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Multiple Resolution Terrain Features

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Title: Multiple Resolution Terrain Features


1
Multiple Resolution Terrain Features
  • Dr. Dale D. Miller
  • Annette Janett
  • Lockheed Martin Information Systems
  • ddmiller_at_lads.is.lmco.com,
  • ajanett_at_lads.is.lmco.com
  • John Nordstrom
  • Evans and Sutherland
  • jnordstrom_at_es.com
  • Dr. Paul A. Birkel
  • The MITRE Corporation
  • pbirkel_at_mitre.org
  • sponsored by
  • STRICOM
  • as part of the
  • SNE Army Science and Technology Objective

2
Operational Navigational Chart - 11,000,000
3
Joint Operations Graphic - 1250,000
4
Landsat TM - 30 m Imagery
5
City Graphics - 125,000
6
Az Zubayr Petroleum Refinery
7
Human Perception of Geospatial Information
  • Why should we care?
  • Key part of Synthetic Forces (SF) systems are
    models of human behavior
  • planning, movement, tactics
  • Visual systems for suspension of disbelief
  • stimulating human perception
  • Human beings reason at varying levels of
    resolution, e.g., a city has representations
  • areal feature on a map with some high level
    attributes
  • city street map
  • experiential

8
Environmental Psychology
  • Jean Piaget believed in a map in the head
  • adults possess a fully coordinated, complete and
    metrically accurate mental representation of
    their environment
  • analogous to ground truth in a simulation
    system
  • Contemporary psychologists believe human
    geospatial perception is much more abstract

9
Theory of Geospatial Perception
  • Carreiras spatial information is organized
    hierarchically and schematically, at different
    levels of abstraction and in different modes of
    representation so as to maximize the power of
    spatial thought while making most efficient use
    of limited working memory capacity
  • Human spatial representations more like an atlas
    than a map
  • environment represented on different pages at
    different scales and levels of detail
  • the selection of a page of the atlas depends upon
    the application

10
Objective
  • Develop an unambiguous reference data model for
    the terrain environment for military simulations
    in which

spatial information is organized hierarchically
and schematically, at different levels of
abstraction and in different modes of
representation so as to maximize the power of
automated geospatial reasoning and the visual
rendering of the environment
See and reason about both the forest and the trees
11
Prior Art Constructive Simulations
  • Terrain databases traditionally support a single
    level of detail
  • Aggregate simulations JTLS, CBS, Eagle, JANUS
    have low resolution representations with a few
    categories of features
  • lines of communication
  • features supporting cross country movement
  • features acting as barriers to movement
  • Platform simulations CCTT, ModSAF, OneSAF
  • increased resolution, representing buildings,
    trees, etc.
  • OneSAF will require building interiors, windows
    and doors, underground passageways, other high
    resolution features

12
Prior Art Visual Simulations
  • Level of detail has long been used to manage
    scene complexity (pixels and polygons)
  • render a simple version of the object when its
    far from the eyepoint
  • 3-D models
  • Terrain
  • Aggregate models (basis sets)

13
Prior Art - Classification Schemes
  • JSIMS TCDM coverages
  • flat, single resolution
  • Andersons two-level hierarchy (land-use/land-cove
    r)
  • 92 mapping units
  • lacks physiographic, obstacle, transportation
    features impoverished cultural features
  • Murphys regional landform classification system
  • 37 mapping units
  • lacks built-up and vegetation features
  • Richbourgs observation on classificatory systems
    99F-SIW-108
  • depends on the application no single criterion
    exists for classification in any field

14
The Spreadsheets
  • Aggregate features and features which comprise
    them
  • Building (a column, or feature which may be
    aggregated) needed further specification
  • Second spreadsheet contains aggregate features
    vs. building types (BFC_)
  • In total, over 30,000 entries evaluated

15
Highest Level Aggregation / Classification
39 mapping units
16
Derived Aggregation Rules
  • Feature A contains Feature B if
  • 1 Feature B is an innate component of Feature
    A, or
  • 2 Feature A has cover type Built-Up Area and
    there are least
  • two real-world examples of this
    aggregation, or
  • 3 Feature B is fundamental to SF reasoning or
    visual
  • perception of Feature A.
  • Examples
  • Forest feature may be an aggregate of a
    River/Stream feature
  • Settlement aggregate feature may contain a
    Windmill feature but not a Quarry feature
  • Forest feature should be an aggregation including
    the Road feature

17
Pages from the Atlas
  • Mountain - Forest compositional feature hierarchy

18
Pages from the Atlas
  • Urban Region (Population 25,000 - 150,000)

Urban Region has a Processing Plant has a Oil /
Gas Facility has a Pumping Station Urban Region
has a Orchard / Plantation has a River / Stream
has a Marsh / Swamp has a Causeway -)
19
Planned Future Work
  • From spreadsheets to a relational database model
  • Finish and proof the aggregation decisions
  • Write a rationale
  • Develop an attribution scheme for
    construction/architecture of geotypical cultural
    features
  • e.g., residential building in Orlando vs. Az
    Zubayr
  • Extensions to higher resolutions to support
    OneSAF and Marine Corps Urban Warrior
  • another level of the hierarchy rooms, doors,
    windows, sewers, etc.
  • Review by much larger peer group

20
Reference Model - Potential Benefits
  • More human-like SF behaviors
  • Increased pre-simulation and runtime
    interoperability of heterogeneous simulations
  • e.g., WARSIM, CCTT
  • simulations would agree a priori on an explicit
    subset of the aggregation reference model
  • Decreased cost of terrain database production
  • Increased terrain database reuse
  • Increase in likelihood that more MS requirements
    will be met in the future data source materials

21
Discussion Topics
  • Are the authors deluding themselves - does this
    really have benefit for future simulation systems?
  • The model only tells what aggregate features may
    potentially contain, not what any instance of an
    aggregate feature does contain. Following some
    of the has a paths leads to silly combinations.
    Is this really any better than a model in which
    any aggregate feature can contain anything?
  • Is this of sufficient interest to the SNE forum
    to establish a working group leading to
    standardization?
  • Whats the next step?
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