ECONOMIC
- OFFERING
- Economy
- Economic Function
- Nature of Offering
- Key Attribute
- Method of Supply
- Seller
- Buyer
- Factors of Demand
COMMODITIES Agrarian Extract Fungible Natural
Stored in Bulk Trader Market Characteristics
GOODS Industrial Make Tangible Standardized In
ventories after Production Manufacturer User Feat
ures
SERVICES Service Deliver Intangible Customized
Delivered on Demand Provider Client Benefits
EXPERIENCES Experience Stage Memorable Persona
l Revealed over a Duration Stager Guest Sensation
s
183) How we do it at EB GAMES
19Why Apply this to EB GAMES
- Differentiate against Competition
- Allows for Premium Pricing
- Appeal to Avid Gamers and aspirations of Casual
Gamers - Creating a Third Space increases visits and
time in store SALES
20- How do you bring the Passion and Excitement of
Playing Video Games into a Strip Mall?
21EB Games Creates Experiences
- Gaming Tournaments
- Interactive Gaming Units
- Launch Events/Autograph Signings
- Day 1 Releases
- EBTV
- GMR Magazine
- Loyalty Club
- Try any game in the store
- Local Community Events
224) What Does This Mean For You
23Who is Doing it Well?
- Starbucks
- Disney World
- VEGAS
- Hard Rock/Planet Hollywood/Dive/ Rainforest Cafe
- NikeTown
- Cabelas
- Progressive Insurance
- Hertz Gold Service
- Commerce vs. ING
24Questions To Ask Yourself
- What if Starbucks/Disney entered my
industrywhat would they do? - Ask Consumers what would make them pay more for
your product? What if you charged an entrance
fee? - How can your product be more fun, more personal
and more memorable? - How can we ENGAGE people? From an Emotional,
Physical, Intellectual or even Spiritual level?
25KEY CONTACT
- PAUL KOULOGEORGE
- EB GAMES
- Vice-President of Marketing
- (610) 430-8100 x7940
- Paul.Koulogeorge_at_ebgames.com
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