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Marketing Exchange Presentation

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Key Attribute. Method of Supply. Seller. Buyer. Factors of Demand. COMMODITIES. Agrarian ... Creating a 'Third Space' increases visits and time in store = SALES ... – PowerPoint PPT presentation

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Title: Marketing Exchange Presentation


1
Marketing Exchange Presentation December 16, 2004
2
AGENDA
  • EB GAMES Overview
  • The Experience Economy
  • How we do it at EB GAMES
  • What Does This Mean for YOU?

3
1) EB GAMES Overview
4
Company Overview
  • Leading specialty retailer of electronic games in
    the world!
  • 2,000 stores split evenly between malls and
    strips. Stores in 9 Countries.
  • 2 billion in yearly sales
  • Opening over 400 stores a year
  • Founded in 1977 at King of Prussia Mall

5
Demographics
  • Typical EB Consumer
  • Sex Male
  • Ages 18-30
  • HH Income 35,000-49,999
  • Employed Full Time
  • Some College Education

6
Psychographics
  • Extreme Early Adopters
  • Purchase Influencers
  • Trend Setters
  • Very Passionate about Gaming

7
Avid Gamers vs. Casual Gamers
  • Avid Gamers Spend Significant hours a week
    playing video games (Core
    plays 19 hours per week)
  • Avid Gamers are 11 of Users but 53 of Sales,
    Purchase 12 titles a year, own multiple systems
    and visit EB once a week.
  • Casual Gamers are a larger group but buy less.
    This is a growing segment as we begin to build
    more strip stores

8
Competition
  • There are 20,000 25,000 locations that sell
    video games.
  • Key Types of Competition
  • Mass Merchandisers
  • Toy Stores
  • Specialty Video Game Stores
  • Electronic Superstores
  • Internet
  • Video Rental Stores

9
EB GAMES Point of Difference
  • Pre-Played Games
  • Trade-In Old Games for Cash/Credit
  • Reserve New Releases
  • New Releases in Store Day 1
  • Selection of Games
  • Store Associates are Gaming Experts
  • Location, Location, Location
  • Community for Gamers (Starbucks)

10
Pre-played Business
  • Biggest differentiating factor
  • Highest profit margin category
  • Biggest competitive advantage
  • Continue to grow at faster rate than overall
    business
  • Higher percentage of pre-played business in
    strip
  • center stores

11
Pricing Options
EB Options Competitors - 29.99
- 49.99 with one or New Release
more trades - 39.99 - 44.99 pre-played -
49.99 New Release
12
2) The Experience Economy
13
Economic Shifts Over Time
  • Agriculture Economy
  • Industrial Economy
  • Service Economy
  • Experience
    Economy

14
What is the Experience Economy
  • The 4th Economic Offering
  • Every Business is a Stagetherefore work is
    Theatre
  • Memorable Events that a company stages and
    charges extra for
  • Restaurants become Eatertainment Stores become
    Shoppertainment

15
Economic Offerings of Products
16
The Progression of Economic Value
Stage Experiences
Relevant To
Differentiated
Deliver Services
NEEDS TO CUSTOMERS
COMPETITIVE POSITION
Make Goods
Extract Commodities
Undifferentiated
Irrelevant To
Premium
Market
PRICING
17
Economic Distinctions
  • ECONOMIC
  • OFFERING
  • Economy
  • Economic Function
  • Nature of Offering
  • Key Attribute
  • Method of Supply
  • Seller
  • Buyer
  • Factors of Demand

COMMODITIES Agrarian Extract Fungible Natural
Stored in Bulk Trader Market Characteristics
GOODS Industrial Make Tangible Standardized In
ventories after Production Manufacturer User Feat
ures
SERVICES Service Deliver Intangible Customized
Delivered on Demand Provider Client Benefits
EXPERIENCES Experience Stage Memorable Persona
l Revealed over a Duration Stager Guest Sensation
s
18
3) How we do it at EB GAMES
19
Why Apply this to EB GAMES
  • Differentiate against Competition
  • Allows for Premium Pricing
  • Appeal to Avid Gamers and aspirations of Casual
    Gamers
  • Creating a Third Space increases visits and
    time in store SALES

20
  • How do you bring the Passion and Excitement of
    Playing Video Games into a Strip Mall?

21
EB Games Creates Experiences
  • Gaming Tournaments
  • Interactive Gaming Units
  • Launch Events/Autograph Signings
  • Day 1 Releases
  • EBTV
  • GMR Magazine
  • Loyalty Club
  • Try any game in the store
  • Local Community Events

22
4) What Does This Mean For You
23
Who is Doing it Well?
  • Starbucks
  • Disney World
  • VEGAS
  • Hard Rock/Planet Hollywood/Dive/ Rainforest Cafe
  • NikeTown
  • Cabelas
  • Progressive Insurance
  • Hertz Gold Service
  • Commerce vs. ING

24
Questions To Ask Yourself
  • What if Starbucks/Disney entered my
    industrywhat would they do?
  • Ask Consumers what would make them pay more for
    your product? What if you charged an entrance
    fee?
  • How can your product be more fun, more personal
    and more memorable?
  • How can we ENGAGE people? From an Emotional,
    Physical, Intellectual or even Spiritual level?

25
KEY CONTACT
  • PAUL KOULOGEORGE
  • EB GAMES
  • Vice-President of Marketing
  • (610) 430-8100 x7940
  • Paul.Koulogeorge_at_ebgames.com

26
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