Title: Introduction to Ambient Intelligence AmI
1Introduction to Ambient Intelligence (AmI)
- Lectural Cheng-Hsun Hsieh
- Department of MES, STUT
- zcc_at_mai.stut.edu.tw
2Introduction
- Send this to Juan.
- Get me a hardcopy quickly!
Ambient Intelligence (AmI) is a striking and to
some extent provocative vision of the future
society.
3Definitions
- Ambient Intelligence is a distributed network of
intelligent devices that provides us with
information, communication and entertainment. - Ambient Intelligence is a network of hidden
intelligent interfaces that recognize our
presence and mould our environment to our
immediate needs.
Emile Aarts , Rick Harwig, Ambient Intelligence
John Horvath, Telepolis, Making Friends with Big
brother
4Definitions
- Ambient Intelligence refers to an exciting new
paradigm in information technology, in which
people are empowered through a digital
environment that is aware of their presence and
context and is sensitive, adaptive and responsive
to their needs, habits, gestures and emotions.
Taken from Ambience Project URL
http//www.extra.research.philips.com/euprojects/a
mbience
5Three Key Technologies
- 1. Ubiquitous Computing
- means the integration of microprocessors into
everyday objects like furniture, clothes or toys. - 2. Ubiquitous Communication
- should enable these objects to communicate with
each other and with the user.
6Three Key Technologies
- 3. Intelligent User Interface
- enables the inhabitants of the AmI to control and
interact with the environment in a natural
(voice, gestures) and personalized way
(preferences, context).
7AmI Should be
- Ambient Intelligence will raise some concerns
over privacy and security issue. That is why
Ambient Intelligence must be user friendly,
controllable and secure. Besides it should be
almost invisible and moreover it should be
nowhere unless we need it.
8Key Word
9Scenarios for Ambient Intelligence
- 4 scenarios from ISTAG 2001 report Ambient
Intelligence In 2010 - Scenario 1 Maria' Road Warrior
- Scenario 2Dimitrios' and the Digital Me' (D-Me)
- Scenario 3 Carmen traffic, sustainability
commerce - Scenario 4 Annette and Solomon in the Ambient
for Social Learning
ISTAG is a abbreviation of Information Society
Technology Advisory Group
10S1 Maria' Road Warrior
- Socio-political issues
- What makes people actually being afraid of
Ambient Intelligence? - Marias P-com (key of keys) will contain many
personal and confidential information about the
user. - privacy, confidence and security
11S1 Maria' Road Warrior
- Business environment
- market is here primarily targeted at the
high-wage business-oriented users - standard services (central billing, network
access management, programming) - special services (booking hotel rooms, renting
cars, health services) - Merging different nature of services or different
corporate culture
12S1 Maria' Road Warrior
- Technological issues
- What must be done in the technological field to
make P-com reality? - A micro-sized radio software transceiver
interoperate with different wireless protocols
(e.g. GSM) or even with satellite. - ID key of keys biometrics or chip implantation
13S2 Dimitrios' and the D-Me
- Socio-political issues
- PRIVACY
- Who are my data accessible to?
- AUTHENTICITY
- People, and especially the old guard, may
prefer talking to realhuman being. - ETHICS
- fake identities
- CRIME
- Misusing the D-Mes for ethically suspicious
activities
14S2 Dimitrios' and the D-Me
- Business environment
- Market segmentation Not all D-Mes will have the
same performances - Fashion design
- The core service matching activity.
- Public service provision to counterbalance the
users that D-Mes might acquire if driven only by
fun or hedonistic drivers.
15S2 Dimitrios' and the D-Me
- Technological issues
- It should be micro-sized device with an
integrated data capture capacity and wireless ad
hoc network communication. - The D-Me is meant to be a network device to
services such as virtual matching or
decentralized data warehousing
16S3 Carmen traffic, sustainability commerce
- Socio-political issues
- AmI will not solve all transport and
environmental problems, but it aims at reaching a
situation that can deserve the attribute
tolerable. - Are there any pressures we would be faced with if
forced to accept all these changes? - new taxes may be imposed (counterparts of the
so-called subway-tax in some big cities), and
this is always considered a significant social
cost
17S3 Carmen traffic, sustainability commerce
- Business environment
- A smart city would demand a great deal of new
smart devices and systems - There will be much room for the companies
providing software necessary to make these
complex systems function. - E-commerce might be a driver of different
organizational patterns between the supplier and
the retailer. The supply of products would be
strictly on-demand.
18S3 Carmen traffic, sustainability commerce
- Technological issues
- Whole traffic infrastructure must be renewed and
the whole network of multifunctional sensors - PAN, the technological challenge would consist in
miniaturization, low power sources, wirelessness,
providing security, developing biosensors. - The scenario is based on three levels of
communication networks. - Level 1 ex. PAN (person with person)
- Level 2 ex. VAN (networks with networks)
- Level 3 ex. WAN (level with level)
19S4 Annette and Solomon in the Ambient for Social
Learning
- Socio-political issues
- Educational modern trends include life-long
learning or learning by doing. - Learning is a social process and, additionally,
one of essential social processes - One of the main achievements of the ASL could be
exceeding and removing learning and interacting
obstacles set by numerous language and cultural
backgrounds.
20S4 Annette and Solomon in the Ambient for Social
Learning
- Business environment
- 3D visualization technology including real-time
rendering of video and projection of holographs. - Manipulation of sound fields so that people can
lead individual conversations in shared place - Opportunities for multi-channel (web-TV, mobile)
services and for online storage, re-processing
and retrieval of content on demand - Multimedia developers creating user-friendly
toolboxes for self-production of content - Multi-skilled project-oriented teams that are
available to work with grassroots groups, firms
or traditional educational providers.
21S4 Annette and Solomon in the Ambient for Social
Learning
- Technological issues
- Ability to record and review experiences of past
and present participants. - A network for communication and a collective
corporate memory must be provided - Some other requirements
- Recognition- tracing, Interactive commitment,
- Natural language and speech interfaces
- Projection facilities for light and sound fields
- Reflexive learning systems
- Knowledge management tools
22Structuring differentials between the scenarios
23Three main sustainability dimensions
- Personal physical and psychological
sustainability - Can AmI reduce (mental) health risks from
information stress, virtual identities and
information overload? - Socio-economic sustainability
- digital divides emerging from unequal
developments and access to the AmI infrastructure
- Environmental sustainability
- recycling and reclamation of electronic waste