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Introduction to Ambient Intelligence AmI

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Title: Introduction to Ambient Intelligence AmI


1
Introduction to Ambient Intelligence (AmI)
  • Lectural Cheng-Hsun Hsieh
  • Department of MES, STUT
  • zcc_at_mai.stut.edu.tw

2
Introduction
  • Send this to Juan.
  • Get me a hardcopy quickly!

Ambient Intelligence (AmI) is a striking and to
some extent provocative vision of the future
society.
3
Definitions
  • Ambient Intelligence is a distributed network of
    intelligent devices that provides us with
    information, communication and entertainment.
  • Ambient Intelligence is a network of hidden
    intelligent interfaces that recognize our
    presence and mould our environment to our
    immediate needs.

Emile Aarts , Rick Harwig, Ambient Intelligence
John Horvath, Telepolis, Making Friends with Big
brother
4
Definitions
  • Ambient Intelligence refers to an exciting new
    paradigm in information technology, in which
    people are empowered through a digital
    environment that is aware of their presence and
    context and is sensitive, adaptive and responsive
    to their needs, habits, gestures and emotions.

Taken from Ambience Project URL
http//www.extra.research.philips.com/euprojects/a
mbience
5
Three Key Technologies
  • 1. Ubiquitous Computing
  • means the integration of microprocessors into
    everyday objects like furniture, clothes or toys.
  • 2. Ubiquitous Communication
  • should enable these objects to communicate with
    each other and with the user.

6
Three Key Technologies
  • 3. Intelligent User Interface
  • enables the inhabitants of the AmI to control and
    interact with the environment in a natural
    (voice, gestures) and personalized way
    (preferences, context).

7
AmI Should be
  • Ambient Intelligence will raise some concerns
    over privacy and security issue. That is why
    Ambient Intelligence must be user friendly,
    controllable and secure. Besides it should be
    almost invisible and moreover it should be
    nowhere unless we need it.

8
Key Word
  • CONTROL

9
Scenarios for Ambient Intelligence
  • 4 scenarios from ISTAG 2001 report Ambient
    Intelligence In 2010
  • Scenario 1 Maria' Road Warrior
  • Scenario 2Dimitrios' and the Digital Me' (D-Me)
  • Scenario 3 Carmen traffic, sustainability
    commerce
  • Scenario 4 Annette and Solomon in the Ambient
    for Social Learning

ISTAG is a abbreviation of Information Society
Technology Advisory Group
10
S1 Maria' Road Warrior
  • Socio-political issues
  • What makes people actually being afraid of
    Ambient Intelligence?
  • Marias P-com (key of keys) will contain many
    personal and confidential information about the
    user.
  • privacy, confidence and security

11
S1 Maria' Road Warrior
  • Business environment
  • market is here primarily targeted at the
    high-wage business-oriented users
  • standard services (central billing, network
    access management, programming)
  • special services (booking hotel rooms, renting
    cars, health services)
  • Merging different nature of services or different
    corporate culture

12
S1 Maria' Road Warrior
  • Technological issues
  • What must be done in the technological field to
    make P-com reality?
  • A micro-sized radio software transceiver
    interoperate with different wireless protocols
    (e.g. GSM) or even with satellite.
  • ID key of keys biometrics or chip implantation

13
S2 Dimitrios' and the D-Me
  • Socio-political issues
  • PRIVACY
  • Who are my data accessible to?
  • AUTHENTICITY
  • People, and especially the old guard, may
    prefer talking to realhuman being.
  • ETHICS
  • fake identities
  • CRIME
  • Misusing the D-Mes for ethically suspicious
    activities

14
S2 Dimitrios' and the D-Me
  • Business environment
  • Market segmentation Not all D-Mes will have the
    same performances
  • Fashion design
  • The core service matching activity.
  • Public service provision to counterbalance the
    users that D-Mes might acquire if driven only by
    fun or hedonistic drivers.

15
S2 Dimitrios' and the D-Me
  • Technological issues
  • It should be micro-sized device with an
    integrated data capture capacity and wireless ad
    hoc network communication.
  • The D-Me is meant to be a network device to
    services such as virtual matching or
    decentralized data warehousing

16
S3 Carmen traffic, sustainability commerce
  • Socio-political issues
  • AmI will not solve all transport and
    environmental problems, but it aims at reaching a
    situation that can deserve the attribute
    tolerable.
  • Are there any pressures we would be faced with if
    forced to accept all these changes?
  • new taxes may be imposed (counterparts of the
    so-called subway-tax in some big cities), and
    this is always considered a significant social
    cost

17
S3 Carmen traffic, sustainability commerce
  • Business environment
  • A smart city would demand a great deal of new
    smart devices and systems
  • There will be much room for the companies
    providing software necessary to make these
    complex systems function.
  • E-commerce might be a driver of different
    organizational patterns between the supplier and
    the retailer. The supply of products would be
    strictly on-demand.

18
S3 Carmen traffic, sustainability commerce
  • Technological issues
  • Whole traffic infrastructure must be renewed and
    the whole network of multifunctional sensors
  • PAN, the technological challenge would consist in
    miniaturization, low power sources, wirelessness,
    providing security, developing biosensors.
  • The scenario is based on three levels of
    communication networks.
  • Level 1 ex. PAN (person with person)
  • Level 2 ex. VAN (networks with networks)
  • Level 3 ex. WAN (level with level)

19
S4 Annette and Solomon in the Ambient for Social
Learning
  • Socio-political issues
  • Educational modern trends include life-long
    learning or learning by doing.
  • Learning is a social process and, additionally,
    one of essential social processes
  • One of the main achievements of the ASL could be
    exceeding and removing learning and interacting
    obstacles set by numerous language and cultural
    backgrounds.

20
S4 Annette and Solomon in the Ambient for Social
Learning
  • Business environment
  • 3D visualization technology including real-time
    rendering of video and projection of holographs.
  • Manipulation of sound fields so that people can
    lead individual conversations in shared place
  • Opportunities for multi-channel (web-TV, mobile)
    services and for online storage, re-processing
    and retrieval of content on demand
  • Multimedia developers creating user-friendly
    toolboxes for self-production of content
  • Multi-skilled project-oriented teams that are
    available to work with grassroots groups, firms
    or traditional educational providers.

21
S4 Annette and Solomon in the Ambient for Social
Learning
  • Technological issues
  • Ability to record and review experiences of past
    and present participants.
  • A network for communication and a collective
    corporate memory must be provided
  • Some other requirements
  • Recognition- tracing, Interactive commitment,
  • Natural language and speech interfaces
  • Projection facilities for light and sound fields
  • Reflexive learning systems
  • Knowledge management tools

22
Structuring differentials between the scenarios
23
Three main sustainability dimensions
  • Personal physical and psychological
    sustainability
  • Can AmI reduce (mental) health risks from
    information stress, virtual identities and
    information overload?
  • Socio-economic sustainability
  • digital divides emerging from unequal
    developments and access to the AmI infrastructure
  • Environmental sustainability
  • recycling and reclamation of electronic waste
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