Gathering Usability Data - PowerPoint PPT Presentation

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Gathering Usability Data

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Only see it one time. May use 1-way mirror to reduce ... Very widely used, useful technique. Allows you to understand user's thought processes better ... – PowerPoint PPT presentation

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Title: Gathering Usability Data


1
Gathering Usability Data
  • Observing users subjective data

2
Directing Sessions
  • Issues
  • Are you in same room or not?
  • Single person session or pairs of people
  • Objective data -- stay detached

3
Collecting Data
  • Data gathering
  • Note-taking
  • Audio and video tape
  • Instrumented user interface
  • Post-experiment questions and interviews

4
Collecting Data
  • Identifying errors can be difficult
  • Qualitative techniques
  • Think-aloud - can be very helpful
  • Post-hoc verbal protocol - review video
  • Critical incident logging - positive negative
  • Structured interviews - good questions
  • What did you like best/least?
  • How would you change..?

5
Observing Users
  • Not as easy as you think
  • One of the best ways to gather feedback about
    your interface
  • Watch, listen and learn as a person interacts
    with your system

6
Observation
  • Direct
  • In same room
  • Can be intrusive
  • Users aware of your presence
  • Only see it one time
  • May use 1-way mirror to reduce intrusiveness
  • Indirect
  • Video recording
  • Reduces intrusiveness, but doesnt eliminate it
  • Cameras focused on screen, face keyboard
  • Gives archival record, but can spend a lot of
    time reviewing it

7
Location
  • Observations may be
  • In lab - Maybe a specially built usability lab
  • Easier to control
  • Can have user complete set of tasks
  • In field
  • Watch their everyday actions
  • More realistic
  • Harder to control other factors

8
Challenge
  • In simple observation, you observe actions but
    dont know whats going on in their head
  • Often utilize some form of verbal protocol where
    users describe their thoughts

9
Verbal Protocol
  • One technique Think-aloud
  • User describes verbally what s/he is thinking and
    doing
  • What they believe is happening
  • Why they take an action
  • What they are trying to do

10
Think Aloud
  • Very widely used, useful technique
  • Allows you to understand users thought processes
    better
  • Potential problems
  • Can be awkward for participant
  • Thinking aloud can modify way user performs task

11
Teams
  • Another technique Co-discovery learning
    (Constructive interation)
  • Join pairs of participants to work together
  • Use think aloud
  • Perhaps have one person be semi-expert (coach)
    and one be novice
  • More natural (like conversation) so removes some
    awkwardness of individual think aloud

12
Alternative
  • What if thinking aloud during session will be too
    disruptive?
  • Can use post-event protocol
  • User performs session, then watches video
    afterwards and describes what s/he was thinking
  • Sometimes difficult to recall
  • Opens up door of interpretation

13
Historical Record
  • In observing users, how do you capture events in
    the session for later analysis?
  • ?

14
Capturing a Session
  • 1. Paper pencil
  • Can be slow
  • May miss things
  • Is definitely cheap and easy

Task 1 Task 2 Task 3
Time 1000 1003 1008
1022
S e
S e
15
Capturing a Session
  • 2. Recording (audio and/or video)
  • Good for talk-aloud
  • Hard to tie to interface
  • Multiple cameras probably needed
  • Good, rich record of session
  • Can be intrusive
  • Can be painful to transcribe and analyze

16
Capturing a Session
  • 3. Software logging
  • Modify software to log user actions
  • Can give time-stamped key press or mouse event
  • Two problems
  • Too low-level, want higher level events
  • Massive amount of data, need analysis tools

17
Issues
  • What if user gets stuck on a task?
  • You can ask
  • What are you trying to do..?
  • What made you think..?
  • How would you like to perform..?
  • What would make this easier to accomplish..?
  • Maybe offer hints
  • Can provide design ideas

18
Subjective Data
  • Satisfaction is an important factor in
    performance over time
  • Learning what people prefer is valuable data to
    gather

19
Methods
  • Ways of gathering subjective data
  • Questionnaires
  • Interviews
  • Booths (eg, trade show)
  • Call-in product hot-line
  • Field support workers
  • (Focus on first two)

20
Questionnaires
  • Preparation is expensive, but administration is
    cheap
  • Oral vs. written
  • Oral advs Can ask follow-up questions
  • Oral disadvs Costly, time-consuming
  • Forms can provide better quantitative data

21
Questionnaires
  • Issues
  • Only as good as questions you ask
  • Establish purpose of questionnaire
  • Dont ask things that you will not use
  • Who is your audience?
  • How do you deliver and collect questionnaire?

22
Questionnaire Topic
  • Can gather demographic data and data about the
    interface being studied
  • Demographic data
  • Age, gender
  • Task expertise
  • Motivation
  • Frequency of use
  • Education/literacy

23
Interface Data
  • Can gather data about
  • screen
  • graphic design
  • terminology
  • capabilities
  • learning
  • overall impression
  • ...

24
Question Format
  • Closed format
  • Answer restricted to a set of choices
  • Typically very quantifiable
  • Variety of styles

25
Closed Format
  • Likert Scale
  • Typical scale uses 5, 7 or 9 choices
  • Above that is hard to discern
  • Doing an odd number gives the neutral choice in
    the middle

Characters on screen hard to read
easy to read 1
2 3 4 5 6
7
26
Other Styles
Rank from 1 - Very helpful 2 - Ambivalent 3 - Not
helpful 0 - Unused
Which word processingsystems do you use?
LaTeX
Word
___ Tutorial ___ On-line help ___ Documentation
FrameMaker
WordPerfect
27
Closed Format
  • Advantages
  • Clarify alternatives
  • Easily quantifiable
  • Eliminate useless answer
  • Disadvantages
  • Must cover whole range
  • All should be equally likely
  • Dont get interesting, different reactions

28
Open Format
  • Asks for unprompted opinions
  • Good for general, subjective information, but
    difficult to analyze rigorously
  • May help with design ideas
  • Can you suggest improvements to this interface?

29
Questionnaire Issues
  • Question specificity
  • Do you have a computer?
  • Language
  • Beware of terminology, jargon
  • Clarity
  • Leading questions
  • Can be phrased either positive or negative

30
Questionnaire Issues
  • Prestige bias
  • People answer a certain way because they want you
    to think that way about them
  • Embarrassing questions
  • Hypothetical questions
  • Halo effect
  • When estimate of one feature affects estimate of
    another (eg, intelligence/looks)

31
Deployment
  • Steps
  • Discuss questions among team
  • Administer verbally/written to a few people
    (pilot). Verbally query about thoughts on
    questions
  • Administer final test

32
Interviews
  • Get users viewpoint directly, but certainly a
    subjective view
  • Advantages
  • Can vary level of detail as issue arises
  • Good for more exploratory type questions which
    may lead to helpful, constructive suggestions

33
Interviews
  • Disadvantages
  • Subjective view
  • Interviewer can bias the interview
  • User may not appropriately characterize usage
  • Time-consuming

34
Interview Process
  • How to
  • Plan a set of questions (provides for some
    consistency)
  • Dont ask leading questions
  • Did you think the use of an icon there was
    really good?
  • Can be done in groups
  • Get consensus, get lively discussion going

35
Data Analysis
  • Simple analysis
  • Determine the means (time, of errors, etc.) and
    compare with goal values (coming up)
  • Determine
  • Why did the problems occur?
  • What were their causes?

36
Experimental Results
  • How does one know if an experiments results mean
    anything or confirm any beliefs?
  • Example 20 people participated, 11 preferred
    interface A, 9 preferred interface B
  • What do you conclude?

37
Hypothesis Testing
  • In experiment, we set up a null hypothesis to
    check
  • Basically, it says that what occurred was simply
    because of chance
  • For example, any participant has an equal chance
    of preferring interface A over interface B

38
Hypothesis Testing
  • If probability result happened by chance is low,
    then your results are said to be significant
  • Statistical measures of significance levels
  • 0.05 often used
  • Less than 5 possibility it occurred by chance

39
Presentation Techniques
Middle 50
Age
low
high
Mean
0
20
Time in secs.
40
Upcoming
  • Audio
  • Web

41
Using the Results
  • How do you use the results of your evaluation?
  • How can you make your design better with this
    knowledge?
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