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Virtual Reality for Large Audience Participation

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Iowa State University houses the United State's largest ... The system takes a computer generated world and projects that ... and Connectivity: Minimize ... – PowerPoint PPT presentation

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Title: Virtual Reality for Large Audience Participation


1
Virtual Reality for Large Audience Participation
  • Abstract
  • Introduction
  • End-Product Description
  • Technical Approach
  • Testing Approach
  • Budget Personnel Effort
  • Iowa State University houses the United States
    largest virtual reality auditorium, seating more
    than 250 people. The system takes a computer
    generated world and projects that onto a 15 foot
    by 30 foot screen, allowing the audience to view
    the 3-dimensional image by wearing stereoscopic
    glasses. The goal of this project is to allow
    the entire audience to simultaneously interact
    with the virtual world. Every chair in the
    auditorium will be fitted with a personal
    interactive device. Then the data is collected,
    processed, and sent to the virtual reality
    application, all within a time-critical period.
    The projects design includes the hardware for
    each seat, and the software to receive and
    process the data.
  • General Background
  • This project will allow the entire audience to
    interact simultaneously with the application
  • Technical Problems
  • Interactive device that is intuitive and easy to
    use
  • Data management of a large set of inputs
  • Operating Environment
  • Intensive use and possible mistreatment
  • VR Juggler compatible data processing software
  • Intended Users and Uses
  • Users High school students and up
  • Uses Interactive and collaborative
    demonstrations
  • Each participant in the auditorium will have
    access to an interactive device and stereoscopic
    glasses, enabling each individual to interact and
    make decisions that directly influence the
    actions performed by the VR application on the
    viewing screen
  • Mounting Fixed on chair with retractable cable
  • Controls Digital buttons
  • Data Collection Data stream to the main computer
  • Software VR Juggler device driver and
    stand-alone testing suite
  • Hardware Simulate possible mistreatment and test
    intuitiveness of operation
  • Software Simulated input testing and continued
    revisions
  • Collaboration Single and multiple input device
    testing with VR demo

Item Cost
Testing equipment 18,00.00
Plastic enclosures 10,000.00
Push buttons 390.00
Power indicating LED 50.00
Wire 3000.00
Computer and hardware 5000.00
Labor 6000.00
Materials and Supplies 500.00
Total 42,940.00
Personnel Semester Summer Total
Chad Cromer 124 150 274
Andrew Schwantes 120 135 255
David Snow 127 150 277
Yifei Wang 123 150 273
Total 494 585 1079
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