Title: BRANDING IN THE NEW MEDIA ENVIRONMENT
1BRANDING IN THE NEW MEDIA ENVIRONMENT
- Presented by Dr. Larry Chiagouris
- Associate Professor of Marketing, Pace University
- And
- Senior Partner, BrandMarketing Services, Ltd.
2(No Transcript)
3(No Transcript)
4Experience on100 Brands, Including
5Flow of my remarks
- The Brand Environment
- The Media Environment
- Recommendations to Protect brands and Thrive in
the Future
6The Brand Environment
7Key cultural trends impacting brands
- Fake reality
- Fake celebrity
- Pornography growing
- Morality movement growing
- Dissatisfaction
- Control freaks
- Quick impressionsfast decisions
- Everyone expressing an opinion
Multitasking!!!
8More competition than ever before
9More government involvement than ever before
10More new products are being introduced than ever
before
11There are more consumer segments to sell to than
ever before
12The consumer has more places to shop than ever
before
13The consumer is more price resistant than ever
before
14The consumer has more media choices than ever
before
15I Control
16I Control - What Consumers Want
Better Television/Time Management
Source Forrester Research, 2003
17Consumer Control Landscape
Ad Targeting 108 Million Homes
IPTV 1 Million Homes
DVR 8.0 Million Homes
Interactive/Place Based Out of Home 400M BBs
DVD Player 55 Million Homes
Video On Demand 18 Million Homes
Satellite Radio Internet Radio 6.0 Million
Subscribers / 70 Penetration
Virtual Channels 18 Million Homes
Portable Audio 20 Million Units
Interactive Program Guide 16 Million Homes
65.2 cell phoneU.S. penetration
Internet / Broadband 155 Million Users / 57
Million BB Users
Gaming 50 Penetration
Dual Sync 45 Million Homes
18 Navigation
Interactive Program Guides
19Navigation Overview
- Screen listings
- Interactive
- Future will bring links embedded on screen
20Interactive Program Guide Usage
TV Guide and Nielsen top line findings on IPG
usage
- of TV viewers use the IPG on a daily basis 83
- Avg. unique ads HHs exposed per day/August 5.3
- Avg. of IPG sessions per day/per HH 8.5
- Avg. length of IPG session (seconds)
53.3 - Total minutes spent using IPG per day 7.6
- Avg pages per session 1.8 pages
Source Nielsen, TV Guide, March 2004
21On Demand Video Digital Video Recorder DVR
Consumer Control Video
21
22DVR Usage
What DVR features do consumers enjoy the most?
The ability to record multiple programs, skip
commercials and pause and rewind live TV, are top
reasons consumers love their DVR
Source Forrester September 2004
23Commercial killer???
- Percent of TiVo ads skipped during programming
Category ads skipped during programming
Source TiVo
24On Demand Video On Demand (VOD)
Consumer Control Video
25FreeZone Features
RESUME VIEWING SEARCH Health Wellness Automotive
Underground Groove NOKIA Style Fashion Food
Wine by Gallo
View Now NOKIA Style Fashion
Main Menu
Back
Help
26Consumer Control Video
Broadband
27Broadband Usage
- The faster the consumers internet access, the
more time they spend online, view web pages, and
access the internet
28Ad Targeting
29Targeting Penetration
Landscape Addressable advertising will be
delivered on the HH level, targeting consumers
set top boxes based viewing habits and household
characteristics. Result Creative unit would
run across multiple demographics and markets
speaking to individual customers and consumers on
the household level with a highly targeted and
relevant message
College Campus Consumer
Caucasian Family Customer
Hispanic Family Customer
Single Female- Consumer
African American Family Customer
Teen Girls - Customer
Seniors Consumer
African American Newlyweds Consumer
30 Gamer Digital Landscape
- Who is the Gamer?
- Today 150 Million Americans play video games
- Skews male 60/40
- Average Game Player Age 29
- Average Video Computer Game Buyer is 36
- Plays video games a minimum 5 times per week
- Time spent playing per sessions, minimum 30
minutes
Who is the Gamer?
Virtual Channels 5 Million Homes
Internet 82 Million Casual Gamers
On Screen Play Along 500,000 Homes DVD
Penetration 50
Arcade
Two Screen Sync to Broadcast 45 Million Homes
Console Systems HH penetration 50 Males 8-34 75
Source The Entertainment Software Association,
May 2004
Mobile Phone 65 US Penetration
Personal Computer 76 Million Home Computers
Mobile System
31Gaming The Next Frontier
- While the dominant demographic for hardcore
gaming is Males 18-34, the 35 Female segment is
one of the fastest growing gaming populations
(primarily online gaming) Virtual online
tournaments that can attract hundreds of
thousands of players AND spectators - Gamers are now spending as much time playing as
they do on the Internet as a whole (1 hour per
day each) - Game Advertising is forecasted to surpass the 1B
mark by 2010 (Yankee Group)
Jupiter Report US Video Games Forecast 2004
Jupiter Report Mobile Gaming Revenues 2003 -
2009 _at_Plan, 2005
32In-Game Marketing for N-Gage
33I Connect
Mobile
34The Opportunity is Large and Growing
- Mobile messaging is projected to grow from 1
billion in 05 to 5 billion in 09 - Largest growth areas are Utilities and Media and
Gaming - Spending on mobile marketing is projected to
reach up to 253MM in 2005 and could reach 750MM
in 2009 (growth rates are projected between 22
and 31.7)
Source Zelos Group, 2004
35The Three Categories of Mobile Marketing
- Mobile advertising branding or lead and sales
generation programs downloads, ringtones,
wallpapers, sponsored content, custom
applications, beamed applications, demo/geo
targeting on PDAs) - Increasing Circulation Affinity Marketing via
Mobile Publishing delivering valuable
contentbranded content to mobile devices - Mobile Customer Relationship Management SMS/MMS
campaigns
36Examples of Mobile Marketing Techniques
WAP Ad units with content download integration
(e.g. branded wallpapers)
SMS with 5 digit code (opt-in, confirmation,
etc.)
Sponsored content within downloaded applications
37Examples of a Mobile Marketing Campaign Current
Clients Dialog Management
Email Clue 1
Text Message Clue 2
38Podcasting
39Podcast Advertising
- No ad model developed for podcasting space so we
can be as creative as we want - Audio ads can be imbedded directly in the
downloaded data - Contact Podcaster
- Contact terrestrial radio station who is
podcasting content - Develop your own podcast for consumers
- Not limited to traditional audio commercial
length - Non cluttered advertising environment, your
message will definitely be heard If you build
your own Podcast must market. If you build it
will they come
40Consumer Podcasts
- Dailysourcecode.com
- Ipodder.org
- Podcastingnews.com
- Podcast.net
- Podcastalley.com
- Podcastbunker.com
- Downloadradio.org
- Audio.weblogs.org
- Allpodcasts.com
41Branded Entertainment
42Protecting Brands in an age of media
fragmentation, product proliferation, consumer
segmentation, retail dispersion and increased
competition Recommendations and ideas and a
word of caution
43Back to the Futurewith Word of Mouth and Social
Networking?
44Writing on walls and smoke signals
45Modern examples
- Procter Gamble and the Tremor initiative
- Friendster
- myspace.com
46The first words of caution
47Brand building issues
- Privacy and government intervention
- Competition and control among industries
48Recommendations for Navigation Pages
- Target brand messages within Music, Sports and
Technology programming - Incorporate long form brand videos that consumers
can access from their Interactive Program Guide - Work with Interactive Program Guide companies to
customize ad units and executions
49 Recommendations for Gaming
- Remember that gamers are not all young or male
- Remember that gamers who are young are now
developing their brand loyalties - Remember the limits to the human eyesight.do not
put too much on the screen
50 Recommendations for VODs and DVDs/DVRs and
Podcasts
- Extend media buy to include VOD placement within
partners channel - Sponsor VOD/DVD events
- Develop custom creative for VOD
51General Recommendations
- Pay attention
- - Educate yourself
- - Watch and learn
- Communicate
- - Talk to peers
- - Talk to experts
52General Recommendations
- Plan with Flexibility
- - Begin to assess the opportunities
- - Design change into your plan
- - Plan based on tasks and not only the year
- Review and refine frequently
- Repeat As Needed
53General Recommendations in terms of intellectual
property
- Take a lesson from Coke
- Take a lesson from Microsoft
54Recommendations
- Establish Partnerships
- No one person or company or country is big enough
to succeed alone in the new media environment!! - And there are many willing partners!!
55