Title: Quadric Transfer for Immersive Curved Screen Displays
1Quadric Transfer for Immersive Curved Screen
Displays
- Ramesh Raskar, Jeroen van Bar, Thomas
Willwacher, Srinivas Rao - Mitsubishi Electric Research Labs
- Cambridge, MA USA
2Curved Screen Displays
- Multiple overlapping projectors
- Goal
- Replace single-proj
- Higher resoltn
- Higher brightness
- Sub-pixel auto-alignment
- Parametric solution
Planetarium
Simulators
3Dome Projection
Spherical Warping
Sub-Frames
4(No Transcript)
5OutlineSeamless Curved Display
- Multi-projector methods
- Simplified Quadric Image Transfer
- Calibration with camera-pair
- Parametric Rendering solution
6OutlineSeamless Curved Display
- Multi-projector methods
- Simplified Quadric Image Transfer
- Calibration with camera-pair
- Parametric Rendering solution
7Multi-Projector Displays
Traditional Auto Alignment Auto Alignment Auto Alignment
Non-Parametric Parametric Head-tracked
Planar DataWalls,Barco, Jupiter Surati99 Raskar99, Chen00, Brown02
Curved Flight simulators, Domes, SEOS, Barco, Jarvis97, Raskar98, Yang01 ? ?
Precise config Costly setup Manual alignment
High maintenance
8Multi-Projector Displays
Manual Auto Alignment Auto Alignment Auto Alignment
Non-Parametric Parametric Head-tracked
Planar DataWalls,Barco, Jupiter Surati99 Raskar99, Chen00, Brown02
Curved Flight simulators, Domes, SEOS, Barco, Jarvis97, Raskar98, Yang01 ? ?
9Multi-Projector Displays
Manual Auto Alignment Auto Alignment Auto Alignment
Non-Parametric Parametric Head-tracked
Planar DataWalls,Barco, Jupiter Surati99 Raskar99, Chen00, Brown02
Curved Flight simulators, Domes, SEOS, Barco, Jarvis97, Raskar98, Yang01 ? ?
10Multi-Projector Displays
Manual Auto Alignment Auto Alignment Auto Alignment
Non-Parametric Parametric Head-tracked
Planar DataWalls,Barco, Jupiter Surati99 Raskar99, Chen00, Brown02
Curved Flight simulators, Domes, SEOS, Barco, Jarvis97, Raskar98, Yang01 ? ?
11Planar Displaywith parametric approach
R Raskar
12Planar projective transfer homography
- Two images of 3D points on a plane
- Related by a 3x3 matrix
x A3 x 3 x
M
x
A3 x 3
x
x
x
Proj 1
Proj 2
Proj 1
Proj 2
13Parametric Image Transfer
X
x
x
Planar Homography
Quadric Transfer
14Parametric Approach
- Calibration
- Lower camera resolution
- Tolerance for pixel localization errors
- Faster calibration
- Rendering
- Efficient well-defined warping
- Avoids look up tables
15Multi-Projector Displays
Manual Auto Alignment Auto Alignment Auto Alignment
Non-Parametric Parametric Head-tracked
Planar DataWalls,Barco, Jupiter Surati99 Raskar99, Chen00, Brown02
Curved Flight simulators, Domes, SEOS, Barco, Jarvis97, Raskar98, Yang01 ? ?
16Curved ScreensView for a Sweet-spot
Projector
Sweet spot
17Calibration for a Sweet-spot
Projector
Camera at Sweet spot
18Discretized non-parametric approach
Projector Image
p1
p6
c1
c6
Camera Image
Desired Image
19Pre-Warped Projection
- Discretized Warping Software
- Spitz - PolyDome
20OutlineSeamless Curved Display
- Multi-projector methods
- Simplified Quadric Image Transfer
- Calibration with camera-pair
- Parametric Rendering solution
21Quadric classification
Projectively equivalent to sphere
sphere
ellipsoid
paraboloid
hyperboloid
Ruled quadrics
hyperboloids of one sheet
22Quadrics
4x4 symmetric matrix,
Nine d.o.f
X
Q
9 points in 3D define quadric
23Quadric Image Transfer
Shashua97
X
If
,
x
x
21 params, 4 more than necessary !
24Simplified Quadric Image Transfer
Based on..
X
Homography with polar plane
Projected conic
x
x
17 param warp
25Simplified Quadric Image Transfer
X
17 param warp
x
x
Planar homography 4 corresponding
pixels Quadric transfer 9 corresponding pixels
26OutlineSeamless Curved Display
- Multi-projector low cost method
- Simplified Quadric Image Transfer
- Calibration with camera-pair
- Parametric Rendering solution
27Calibration of Quadric Screens
1
Dome Screen
2
4
3
28Approach
- Calibration
- At each projector i ,
- Project structured pattern
- View with stereo camera
- Finding camera to projector quadric transfer,
- Run-time
- At each projector i,
- Pre-warp input image using
29CalibrationFinding relationship between camera
and projector
Low-res Camera 640x480 images But each Projector
1024x768
30Before Blending
31After Blending
32Intensity Correction in Overlap
Projector Framebuffers
33Projector Framebuffers
34Projector Framebuffer Intensity Weights
35OutlineSeamless Curved Display
- Multi-projector low cost method
- Simplified Quadric Image Transfer
- Calibration with camera-pair
- Parametric Rendering solution
36Rendering a 3D Scene
- Steps at each projector
- (Pre-distort vertex 3D location)
- For each triangle T with vertices Mj
- For each vertex M
- Find pixel m via VirtualViewProjection( M )
- Find warped pixel m via quadricTransfer of m
- Replace M with m
37Vertex Shader for Quadric Transfer in Cg
- vertout main( appin IN, uniform float4x4
modelViewProj, uniform float4 constColor,
uniform float3x3 A, uniform float3x3 E,
uniform float3 e) - vertout OUT
- float4 m1 float4(IN.position.x, IN.position.y,
IN.position.z, 1.0f ) - float4 m, mi float3 m2,mp float scale
-
- m mul( modelViewProj, m1)
- m2.x m.x/m.w m2.y m.y/m.w m2.z 1
- scale mul(m2, mul(E,m2))
- mp mul(A,m2) sqrt(scale)e
- mi.x m.w (mp.x)/(mp.z)
- mi.y m.w (mp.y)/(mp.z)
- mi.zw m.zw
- OUT.position mi
- OUT.color0 IN.color0 // Use the original
per-vertex color specified - return OUT
ParametricWarp
383D Terrain Rendering
39Parametric Rendering Benefits
- Head tracking support
- Update quadric transfer per frame
- Single pass rendering
- Avoid post-rasterized warp
- Efficient rendering
- Better image quality
- Programmable hardware
- Distributed rendering
- Runs unmodified 3D applications
40Head Tracked Single Pass Rendering
41Distributed Rendering with Unmodified Application
42Subpixel Accurate Registration
43Convex Dome
44Acknowledgements
- Mitsubishi Electric Research Labs
- Paul Beardsley, Jay Thornton
- Joe Marks
- Mitsubishi Electric, Japan
- Masato Ogata, Hiroyuki Wada
- Masatoshi Kameyama, Ashizaki
45Seamless Curved Display
- Multi-projector low cost method
- Simplified Quadric Image Transfer
- Complete Parametric calibrendering solution
- Head tracking support, single pass rendering
www.MERL.com/Projects/Projector/
46Details I Skipped ..
- Photometric Correction Majumder03
- Depth of field is limited
- Estimating camera and projector params
- Internal and External params
- Issue with near-planar 3D points
- Finding pixels weights for blending
- Non-linear optimization
- Rendering
- Warping and Depth buffer issues
47Advantages
- Parametric warp
- Lower camera resolution
- Tolerance for pixel localization errors
- Faster calibration
- Efficient well-defined warping
48What is homography ?
j A3 x 3 i
A3 x 3
a1 a2 a3 b1 b2 b3 c1 c2 c3
jx jy 1
ix iy 1
k
j
i
jx (a i) / (c i)
Proj 1
Proj 2
jy (b i) / (c i)
49Rendering 2D 3D scene
Concave Dome
Convex Dome
50Projector Mailing List
- majordomo_at_cs.unc.edusubscribe projector
- Projector bibliography
www.raskar.com/Projector/
51Vertex Shader for Quadric Transfer in Cg
- vertout main( appin IN, uniform float4x4
modelViewProj, uniform float4 constColor,
uniform float3x3 A, uniform float3x3 E,
uniform float3 e) - vertout OUT
- float4 m1 float4(IN.position.x, IN.position.y,
IN.position.z, 1.0f ) - float4 m, mi float3 m2,mp float scale
-
- m mul( modelViewProj, m1)
- m2.x m.x/m.w m2.y m.y/m.w m2.z 1
- scale mul(m2, mul(E,m2))
- mp mul(A,m2) sqrt(scale)e
- mi.x m.w (mp.x)/(mp.z)
- mi.y m.w (mp.y)/(mp.z)
- mi.zw m.zw
- OUT.position mi
- OUT.color0 IN.color0 // Use the original
per-vertex color specified - return OUT
ParametricWarp
52Planar Displays
Current Multi-Cube System
MERL Projector Planar Mosaic
Feature Comparison
Many hours Time to install Few minutes
20,000/projector cube Cost 5,000 per projector
15 kg/projector cube heavy support Weight 3 kg/projector, no fixed support structure
Many hours Alignment 10 seconds !
Needs regular care Maintenance Very low
Small gaps Image quality Seamless !, Subpixel alignment
Only high end command and control, advertising Market Middle segment Shops, schools, offices, trade shows
53Offset Sweetspot
Ideal Sweetspot
54Quadric Transfer
- Convex or concave quadric surfaces
- Minutes rather than seconds due to necessary
non-linear optimization of quadric transfer
parameters - Sub-pixel accuracy
- Current consumer-class graphics hardware allows
fast rendering
Concave
Convex
55Non-linear Refinement
Linear Estimation Error 10 pixels
NonLinear Refinement Error 1.0 pixels
56Traditional Multi-Projector Setup
Well-defined Overlap
No Overlap
Precise configuration Costly setup Manual
alignment High maintenance
57Related Work
- Conventional Displays
- Manual alignment, expensive infrastructure
- Jupiter,Trimensions, CAVE, Planetaria, Flight
Simulators - Planar Screens
- Camera in loop, auto calibration, low cost
- Exploit homography parameters
- Raskar98,Surati99,Chen00,Brown02
- Curved Screens
- Non-parametric solutions
- Jarvis97,Raskar98,Yang01
- Parametric
- ?, Siggraph 2003