Title: Using Games to Increase Student Performance
1Using Games to Increase Student Performance
- Presenting Tatia Morrison
- Chris Bogdanow
- Consulting Ed Morrison
2Why Use Games?
- Foster the Love of Learning
- Learning Should be Fun
- Use Instructional Practices That Work
- Student Engagement
- Differentiation
- Quick Dirty Assessment
- Monitor Adjust Instruction
3Research-Based Strategies
- Classroom Instruction that Works Research-Based
Strategies for Increasing Student Achievement -
- by Robert Marzano, Debra J. Pickering,
- and Jane E. Pollock
- ASCD Publication, 2001
4Setting the Stage
- Warm-up Activities
- Critical Thinking Outside the Box
- Curiosity
- Routine Immediate Engagement
- Anticipation
5Types of Games
- Game Shows
- (i.e. Jeopardy, Who Wants to be a Millionaire,
- Hollywood Squares, etc.)
- Interactive Games
- (i.e. Password, Bingo, Card Board Games,
online games, etc.) - Kinesthetic Activities, Tricks, Gadgets
- (i.e. Relays, mini white boards, whisper
phones, body movement, etc.)
6Game ShowsJeopardy, Hollywood Squares, etc.
- Low Tech
- Overhead Projector
- Poster Board
- High Tech
- Computer (PowerPoint)
- Data Projector
- Smart Board (for interactive touch response)
7Practice Play
- Jeopardy
- Questions Answers (25, 16, or 9 boxes that
become progressively more difficult) - Who Wants to be a Millionaire
- 15 Multiple Choice Questions (progressively more
difficult) - Hollywood Squares
- 9 Questions Answers
8(No Transcript)
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11Producing A Game Show
- Audience (grade level ability)
- Content
- Length of Game
- Match the Game to the Content Students
12Game Design
- Approach
- Focus of Game
- Introduction of New Material
- Review of Facts and/or Details
- Develop Fluency
- Culminating Activity
- Use an Organizational Template
13Organizational Templates
- Paper and Pencil Style Matrix
- Excel Spreadsheet Matrix
- Word Table Matrix
14Approach to Questions Answers
- The pure Jeopardy approach provides an answer
and the contestant phrases a response in the form
of a question. - Consider an age appropriate modification of the
game. - Question (teacher writes question)
- Answer (student responds to question)
15Sample Jeopardy (25) Matrix
16Build a New Jeopardy Game
- Chunk the big ideas for the topic
- Open the template
- Save the new game
- Title of game
- Grade level
- Date
- Type the Category titles in the template (slide
4) - Type in questions and answers (slides 5-54)
- Type in Final Jeopardy questions and answers
(slides 56 57) - SAVE the new game
17Build a New Who Wants to be a Millionaire
- Open template and save with a new name
- Develop 15 multiple choice questions that become
increasingly more difficult - Type the questions into the appropriate slides
- Type the multiple choice answers into the
appropriate slides - Type in the correct answer for each of the 15
questions
18Sample Millionaire Matrix
19Build a New Hollywood Squares
- Open template and save with a new name
- Develop 9 questions
- Type the questions into the appropriate slides
- Type the answers into the appropriate slides
20Hollywood Squares Template
21Preview the New Game
- Proof and edit for errors
- Basic Questions
- Does this game address the desired content or
concepts? - Does the level of difficulty appropriately match
the target audience? - Do students have the background knowledge to be
successful (and have fun)? - Will this game produce teachable moments?
22ChallengesUsing Games in the Classroom
- Challenges
- Super Competitive Groups
- Random bonus points
- Carefully select groups
- Sequence student participation
- Blurting Answers
- Penalty points
- Missed turns
23Challenges Continued
- Reluctant Participants
- Pre-Teach or Review the Basic Concepts
- Content Becomes Progressively More Difficult
- (Easier questions build confidence)
- Clues
- Slates or Mini White Boards
- Student Coaches
- Encouragement Enthusiasm
- (Learning is fun!)
24Advanced Applications
- Students Develop Game Questions Answers
- Jeopardy
- Requires ability to group and categorize
information - Determine the content or concepts that are
important - Who Wants to be a Millionaire
- Understand construction of multiple choice
questions - Think about likely wrong answers
- Develop strategies for eliminating answers
- Hollywood Squares
- Select most important content or concepts
25Vocabulary, Sorting, Sequencing, and Comparison
Games
- Password
- Builds Vocabulary
- Promotes Communication of Concepts
- Samples
- Sequencing, Sorting, and Comparing
- Sort -- Dimensions
- Distance, Weight, Time
- Sequence -- Measurement
- Ounce, pound, ton, inch, foot, yard, mile (sort
by size) - Compare English measurement to Metric
- Yard, meter, inch, centimeter, mile, kilometer
26Interactive Games
- Password
- 24 (various versions)
- Blink
- Set
- Bingo
- Many Others
27Kinesthetic
- Why Kinesthetic?
- Develop alternative learning modes
- Increase activity levels
- Change of pace
- Relays
- Develop speed and fluency
- Body Movement, such as Math Chi
- Movement connected to concepts and terminology
28Gadgets
- Phonic Whisper Phones
- Candl Foundation, 800-633-7212
- Case of 24 phones _at_ 2.50 each
- Mini White Boards (less than 3.00 each)
- Gel Boards, by Imaginetics
- Phone 866-819-7333
- www.gelboard.com
29Contact Information
- Tatia Morrison, Principal
- Chapman Elementary School
- 503-916-6295
- tmorriso_at_pps.k12.or.us
- Chris Bogdanow, Principal
- Lee Elementary School
- 503-916-2650
- bogdanow_at_pps.k12.or.us
30Technical Support
- Ed Morrison
- Chapman Math Lab Volunteer
- 503-916-6295
- Email chapmanmathlab_at_pps.k12.or.us
- Click on Math Lab at www.chapman.pps.k12.or.us