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Title: Artificial%20life%20and%20artificial%20intelligence


1
Artificial life andartificial intelligence
2
Todays agenda
  • Complex Adaptive Systems
  • Artificial intelligence
  • Artificial life
  • Genetic algorithms
  • Foundation
  • Genetic operators
  • GeneIPD

3
Complexity theory
Complex adaptive systems exhibit properties that
emerge from local interactions among many
heterogeneous agents mutually constituting their
own environment
Boids
A model of the Internet
The Santa Fe Institute
4
Complex Adaptive Systems
  • A CAS is a network exhibiting aggregate
    properties that emerge from primarily local
    interaction among many, typically heterogeneous
    agents mutually constituting their own
    environment.
  • Emergent properties
  • Large numbers of diverse agents
  • Local and/or selective interaction
  • Adaptation through selection
  • Endogenous, non-parametric environment

5
What is the mind?
  • Marionettes (ancient Greeks)
  • Hydraulics (Descartes)
  • Pulleys and gears (Industrial Revolution)
  • Telephone switchboard (1930s)
  • Boolean logic (1940s)
  • Digital computer (1960s)
  • Hologram (1970s)
  • Neural networks (1980s - ?)

6
Bottom-up vs top-down approach
Intelligence
Life
model this
model these
7
Definition of life
  • No universally agreed definition of life.
  • Typical features
  • Self-organization
  • Emergence
  • Autonomy
  • Growth
  • Development
  • Reproduction
  • Adaptation
  • Responsiveness
  • Evolution
  • Metabolism

8
Artificial life
  • By the middle of this century, mankind has
    acquired the power to extinguish life on Earth.
  • By the middle of next century, it will be able
    to create it. Of the two it is hard to say which
    places the largest responsibility on our
    shoulders

Chris Langton
9
Artificial life
  • Theoretical biology
  • Artifactual (man-made), not unreal
  • Bottom up, not top down
  • Synthesis, not analysis
  • Leverages emergence
  • The artificial in Artificial Life refers to
    the component parts, not the emergent processes.
    If the component parts are implemented correctly,
    the processes they support are genuineevery bit
    as genuine as the natural processes they
    imitate. (Langton)

10
Boids
  • Craig Reynolds (1987) work on flocking behavior
  • Virtual birds with basic flight capability
  • 3 rules
  • (i) collision avoidance avoid collisions with
    nearby flock-mates
  • (ii) velocity matching attempt to match
    velocity with nearby flock-mates.
  • (iii) flock centering attempt to stay close to
    nearby flock-mates
  • Each boid is a basic unit that sees only its
    nearby flock-mates and flies according to the
    3 rules.

11
Boids (cont.)
12
Boids (cont.)
  • Result boids flocked and flew as a cohesive
    group. When obstacles appeared in their way they
    spontaneously split into 2 subgroups, without
    central guidance, and rejoined after clearing
    obstruction.
  • Illustrate basic principles of Alife systems
  • Large number of simple elemental units
  • Units interacting with nearby neighbors with no
    central controller
  • High-level emergent phenomena from low level
    interactions

13
Novelty
14
Genetic algorithms
  • Genetic algorithms (GAs) are an optimization
    technique
  • GAs are based on Darwins theory of evolution
  • Genetic algorithms combine search algorithms with
    the genetics of nature.  
  • Invented by John Holland in mid 70s

Charles Darwin 1809-1882
John Holland
15
Biological terminology
  • Cell nucleus contain the genetic information
  • Genetic information is stored in the chromosomes
  • The chromosome is divided in parts genes
  • The different settings of the genes for one
    property is called allele
  • Every gene has an unique position on the
    chromosome locus

16
Reproduction
  • During sexual reproduction, crossover occurs
  • This recombination of chromosomes become the new
    individual
  • Hence genetic information is shared between the
    parents in order to create new offspring
  • During reproduction errors occur mutation

17
Natural selection
  • The Origin of Species Preservation of
    favourable variations and rejection of
    unfavourable variations.
  • There are more individuals born than can survive,
    so there is a continuous struggle for life.
  • Individuals with an advantage have a greater
    chance to survive survival of the fittest.

18
How does it works?
19
Why genetic algorithms?
  • If nature can do it, why cant computers?
  • Power of evolution to solve optimization problems
  • Particularly well suited for hard problems where
    little is known about the underlying search space

20
Selection
  • Main idea better individuals get higher chance
  • Roulette-wheel sampling gives more fit
    individuals better chance

21
1-point crossover
  • Sexual reproduction is performed by mixing genes
    from the parents
  • With a certain probability, we cross over some
    couples.
  • Choose a random point on the two parents
  • Split parents at this crossover point
  • Create children by exchanging tails

22
Mutation
  • Occurs at the isolated gene level within a
    chromosome
  • Can result in changes, both positive and
    negative, in the fitness of an individual
  • When positive, can help increase individuals
    chance of being selected to be a parent of next
    generation

23
A standard genetic algorithm
  • Start with a randomly generated population of n
    chromosomes (genotypes)
  • Calculate the fitness developed by each
    chromosomes in the population
  • Repeat the following steps until n offspring have
    been created
  • Select a pair of parent chromosomes from the
    current population, the probability of selection
    being an increasing function of fitness
  • Crossover the pair, with probability pc
    (crossover rate), at one or two randomly chosen
    points, to produce two new offspring
  • Mutate the offspring at each locus with
    probability pm (mutation rate), and place the
    resulting chromosomes in the new population
  • Replace the current population with the new
    population
  • Go to step 2 (next generation)

24
Iterated Prisoners Dilemma
  • Cohen, Riolo, and Axelrod. 1999. The Emergence
    of Social Organization in the Prisoner's Dilemma
    (SFI Working Paper 99-01-002)
  • http//www.santafe.edu/research/publications/wpab
    stract/199901002
  • In The Evolution of Cooperation, Robert Axelrod
    (1984) created a computer tournament of IPD
  • cooperation sometimes emerges
  • Tit For Tat a particularly effective strategy

25
Prisoners Dilemma Game
  • Column
  • C D
  • C 3,3 0,5
  • Row
  • D 5,0 1,1

26
One-Step Memory Strategies
Strategy (i, p, q)
i prob. of cooperating at t 0 p prob. of
cooperating if opponent cooperated q prob. of
cooperating if opponent defected
C
p
Memory
C
D
q
C
D
D
t
t-1
27
The Four Strategies
28
TFT meets ALLD
Cumulated Payoff
p1 q0
0
1
1
1
3



Row (TFT)
i1
C
D
C
Column (ALLD)
D
i0
1
5
1
1
8



p0 q0
t
0
1
2
3
4
29
Payoffs for 4x4 strategies
Own strategy Others strategy Others strategy Others strategy Others strategy
Own strategy ALLC TFT ATFT ALLD
Own strategy pay/move sum pay/move sum pay/move sum pay/move sum
ALLC 3333 12 3333 12 0000 0 0000 0
TFT 3333 12 3333 12 0153 9 0111 3
ATFT 5555 20 5103 9 1313 8 1000 1
ALLD 5555 20 5111 8 1555 16 1111 4
30
Genetic encoding for IPD model
  • For each of the possible historical cases
    encode a move.

History
Future
Player 1
C D D C D C D D D C C D D C C C D C
C
Player 2
DD D C D C D D C C C C C C C D C C
D
Sliding window (memory depth 3)
31
Genetic encoding for IPD (cont.)
  • Memory depth 2

Two-rounds memory
Second phantommove
D
C
D
C
D
Initialphantommove
C
D
D
D
C
D
D
C
D
C
D
C
D
C
D
C
D
C
D
C
D
C
D
C
C
0
1
0
1
0
1
0
1
0
1
0
1
0
1
0
1
0
1
1
32
GeneIPD
  • Do cooperation emerge in a spatial world?
  • Do defection emerge in a soup?
  • Is this always the case?
  • How does the crossover and mutation rates affect
    the simulation?

33
(No Transcript)
34
Definition of life
  • What is life? Is artificial life possible?
  • Webster dictionary
  • 1a. The quality that distinguishes a vital and
    functional being from a dead body or purely
    chemical matter.
  • 1b. The state of a material complex or individual
    characterized by the capacity to perform certain
    functional activities including metabolism,
    growth and reproduction

35
Life versus Intelligence
  • Life is Islands of information that persist and
    reproduce.
  • Intelligence is The use of information to
    persist and reproduce.

36
Alternative Crossover Operators
  • Performance with 1-point crossover depends on the
    order that variables occur in the representation
  • More likely to keep together genes that are near
    each other
  • Can never keep together genes from opposite ends
    of string
  • This is known as Positional Bias
  • Can be exploited if we know about the structure
    of our problem, but this is not usually the case

37
n-point crossover
  • Choose n random crossover points
  • Split along those points
  • Glue parts, alternating between parents
  • Generalization of 1 point (still some positional
    bias)

38
Uniform crossover
  • Assign 'heads' to one parent, 'tails' to the
    other
  • Flip a coin for each gene of the first child
  • Make an inverse copy of the gene for the second
    child
  • Inheritance is independent of position

39
Genetic encoding for IPD (cont.)
Tit-For-Tat
  • 1 move remembered If CC (case 1), then C If
    CD (case 2), then D If DC (case 3), then C If
    DD (case 4), then D
  • Can be encoded as the string CDCD or 1010
  • For two possible moves remembered -gt 16 (4 x 4)
    possibilities (16 bits string)
  • For three possible moves remembered -gt 64 (4 x 4
    x 4) possibilities (64 bits string)

40
Genetic encoding for IPD (cont.)
  • But this is not enough, as the strategy requires
    results from previous games
  • Extra genes to encode hypothetical moves 1 move
    memory 4 1 5 bits 2 moves memory 16 3
    19 bits 3 moves memory 64 7 71 bits
  • Number of potential strategies for 3 moves
    history is in the order of 1021
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