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Using Games to Increase Student Performance

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Research-Based Strategies ... Open template and 'save' with a new name ... Requires ability to group and categorize information ... – PowerPoint PPT presentation

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Title: Using Games to Increase Student Performance


1
Using Games to Increase Student Performance
  • Presenting Tatia Morrison
  • Chris Bogdanow
  • Consulting Ed Morrison

2
Why Use Games?
  • Foster the Love of Learning
  • Learning Should be Fun
  • Use Instructional Practices That Work
  • Student Engagement
  • Differentiation
  • Quick Dirty Assessment
  • Monitor Adjust Instruction

3
Research-Based Strategies
  • Classroom Instruction that Works Research-Based
    Strategies for Increasing Student Achievement
  • by Robert Marzano, Debra J. Pickering,
  • and Jane E. Pollock
  • ASCD Publication, 2001

4
Setting the Stage
  • Warm-up Activities
  • Critical Thinking Outside the Box
  • Curiosity
  • Routine Immediate Engagement
  • Anticipation

5
Types of Games
  • Game Shows
  • (i.e. Jeopardy, Who Wants to be a Millionaire,
  • Hollywood Squares, etc.)
  • Interactive Games
  • (i.e. Password, Bingo, Card Board Games,
    online games, etc.)
  • Kinesthetic Activities, Tricks, Gadgets
  • (i.e. Relays, mini white boards, whisper
    phones, body movement, etc.)

6
Game ShowsJeopardy, Hollywood Squares, etc.
  • Low Tech
  • Overhead Projector
  • Poster Board
  • High Tech
  • Computer (PowerPoint)
  • Data Projector
  • Smart Board (for interactive touch response)

7
Practice Play
  • Jeopardy
  • Questions Answers (25, 16, or 9 boxes that
    become progressively more difficult)
  • Who Wants to be a Millionaire
  • 15 Multiple Choice Questions (progressively more
    difficult)
  • Hollywood Squares
  • 9 Questions Answers

8
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11
Producing A Game Show
  • Audience (grade level ability)
  • Content
  • Length of Game
  • Match the Game to the Content Students

12
Game Design
  • Approach
  • Focus of Game
  • Introduction of New Material
  • Review of Facts and/or Details
  • Develop Fluency
  • Culminating Activity
  • Use an Organizational Template

13
Organizational Templates
  • Paper and Pencil Style Matrix
  • Excel Spreadsheet Matrix
  • Word Table Matrix

14
Approach to Questions Answers
  • The pure Jeopardy approach provides an answer
    and the contestant phrases a response in the form
    of a question.
  • Consider an age appropriate modification of the
    game.
  • Question (teacher writes question)
  • Answer (student responds to question)

15
Sample Jeopardy (25) Matrix
16
Build a New Jeopardy Game
  • Chunk the big ideas for the topic
  • Open the template
  • Save the new game
  • Title of game
  • Grade level
  • Date
  • Type the Category titles in the template (slide
    4)
  • Type in questions and answers (slides 5-54)
  • Type in Final Jeopardy questions and answers
    (slides 56 57)
  • SAVE the new game

17
Build a New Who Wants to be a Millionaire
  • Open template and save with a new name
  • Develop 15 multiple choice questions that become
    increasingly more difficult
  • Type the questions into the appropriate slides
  • Type the multiple choice answers into the
    appropriate slides
  • Type in the correct answer for each of the 15
    questions

18
Sample Millionaire Matrix
19
Build a New Hollywood Squares
  • Open template and save with a new name
  • Develop 9 questions
  • Type the questions into the appropriate slides
  • Type the answers into the appropriate slides

20
Hollywood Squares Template
21
Preview the New Game
  • Proof and edit for errors
  • Basic Questions
  • Does this game address the desired content or
    concepts?
  • Does the level of difficulty appropriately match
    the target audience?
  • Do students have the background knowledge to be
    successful (and have fun)?
  • Will this game produce teachable moments?

22
ChallengesUsing Games in the Classroom
  • Challenges
  • Super Competitive Groups
  • Random bonus points
  • Carefully select groups
  • Sequence student participation
  • Blurting Answers
  • Penalty points
  • Missed turns

23
Challenges Continued
  • Reluctant Participants
  • Pre-Teach or Review the Basic Concepts
  • Content Becomes Progressively More Difficult
  • (Easier questions build confidence)
  • Clues
  • Slates or Mini White Boards
  • Student Coaches
  • Encouragement Enthusiasm
  • (Learning is fun!)

24
Advanced Applications
  • Students Develop Game Questions Answers
  • Jeopardy
  • Requires ability to group and categorize
    information
  • Determine the content or concepts that are
    important
  • Who Wants to be a Millionaire
  • Understand construction of multiple choice
    questions
  • Think about likely wrong answers
  • Develop strategies for eliminating answers
  • Hollywood Squares
  • Select most important content or concepts

25
Vocabulary, Sorting, Sequencing, and Comparison
Games
  • Password
  • Builds Vocabulary
  • Promotes Communication of Concepts
  • Samples
  • Sequencing, Sorting, and Comparing
  • Sort -- Dimensions
  • Distance, Weight, Time
  • Sequence -- Measurement
  • Ounce, pound, ton, inch, foot, yard, mile (sort
    by size)
  • Compare English measurement to Metric
  • Yard, meter, inch, centimeter, mile, kilometer

26
Interactive Games
  • Password
  • 24 (various versions)
  • Blink
  • Set
  • Bingo
  • Many Others

27
Kinesthetic
  • Why Kinesthetic?
  • Develop alternative learning modes
  • Increase activity levels
  • Change of pace
  • Relays
  • Develop speed and fluency
  • Body Movement, such as Math Chi
  • Movement connected to concepts and terminology

28
Gadgets
  • Phonic Whisper Phones
  • Candl Foundation, 800-633-7212
  • Case of 24 phones _at_ 2.50 each
  • Mini White Boards (less than 3.00 each)
  • Gel Boards, by Imaginetics
  • Phone 866-819-7333
  • www.gelboard.com

29
Contact Information
  • Tatia Morrison, Principal
  • Chapman Elementary School
  • 503-916-6295
  • tmorriso_at_pps.k12.or.us
  • Chris Bogdanow, Principal
  • Lee Elementary School
  • 503-916-2650
  • bogdanow_at_pps.k12.or.us

30
Technical Support
  • Ed Morrison
  • Chapman Math Lab Volunteer
  • 503-916-6295
  • Email chapmanmathlab_at_pps.k12.or.us
  • Click on Math Lab at www.chapman.pps.k12.or.us
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